ActionScript 2.0 :: Import Numbers For Calculations Into A Dynamic Text Box?
Jan 7, 2011
I am an animator who does a little actionscript from time to time (enough to get me in trouble) but am at a newbie lite experience stage. I have flash 8 (actionscript 2). I have formulated a calculator for my boss (not in animation, unfortunately) that has some very simple flash maths. I have previously loaded text into a swf from an external text file into a dynamic text box � easy enough. But in my simple calculator I�d like to add a pricing schedule which I can edit externally (without Flash, simply edit the text file) to change the prices on some stuff. Can this be done? Every time I try using the loadVariablesNum or LoadVars approach my calculations come up with a NaN error. I suspect you can�t load characters that are recognised as numbers from an external text file. Can I do it with XML (I have some very basic understanding) or do I need to use php and mySQL?
I made all the corrections in my code and got a working one. But what I really want to do is not adding texts into one text field. I need to get the numbers which is written by users into text boxes and then use their inputs to make some calculations. (Like 3+6=9 ). When I assign numbers to variables Ican easily make calculations but what I really want is not that. the numbers should be entered by these text boxes. I think need to change "string" to "number" but when I do this I get error message. I am planning to use the calculation result in some other part of my code. I am wondering if using "return" function useful for me to get the number (the result) of calculation?
I want to import an html file that contains just plain tet inside of a dynamic text box. The things that I have tried jus tmake the html file pop-up as a new page, but i want the information inside of that textbox.
When I import the text into a dynamic text field using URLLoader (and when I pasted it here) I get this: Praesent vestibu lum molestie lacus. Aenean nonummy hendrerit mau ris. Phasellus porta. Fusce suscipit varius mi. Cum sociis natoque penati bus et magnis dis parturient montes, nascetur ridiculus mus.
i followed the turtorial on how to add numbers to a dynamic text box but wat i really wannt know is how to make it do something if it hits a certain number...I tryed on my own... as i didntwanna bother people here but for some reeason it wont go
if (_root.total = _root.total 10) ( gotoAndPlay(2); }
the total is the text box and i would like it to go to frame 2 wen the numbers hit 10.
I want to use a dynamic text field to display the numbers, but have a few buttons that go with them.I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
I have a movie clip with a starting number of 3.75 and I was this number to increase to 6.00 and then stop. I know this should be pretty simple to do with a little actionscript.
I have created a dynamic text box (named "numberString") inside a movieclip "circle" which is on the stage. Anyways, I have 24 frames in movieclip "circle", with numbers from 1-24 on different frames. These numbers are in "numberString".Since the animation allows the numbers to continually play over and over again, and thus the numbers are always changing, I was wondering: how can I 'read' the number that is playing when I, say, roll over it? I know the script for the roll over, but I can't figure out an efficient way to find out what number is playing when I put my mouse over it.
I have a counting movie which displays numbers from 1 to 1000 (action scripts) in a dynamic text box. First 1 and then 2 and so on. It works very well. I convert this movie to a movie clip and drag this new movie clip to the main stage on frame 1, but anything happens now.
lambdas is is the variable i am trying to display in the dynamic text box (instance name is test_txt). rk and lp are input text numbers. I am trying to use rk = 0.05 and lp = 0.2. 0.25 should be displayed in the box
I have a .fla file with a movieclip that has a dynamic text box in it. In my .as class file I'm setting the dynamic text's text with _clip.Score.text = "Points: " + _score.toString(). This seems like it would work but for some reason the following results happen:[code]
I've been asked to make a flash countdown timer. I want to use a dynamic text field to display the numbers, but have a few buttons that go with them. I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. The idea is that the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
I am trying to import some html into a dynamic text box in flash mx 2004. I clicked the render as html button and this is what is coming up in the text box...
