ActionScript :: Displaying Images From A Certain URL
Aug 14, 2011I'm having difficulty displaying an image with a given URL. does anyone have an idea on how to display an image on actionscript?
View 1 RepliesI'm having difficulty displaying an image with a given URL. does anyone have an idea on how to display an image on actionscript?
View 1 Replieshow to make the 3D carousel display different playing .flv files instead of images but have not been able to work it out.
View 8 RepliesI have 2 .swf files - home.swf and gallery.swf. Home.swf acts as a preloader and loads gallery.swf. This file contains links that when clicked, will change the thumbnails shown in the galleryswf file. Gallery.swf is basically an image wall that uses various XML files to populate itself.
So, the idea is this: When a user clicks on a link in the home.swf, I would like the current gallery to tween off the stage while the new gallery tweens on the stage from the other side. This all works so far.
What I don't know how to do is make sure that all of the thumbnails in the new gallery are loaded BEFORE tweening it onto the stage. I have event listeners in the gallery.xml file that listen for when the XML has completed loading and I have listeners in the home.swf file to listen for when the gallery has loaded. However, when the home.swf loads the gallery.swf, it is doing just that an not waiting for the images in the gallery to load first. So, I am getting a blank gallery to slide onto the page and the user watches the thumbnails show up as they load.
My goal is to get home.swf to load the gallery.swf and not show it or start tweening it until all of the thumbnails have been loaded.
So, my question is, when home.swf is loading the new gallery.swf, how do I get it to fire the complete event after all of the thumbnails have been loaded by the gallery.swf file?[code]...
I have 2 images that are used hundreds of times throughout my application. Although they are only ~2.5 kilobytes each, they're multitude is causing the browser to load nearly 7 megs of data if reference them like this[code]...
Instead of having this issue, I would like to embed the image once, and then repeatedly reference the embedded object. I'm not exactly sure how to do this. From what I've read online, doing the following should work[code]...
I'm trying to load some jpeg's into my movieclips. They are loading, but my height is displaying wrong. The image is 64x100px. I'm changing my movieclip to show the same size, but the display of the image is stretched.Doing a Debug of the movie, the movieclips show the correct dimensions, but the images are still stretched vertically somehow. My _xscale and _yscale are both at 100.
This is in actionscript 2.0. I've ran this file on both MX2004 and CS3, with the same result. The images aren't progressive,
Code:
numImages = 30;
spacing = 10;
x_pos = 0;
y_pos = 0;[code]..........
I have an XML slideshow displaying random images.
It works but sometimes duplicates the same images or displys the same image way more than the others...
Is there an action I can call so ALL my images play once in random order, before they get to be displayed for a 2nd time?[code]...
I have a flash swf gallery that links to my flickr images via the flickr api. If I click on the index.html page on my local desktop then the main images (jpgs) are displayed high quality via IE8, however when I upload the swf and html page to my server when I access it via http the images are highly pixellated and low quality anyone know why on my desktop via the browser its fine, but when viewing through the server the images are low quality pixellated etc [URL]
View 6 RepliesI have the following Actionscript code in my Flex 4 app to display images on a Sprite. Works perfect in the local flash player while developing this:
private function initializePhoto():void {
var photoLoader:Loader = new Loader();
photoLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onPhotoReady);
[code].....
I've been handed a few Flash files written in CS4, but in ActionScript 2. I know enough ActionScript to be dangerous, but I am far from a Flash developer.
At the high level, the Flash file loads an image, rotates a portion of the center of the image, and allows the user to drag the rotated piece into the proper position (solving a puzzle, basically).
This worked GREAT when the images were loading from the local server. We've changed to remote cloud hosting for the images, though, and now are experiencing issues.
The images still load (we have all of the security and cross-domain policy files in place), but any time we try to rotate the center portion of the image we get a plain gray box instead of the rotated portion of the image.
What's weirder is that the rotated image portions show up fine in the IDE Flash player. But when viewed through a web browser the static portion of the image will load, but the rotated portion will not.
I was trying to make a dynamic slideshow but i kinda dont want the pictures to load on the spot. Is there a way to preload the images before displaying them? I found it annoying and difficult to roll through the pictures automatically and have them load on the spot.[code]...
View 2 RepliesI've built a simple webcam snapshot application - a user uses webcam to take a picture which is saved in a folder. All pictures are saved in same folder and now i have to display three latest images on a flash banner that is located in another server. With PHP, i managed to sort the pictures in an array from latest to oldest and dislay them on the a website. Now i have to dipslay three of the latest images on the banner and not sure how to pass this information to the Flash banner? All i have to do is to pass the path of the three latest images and load them into movieclips. Any tips where to start?
View 0 RepliesI have this problem with some stock code I've modified. Everything was working great until I tested it online, and found it was slow as all heck. It turns out that instead of loading and adding all the images one at a time, it loads all the files from the XML, and then adds them all to children, which in my case is 45 large images/swfs. would very much prefer to use this code over starting with a new XML Slideshow, as I've customized this one with tweener and a button which loads another version of the current image when hovered over (this is working fine at the moment as wellI am only going to post the code that is necessary otherwise this page will be huge.
