I have a movie clip with a starting number of 3.75 and I was this number to increase to 6.00 and then stop. I know this should be pretty simple to do with a little actionscript.
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250.For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button.I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250. For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button. I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
And there is one thing too I wanna make if it is possible; I want to place the decreased value of txt dynamic text to valuetxt dynamic text. For example; when the value is done as 4500 by pushing twice to the decraesing button, the valuetxt area will be 500. When the increasing button is pushed once, txt value will be 4750 and valuetxt area will be 250.
I have 3 buttons. When i click on the button1 i wish to increase the number to 1, when i click button 2 i wish to increase number to 2 and when i click on button 3 i wish to increase to 3....so it must increasing 1,2,3... But the problem is, when i click on the first button back twice i wish not to show me the number 1, but i wish to disable the counting because we have already click on this button. I dont need the this.enabled = false; code but something count == 0, but is not working.
If the counter reaches 350 and I move my mouse down now it hops on over to 250. I just want it to start counting down. I.e. 349, 348, 347 and so on. What do I need to change?
//Function function countUp(e:TimerEvent):void{ if (mouseY < 180) {
[code]...
EDIT: What do I need to write in AS3 to make a dynamic text field increase in increments of 1 if the user hovers at the upper half of the screen, and decrease in increments of 1 if the user hovers at the lower half of the screen?Purpose, it isn't a game.
What I have right now isn't actually doing any of those things, I've just been mucking about trying to get all the masks working and they finally are.
I've included the code to offer as much information as possible about my specific project. There is also a few more lines that changes the colour of the dial when the user rolls over the specific coloured bars. I can post that as well if it helps.
To clarify the scene, the arrow part of the dial tracks the user's mouse. Always pointing towards it. The bars, when rolled over changes the colour of said dial. The "73M" is static, as well is "POINTS" but the 380 value is dynamic. It is that string I need to affect.
If anything is unclear please feel free to ask, I've been at this all night so there is a chance I'm so into it that I can't see straight.
i followed the turtorial on how to add numbers to a dynamic text box but wat i really wannt know is how to make it do something if it hits a certain number...I tryed on my own... as i didntwanna bother people here but for some reeason it wont go
if (_root.total = _root.total 10) ( gotoAndPlay(2); }
the total is the text box and i would like it to go to frame 2 wen the numbers hit 10.
I want to use a dynamic text field to display the numbers, but have a few buttons that go with them.I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
I have created a dynamic text box (named "numberString") inside a movieclip "circle" which is on the stage. Anyways, I have 24 frames in movieclip "circle", with numbers from 1-24 on different frames. These numbers are in "numberString".Since the animation allows the numbers to continually play over and over again, and thus the numbers are always changing, I was wondering: how can I 'read' the number that is playing when I, say, roll over it? I know the script for the roll over, but I can't figure out an efficient way to find out what number is playing when I put my mouse over it.
I have a counting movie which displays numbers from 1 to 1000 (action scripts) in a dynamic text box. First 1 and then 2 and so on. It works very well. I convert this movie to a movie clip and drag this new movie clip to the main stage on frame 1, but anything happens now.
lambdas is is the variable i am trying to display in the dynamic text box (instance name is test_txt). rk and lp are input text numbers. I am trying to use rk = 0.05 and lp = 0.2. 0.25 should be displayed in the box
I have a .fla file with a movieclip that has a dynamic text box in it. In my .as class file I'm setting the dynamic text's text with _clip.Score.text = "Points: " + _score.toString(). This seems like it would work but for some reason the following results happen:[code]
I am an animator who does a little actionscript from time to time (enough to get me in trouble) but am at a newbie lite experience stage. I have flash 8 (actionscript 2). I have formulated a calculator for my boss (not in animation, unfortunately) that has some very simple flash maths. I have previously loaded text into a swf from an external text file into a dynamic text box � easy enough. But in my simple calculator I�d like to add a pricing schedule which I can edit externally (without Flash, simply edit the text file) to change the prices on some stuff. Can this be done? Every time I try using the loadVariablesNum or LoadVars approach my calculations come up with a NaN error. I suspect you can�t load characters that are recognised as numbers from an external text file. Can I do it with XML (I have some very basic understanding) or do I need to use php and mySQL?
I've been asked to make a flash countdown timer. I want to use a dynamic text field to display the numbers, but have a few buttons that go with them. I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. The idea is that the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
I have a movie where a variable named daysleft will be loaded from an external text file into a dynamic text box, this bit works fine. But I then need the movieclip "numbers" to gotoAndStop to the frame number imported via the variable daysleft. Although daysleft displays on the screen a trace(daysleft); says the variable is undefined.
I've got 2 dynamic textFields that is feed xml data(String) from external xml file.What I want to achieve is that the text fields width should increase or decrease dynamically according the String that's passed into it.Eg:- if the String contains value "Hello, Hello, Hello, Hello, Hello, Hello".The size of the textfield should increase to fit the entire String value inside it.I've tried using TextFieldAutoSize.CENTER or TextFieldAutoSize.LEFT, but I'm not getting what I want.
I have a box that when rolled over, I want some text over to the left to increase. Say I have a dynamic text that says "computers". Now when you roll over that box, I want "computers" to increase to size 28. How would I do that?
on (rollOver){ _root.computers.textsize = 28; }
it would be something like this, if only textsize was an option.
i have one value in text box(eg:1200) once i drag the HSlider from left to right text box value to increase 1200+150 for each intrevel.if right to left has to decres 150 as same.
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
How to add numbers to a dynamic text field. I have a dynamic text box on the stage called riglevel. On the same frame I set riglevel.text=1, but when I try to test the movie the text field is blank. I can get it to work with words, like riglevel.text="testing" works fine, but for some reason I can't figure out how to get this to work with numbers.
I using Flash CS5 for the first time, and I'm hitting a snag. I have an input box on Scene 1 for age (variable called old). On scene 3, I have a dynamic test box (variable called display), where I want to display the age (old) + 10.
My Code looks like this: PHP Code: var Real_age = Number(old) + 10; display = Real_age; It's returning NaN.
A trace of the output of Real_age gives: PHP Code: <TEXTFORMAT LEADING="2"><P ALIGN="LEFT"> <FONT FACE="Times New Roman" SIZE="12" COLOR="#009900" LETTERSPACING="0" KERNING="0">2</FONT></P></TEXTFORMAT> <p align="left"></p> <p align="left"></p> NaN <p align="left"></p> <p align="left"></p>
The code works OK in Flash 8, but I figure I must have some some setting that is spitting out the unwanted HTML.
and a submit buttonI would like to be able to add up all the numbers inputted into the first three dynamic fields by the end user and the result displayed on the 'answer" field.
I'm having a bit of trouble with a script to check a 'dynamic number'...
Basically, I've got a movie which plays in a loop and each time it goes around, it clicks up a number, which I have on the stage as 'dynamic text' called "ImageNumber" - this bit is working fine it uses the following code to add[code]...
let's say you had a dynamic text field with a number (for example '30'). Everytime you click on a certain button / movie clip, that triggers an animation (so far no problem) AND adds '20' to the number in that textfield.
==> first click, the number displays 50 (30+20), second click 70 (50+20) ...
When you enter a certain keyframe and that number is higher than let's say 290, the movie jumps to frame x. If that number equals 290 or is lower than 290, the movie jumps to frame y.