<a href="http://www.conn-men.org" target="_blank">This is a test </a> </body> </html>
I have a movie where a variable named daysleft will be loaded from an external text file into a dynamic text box, this bit works fine. But I then need the movieclip "numbers" to gotoAndStop to the frame number imported via the variable daysleft. Although daysleft displays on the screen a trace(daysleft); says the variable is undefined.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I am working on a project at the Ruhr-University, where i have to determine the calculation speed of ActionScript, e.g. in calculating MD5 Hash values.Is it possible to use the GPU for the calculation? It would be the best, when i can use the GPU and the CPU for the calculations.I already know that ActionScript is running on the CPU und the GPU is used for video rendering.Is there a chance to use specifically the GPU for the calculation?
Basically I want to eval() a string like _level0.mc._x-=dist; where the "-" or "+" is a variable.You can paste this straight in and it should work.. only the last part (where it's doing the eval) doesn't.
How to add numbers to a dynamic text field. I have a dynamic text box on the stage called riglevel. On the same frame I set riglevel.text=1, but when I try to test the movie the text field is blank. I can get it to work with words, like riglevel.text="testing" works fine, but for some reason I can't figure out how to get this to work with numbers.
I using Flash CS5 for the first time, and I'm hitting a snag. I have an input box on Scene 1 for age (variable called old). On scene 3, I have a dynamic test box (variable called display), where I want to display the age (old) + 10.
My Code looks like this: PHP Code: var Real_age = Number(old) + 10; display = Real_age; It's returning NaN.
A trace of the output of Real_age gives: PHP Code: <TEXTFORMAT LEADING="2"><P ALIGN="LEFT"> <FONT FACE="Times New Roman" SIZE="12" COLOR="#009900" LETTERSPACING="0" KERNING="0">2</FONT></P></TEXTFORMAT> <p align="left"></p> <p align="left"></p> NaN <p align="left"></p> <p align="left"></p>
The code works OK in Flash 8, but I figure I must have some some setting that is spitting out the unwanted HTML.
and a submit buttonI would like to be able to add up all the numbers inputted into the first three dynamic fields by the end user and the result displayed on the 'answer" field.
I have two InputText boxes (Flash CS5 AS3). I will perform calculations with the values that are placed inside the boxes. How can I turn their values into numbers? I will eventually restrict the boxes to numeric values only.
I've been making arrays from numbers produced by the Collatz conjecture. But when the number where we start calculating exceeds over 1x10^16 program can't do any more calculations. It loses it's capability to handle odd numbers. Heres a part of my code that makes calculations:
ActionScript Code: var a:Number; var result:Array = new Array(); var count:int = 0; function calculate(e:TimerEvent):void{ [Code] .....
After seeing the I've been told that movieclips aren't suited for games, what do you use? thread, I thought I would try to incorporate the approach into a game I'm currently programming to make it a little less processor intensive.
I have a giant movieclip of a football field, of which only 5-10% is shown at any given time. I'm guessing that flash still has to make calculations for the other 90-95% of the field every frame, even though it's of no use. From what I understand (not much), copyPixels seems like the perfect candidate for such a situation.
It seems simple, but I'm having trouble actually implementing it, and I'm not sure which actions are needed and what might be introducing unnecessary work. I have a movieclip (mc_field, exported for as), but if it would save the processor some effort,I could easily save this as a bitmap and export that for actionscript. The width and height of the final product (bitmap/BitmapData) will be Stage.width, Stage. height,respectively,and I can handle making the calculations of the x,y coordinates of the rectangle cropping (which part of the source bitmap I want to crop).I'm sure it's only 3 lines of code, and I know that there are a few examples online, but for some reason.
Say, for frame one, I want to take the field (either mc_field or bm_field) and copy 500px x 300px, starting at 140,230 from the source bitmap to mc_container.Then, for frame two, I want to copy 500px x 300px starting at 240,540 from the source bitmap to mc_container.
I'm having a bit of trouble with a script to check a 'dynamic number'...
Basically, I've got a movie which plays in a loop and each time it goes around, it clicks up a number, which I have on the stage as 'dynamic text' called "ImageNumber" - this bit is working fine it uses the following code to add[code]...