Flex :: Flash - App Not Displaying Images Sometimes Loaded From A URL?
Jan 17, 2011
I have the following Actionscript code in my Flex 4 app to display images on a Sprite. Works perfect in the local flash player while developing this:
private function initializePhoto():void {
var photoLoader:Loader = new Loader();
photoLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onPhotoReady);
I'm creating a banner advertisement in Flash. It pulls all information from an XML file. Images for each product are also loaded externally. Everything is working fine except for 1 thing.
I have an image separator i'm using as a background for each product container to lend a bit of separation to each product. But when I try to add it using code it's only added to the last item. Doesn't matter if it's 10 items or 2 items...it's only being added to the last one and i'm not sure why. Anyways, i've zipped up the associated files and put it on my webserver. I'm using the Tweener class and have included that in the archive as well.
I am trying to place an image besides the label in y-axis. So I have created a custom label renderer(A HBox containing and ). The source for the image has to be set based on a property present in the data provider. The problem is, I am not able to access the BarSeriesItem in the fnSetSource() method.
I have 2 images that are used hundreds of times throughout my application. Although they are only ~2.5 kilobytes each, they're multitude is causing the browser to load nearly 7 megs of data if reference them like this[code]...
Instead of having this issue, I would like to embed the image once, and then repeatedly reference the embedded object. I'm not exactly sure how to do this. From what I've read online, doing the following should work[code]...
I'm trying to show image files (jpg, png, gif) that can be larger than the available display area. I've embedded an Image inside a cCanvas (to get scrolling), but the large images are not completely displayed.
Very large images (e.g. 2480 x 3507) have the top or the top and bottom of the image clipped withing the scrolling Image.
What is the largest graphic one can display using the mx.controls.Image ?
I have a flash swf gallery that links to my flickr images via the flickr api. If I click on the index.html page on my local desktop then the main images (jpgs) are displayed high quality via IE8, however when I upload the swf and html page to my server when I access it via http the images are highly pixellated and low quality anyone know why on my desktop via the browser its fine, but when viewing through the server the images are low quality pixellated etc [URL]
I'm trying to display dynamic JPG, GIF, PNG's from my database using php. Sorta at a loss. I checked the Flash "HELP" for a while but came up with nothing that worked. Also googled everything about "images, Flash, PHP" and "Dynamically displaying images in flash. Came up with nothing. Maybe I'm a bad googler but..... anyhow below is my simple PHP that shows an image when looked at in browser. I've tried several ways to display it in flash. It works nice if I just place the server location of my actual pic in a "loader Component", But I need it PHP-Dynamic.
I am an inexperienced user of Flash CS4 Pro (v10.0.2). I am attempting to use the List component with ActionScript 3.0 to make a different image display when a user clicks each item in a list. I did find a tutorial that showed me how to make different text display using a dynamic text box and the following ActionScript:
[code]...
...where My List is the instance of the List component and ListText is the dynamix text box. In this case, the user clicks an item in the list, defined by the label value in the dataProvider parameter of the List component, and text displays as defined in the data value in the dataProvider parameter.
However, as I mentioned to start, what I really want to do is make images display instead of text. Can anyone provide me the steps to do this?
I am having some problems with displaying loaded xml in flash. The content had loaded successfully but am having problems displaying it into dynamic text fields named txtDate, txtTitle and txtDescription.. iv attached the xml aswel
What I'm trying to do is quite simple. Load an image externally, then display it (addChild it) multiple times, in different places, without loading it again and again. (Granted, caching means the image won't be downloaded multiple times, but I'd like to avoid those annoying disk accesses as well.) I know that flash doesn't actually support this. A while ago I was trying this same thing, I dug around for hours, and there was no real solution.
Is there a way to use 9-slice scaling with images loaded at runtime? To clarify, let's say that I build an application that lets a user skin a button with whatever image they want. This would be an image that's not embedded with the swf. Is there a way to set that runtime image as a background and use 9-scaling?
I have a rect that i need to fill with a tiling image. The problem is that there seems to be no way of doing this without using embedded images, which isn't a possibility for me.how to work around this? The reason i can't embed the images is that they are selected by the user from a list, generated by a plsql procedure. it's flex 4 beta 2 by the way,
I build a project with Flash Builder. I copied everything from the "bin-debug" directory to a server (including all images we use which are under /assets).
After I have updated the project, and a few images, i recopy the primary .SWF file (Main.swf) and everything under assets up to the server again. Unfortunately, when I run the application, I am clearly running all of the updated code but the images have no updated.
The new SWF was definitely copied up as well as the new images (I can say that with 100% certainty), and additionally, I cleared my Flash Cache, so that's most likely not the problem either.
I have 2 .swf files - home.swf and gallery.swf. Home.swf acts as a preloader and loads gallery.swf. This file contains links that when clicked, will change the thumbnails shown in the galleryswf file. Gallery.swf is basically an image wall that uses various XML files to populate itself.
