ActionScript 2.0 :: Dynamic Movieclip Position On Window Resize?
Mar 4, 2009
am trying to have a moviclip on the top right corner of the flash movie no matter the size of the window like here.It works in the swf file but not in the html.The top right movieclip's position is set to
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
i'd like the contents of my swf to re-position itself in relation to the resize of any browser window with easing here's examples of what i.m aiming for only my swf is aligned top left }}} [URL]
I've used Greensocks Tween lite to build a photo gallery that resizes with the window browser. The only problem is that when I first open up the window the gallery is not properly scaled to fit the window size. How can I make is so when you first open up the window the movieclip is told to resize to the current window size? Here is my code below.
I have a Flex custom BorderContainer component which has text inside of it. If I were to add this in my main Application inside of a panel, the BorderContainer goes outside of the width bounds of the panel due to the text being a set size. I have all of its components in percentages so that it re-sizes when shrunk, but the one part that contains checkboxes and labels (lots of things with text) mess up since the font size doesn't change.
I am pretty positive that the results I am looking for can be done through embedding the font, though I have not been able to come up with a solution from online. I am trying to do this with a CSS style since I will be using it for many different components (I dont just want to change it in the flex code directly).
EDIT Solution:
I attempted to use the ratio as www0z0k had suggested but it caused some serious issues when it was re-sized quickly or to a small screen (the component would not re-size correctly because it was multiplying by the ratio. What finally seems to have worked for me and caused no issues was that I ran the code and found the width (1152) and height (842) of the container.
I then created a const variable of widthX = 1152 and heightY = 842 and in the onResize() function I coded the resize like this: (where bottomGroup is the id of the borderContainer I am trying to resize)
So far I have found some examples of embedding fonts in the <fx:Style> and attempted to remove any delaration of fontSize but that doesn't seem to work.
<fx:Style> @namespace s "library://ns.adobe.com/flex/spark"; @font-face {
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
The problem is: i have a flash movie (*.swf) 1280w x 640h,, and & want to remove the resize function, i mean block the window from being bigger window. i actually set a noscale function that is working on content, but the problem is with the window..... my code for nonscale is now:
this concerns flash cs5 and the timeline.Everybody knows the effect you get when you use appendText() to add text to a multiline dynamic textfield, right ? Well, I have a movieClip as a container, and I would like dynamic textfields to populate this movieclip in the same manner as textStrings would populate the dynamic Textfield.
How would this work?I have buttons that trigger addChild() function so as to populate the movieclip with textfields, but how do I make sure that the textfields make up an arbitrary list as a menu user chooses which buttons to click? Let's say this is the visible text when the swf runs.(I cut away some of the code to make this more to the point):
var buttonTrace:TextField=new TextField; addChild(TextClip.buttonTrace); buttonTrace.x=0; buttonTrace.y=0; buttonTrace.text="Breadcrumbs";
Now for each time I click a button in the menu I've made, a new textfield appears with the name of the button. This is how I want it. BUT......... How do I control the display properties and positioning of dynamic textfields within a movieclip ? How do I control persistent visibility, and how do I make these textfields appear one after the other in the order they were clicked.
I have a complicated problem with a couple of SWFLoaders.I have an application that loads a swf with a SWFLoader. The loaded swf loads another swf (just a compiled fla). I am adding all my resize and position logic in my loaded swf and it works good on event resize, but when I'm trying to run the same code in my swfs applicationComplete it fails. The same code on startup works great if I run my swf as a standanlone, but for some reason the scale is different when I load it into my application.[code]swfLoader is my loaded swf's swfloader that loads my compiled fla. That is what I need to resize and position to the center. The next numbers are width and height. FlexLoader is the swfLoaders loader (or content if you will). The numbers are width, height, scaleX and scaleY.As you can see the size is the same (this is also the same for the loaded swfs application), but the scale is different. Both scales are calculated from with 1280 and height 720 wich is my compiled fla's size.The only reason why I'm messing around with scale at all is that I can't find the accurate width of my compiled fla to center it (application.width - loadedSwf.width / 2)The part I'm not getting is why the scales are different? What part am I missing?
how can i position an externally loaded MC on browser size were if the browser is resized the mc follows and stays in view instead of been shifted out of view
i can get it to work if my MC is on stage but it dont work if the MC was loaded externally it loads but does not position/follow the browser edge and goes out of view below is the AS2 code
Stage.scaleMode = "noScale";Stage.align = "TL"; var stageListener:Object = new Object ();stageListener.onResize = positionContent;Stage.addListener (stageListener);positionContent
I've honestly tried to look everywhere and have no clue how to do this. PLus i've tried for hours and still have no success! As the post thread title states, I have a swf file and i want to import anothe swf file into a blank movie clip. Can it be % wise? And can the image's width be set to say 100 and the height be automatic? Also, what about the x and y positioning? also, I do not need or want a progress bar.
I'm trying to run my swf by going directly to it on my serer eg(www.example.com/mySWF.swf), later I will embed it using HTML or PHP, however Im wondering why it keeps getting resized to the window size, I want it to stay the size of the swf. In the publish settings I set dimension to Match Movie, and I set scale to No Scale in the HTML tab of publish settings, am I doing something wrong or can you not have it stay its original size without emedding it into html?
So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.'
One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this?
see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right?
Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs.
Normally the user can resize the swf window when it is playing on flash player. I want to stop the user to resize it. It is possible when we use 'fscommand("allowscale", "false")'. I dont know why it is not working for me. Did i use the script wrongly or do I need to do anything in somewhere?
the allow scale only disables scaling of the content..can we actually disallow scaling of the window that plays the projector file ?I want it at a fixed window of 800x600 projector...and set it to the centre...
What I've got is a fla with some window resize code in it, and another fla that is linked to from the window resize fla, so basically when the window is resized the loaded swf eases back to the center. This works fine if all the content of the loaded swf stays within the boundries of the swf... BUT... if I place a scroller in the loaded swf then when the window is resized the loaded swf moves upwards and to the right (Not in the center!!).
The fla for the window resize fla is here The fla for the loaded swf with scroller is here
Normally the user can resize the swf window when it is playing on flash player. I want to stop the user to resize it. It is possible when we use'fscommand("allowscale", "false")'. I dont know why it is not working for me. Did i use the script wrongly or do I need to do anything in somewhere
Well..the allow scale only disables scaling of the content..can we actually disallow scaling of the window that plays the projector file ?I want it at a fixed window of 800x600 projector...
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
I am having problems changing text x,y position in a browser window as the browser is resized. Ultimately I plan on positioning an image but just using the text for now. I use the following code:
Code: stage.addEventListener(Event.RESIZE, wResize); function wResize(e:Event):void {
Code: Stage.scaleMode = "noScale"; var myListener:Object = new Object(); myListener.onResize = function() {
[Code]...
I want the movie clip to be at the bottom right corner or the stage at all times when the browser is resized. The name is the clip is bottom right piece. The flash movie takes up the whole browser with no scale. The movie clip is always over or under the point in space its suppose to be. When i trace the value or the movie clip's _x... its the same as the Stage.width... but it doesnt portray that visually on the stage...
I'm trying to create a scroll bar almost exactly the same as the one on this site [url].. where it only appears if the window isn't wide enough and also resizes when you resize the window. i've googled around trying to find examples of how to do it / tutorials but been unsuccessful!
how to constrain the proportions of a flash site so that when a browser window is resized the swf resizes to fit?Is it actionscript needed in the fla or some html in my dreamweaver file? [URL]