Code: Select all//==================================================================================================================
[code].....
Basing on the following script
[URL]
I would like to have a photogallery which instead of one picture at a time will display three pictures. take a look at the attached image to get a better idea about what I need.
I am trying to create a thumbnail viewer using a list component. I used list.cellRenderer to display a test image and it displays that image about 50 times vertically down the list component. how to use this component with images?
View 1 RepliesI'm trying to display dynamic JPG, GIF, PNG's from my database using php. Sorta at a loss. I checked the Flash "HELP" for a while but came up with nothing that worked. Also googled everything about "images, Flash, PHP" and "Dynamically displaying images in flash. Came up with nothing. Maybe I'm a bad googler but..... anyhow below is my simple PHP that shows an image when looked at in browser. I've tried several ways to display it in flash. It works nice if I just place the server location of my actual pic in a "loader Component", But I need it PHP-Dynamic.
<?php
session_start();
?>
<html>
[code]....
Everything was working great until I tested it online, and found it was slow as all hell. It turns out that instead of loading and adding all the images one at a time, it loads all the files from the XML, and then adds them all to children, which in my case is 45 large images/swfs.
I would very much prefer to use this code over starting with a new XML Slideshow, as I've customized this one with tweener and a button which loads another version of the current image when hovered over (this is working fine at the moment as well).
[Code].....
I am an inexperienced user of Flash CS4 Pro (v10.0.2). I am attempting to use the List component with ActionScript 3.0 to make a different image display when a user clicks each item in a list. I did find a tutorial that showed me how to make different text display using a dynamic text box and the following ActionScript:
[code]...
...where My List is the instance of the List component and ListText is the dynamix text box. In this case, the user clicks an item in the list, defined by the label value in the dataProvider parameter of the List component, and text displays as defined in the data value in the dataProvider parameter.
However, as I mentioned to start, what I really want to do is make images display instead of text. Can anyone provide me the steps to do this?
I'm trying to show image files (jpg, png, gif) that can be larger than the available display area. I've embedded an Image inside a cCanvas (to get scrolling), but the large images are not completely displayed.
Very large images (e.g. 2480 x 3507) have the top or the top and bottom of the image clipped withing the scrolling Image.
What is the largest graphic one can display using the mx.controls.Image ?
i like wrote this
getcardimages.php
<?php
$server = "localhost";
$user = "khelorummy_d";
[code]....
and in design mode i took one movie clip and i named it as "container". is it correct?why images are not displaying when i execute getcardimages.swf?
I have been using senocular's excellent 'squirrel finder' tutorial try and create a fairly simple xml-fed flash interface. Basically, i need to have a list of architectural projects in a menu, and when each one is clicked the project info is loaded into a dynamic text field and a series of maybe 2 or 3 images are also sent to movie clips on the stageThis is my xml file:
<?xml version="1.0" ?>
<menu>
<menuitems>
[code].....
I'm trying to create something that will load a bunch of images into an array and then be displayed whenever needed via using the attachMovie() function.
Code:
for (var i=1; i<list.length; i++) { //list is an array full of urls to images
_root.createEmptyMovieClip("img"+i,i);
loadMovie(list[i], "_root.img"+i);
}
I dont think this is what I want because I don't actually want the images to appear right here (this is the loading part). What I want is each image to be in a separate symbol with a unique identifier so that I can create them dynamically during runtime.
I'm creating a banner advertisement in Flash. It pulls all information from an XML file. Images for each product are also loaded externally. Everything is working fine except for 1 thing.
I have an image separator i'm using as a background for each product container to lend a bit of separation to each product. But when I try to add it using code it's only added to the last item. Doesn't matter if it's 10 items or 2 items...it's only being added to the last one and i'm not sure why. Anyways, i've zipped up the associated files and put it on my webserver. I'm using the Tweener class and have included that in the archive as well.
Here's a link to the archive : Project Files
I am at a loss as to why Firefox doesn't load right when it's loading from cache.
In my site, there are images that get loaded from an XML file immediately as a visitor enters the site. This loading starts and completes naturally when loading from a server... OR when I have the images loaded into cache and I navigate to the site with the browser's forward or back button. -It doesn't work when I press the browser's reload button. What gives? Is this a Firefox bug? I have Firefox 3.5.2 for Mac.
My flash piece loads an external image depending on the XML that gets pulled in. The problem is that it sits in with a busted *** calendar that won't let me z-index until the wmode = invisible. When I change it from "window" (aka default) to "invisible" my external images do not load in but the stage assets remain. So external images appear in window mode. Do not appear in invisible / opaque mode.
[Code]...
I am trying to place an image besides the label in y-axis. So I have created a custom label renderer(A HBox containing and ). The source for the image has to be set based on a property present in the data provider. The problem is, I am not able to access the BarSeriesItem in the fnSetSource() method.
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical"
width="1280" height="750">
[code].......
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images
because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
View 2 Repliesim loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
View 1 Replies