So, the idea is this: When a user clicks on a link in the home.swf, I would like the current gallery to tween off the stage while the new gallery tweens on the stage from the other side. This all works so far.
What I don't know how to do is make sure that all of the thumbnails in the new gallery are loaded BEFORE tweening it onto the stage. I have event listeners in the gallery.xml file that listen for when the XML has completed loading and I have listeners in the home.swf file to listen for when the gallery has loaded. However, when the home.swf loads the gallery.swf, it is doing just that an not waiting for the images in the gallery to load first. So, I am getting a blank gallery to slide onto the page and the user watches the thumbnails show up as they load.
My goal is to get home.swf to load the gallery.swf and not show it or start tweening it until all of the thumbnails have been loaded.
So, my question is, when home.swf is loading the new gallery.swf, how do I get it to fire the complete event after all of the thumbnails have been loaded by the gallery.swf file?[code]...
I worked with HaXe and actionscript programming, but I'm new to flex. Here's my question. If I want to get image from server (blazeds) in AS3 I'll load it to Loader a loader and then add it to some e.g. MovieClip. Should I do the same to load an image in flex? Or there some common for flex schema for doing that? Another question is. If I have an Image on blazeds server what will a better way to get it: to pass it through java (i.e. read it, and then pass to client) or directcly with Loader?
I'm trying to load some jpeg's into my movieclips. They are loading, but my height is displaying wrong. The image is 64x100px. I'm changing my movieclip to show the same size, but the display of the image is stretched.Doing a Debug of the movie, the movieclips show the correct dimensions, but the images are still stretched vertically somehow. My _xscale and _yscale are both at 100.
This is in actionscript 2.0. I've ran this file on both MX2004 and CS3, with the same result. The images aren't progressive,
I've been handed a few Flash files written in CS4, but in ActionScript 2. I know enough ActionScript to be dangerous, but I am far from a Flash developer.
At the high level, the Flash file loads an image, rotates a portion of the center of the image, and allows the user to drag the rotated piece into the proper position (solving a puzzle, basically).
This worked GREAT when the images were loading from the local server. We've changed to remote cloud hosting for the images, though, and now are experiencing issues.
The images still load (we have all of the security and cross-domain policy files in place), but any time we try to rotate the center portion of the image we get a plain gray box instead of the rotated portion of the image.
What's weirder is that the rotated image portions show up fine in the IDE Flash player. But when viewed through a web browser the static portion of the image will load, but the rotated portion will not.
I was trying to make a dynamic slideshow but i kinda dont want the pictures to load on the spot. Is there a way to preload the images before displaying them? I found it annoying and difficult to roll through the pictures automatically and have them load on the spot.[code]...
I've built a simple webcam snapshot application - a user uses webcam to take a picture which is saved in a folder. All pictures are saved in same folder and now i have to display three latest images on a flash banner that is located in another server. With PHP, i managed to sort the pictures in an array from latest to oldest and dislay them on the a website. Now i have to dipslay three of the latest images on the banner and not sure how to pass this information to the Flash banner? All i have to do is to pass the path of the three latest images and load them into movieclips. Any tips where to start?
I have this problem with some stock code I've modified. Everything was working great until I tested it online, and found it was slow as all heck. It turns out that instead of loading and adding all the images one at a time, it loads all the files from the XML, and then adds them all to children, which in my case is 45 large images/swfs. would very much prefer to use this code over starting with a new XML Slideshow, as I've customized this one with tweener and a button which loads another version of the current image when hovered over (this is working fine at the moment as wellI am only going to post the code that is necessary otherwise this page will be huge.
I would like to have a photogallery which instead of one picture at a time will display three pictures. take a look at the attached image to get a better idea about what I need.
I am trying to create a thumbnail viewer using a list component. I used list.cellRenderer to display a test image and it displays that image about 50 times vertically down the list component. how to use this component with images?
Everything was working great until I tested it online, and found it was slow as all hell. It turns out that instead of loading and adding all the images one at a time, it loads all the files from the XML, and then adds them all to children, which in my case is 45 large images/swfs.
I would very much prefer to use this code over starting with a new XML Slideshow, as I've customized this one with tweener and a button which loads another version of the current image when hovered over (this is working fine at the moment as well).
In Flash, I can go into the properties of an image in the library and check 'allow smoothing' to enable resampling when the image is scaled or rotated.
How can I achieve the same effect for images loaded dynamically by the SWF from an external URL?
It's part of a slide show, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load.I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of:
on the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more. I already have a variable that tells it how many items there are as well:
getting data from a database and displaying it in a Flex (Flash) swf. Currently I have some C# code that gets the data from the DB and saves it to an XML file on my site. Then the .swf reads that xml file.