ActionScript 2.0 :: External Graphic Resizing?
Apr 21, 2004
Here is my code. It displays the image fine, but it doesnt resize it correctly. Anybody know what the problem could be?
Code:
for (k=0; k<files.length; k++) {
file_mc.duplicateMovieClip("file"+k+"_mc", k+100);
[code].....
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May 29, 2010
As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].
Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?
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Sep 27, 2010
I'm loading external swf into my main project for sub sections to keep size down.My main project is 1280 x 700px in size.In those sub-section I have some content with a scroller.When I load the swf and check the size its ok. But as soon as the scrollbars is initialized scroll bar is initialized the size of the external includes the text that goes off-stage for the sroller.I can resize it propotionaly when after its loader because i have the correct values. But if the user resizes his browser I get the wrong values and my resize code doesnt work because it's height is now incorrect.So is there a way to not include the off-stage elements to count as the height ?
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May 27, 2010
I am trying to decrease a graphic symbols width by a percentage based on two external variables.
Code:
var currentHealth:Number=70
var totalHealth:Number=70
[code].......
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Sep 23, 2008
When I load an external SWF into a container (be it a sprite or mc), and then retrieve the contentLoaderInfo for 'height' and 'width', and attempt to resize the either the SWF (loader content) OR the Sprite/MovieClip to a smaller size, using the loaderInfo to maintain aspect ratio, it resizes all the elements that are offstage as well.
[Code]...
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Jan 15, 2009
I am trying to preload some external swf's which are controlled by some mc buttons.
Theres 5 external swf's that play if there button is pressed.
ie press button 1 watch swf 1, press button 2 watch swf 2.
on mc buttons im using this
ActionScript Code:
on (rollOver) {
this.gotoAndPlay("grow");
}
[Code]....
Ive had a look on the forum for answers how ever they all seem far to complex and seem to have so many more functions. I just want some basic code that loads the swf's and resizes them to fit the player.
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Feb 6, 2009
This code works. It puts my external image on the stage:
Code:
var pngurl:URLRequest=new URLRequest("image.png");
var pngloader:Loader=new Loader();
pngloader.load(pngurl);
this.addChild(pngloader);
This code works to, but not completely. It stores the same image inside of a movie clip that I've named "panel". However, the image is bigger than "panel":
Code:
var pngurl:URLRequest=new URLRequest("image.png");
var pngloader:Loader=new Loader();
pngloader.load(pngurl);
panel.addChild(pngloader); //panel is the name of my movieclip
I almost fixed my problem by changing my code. My image is smaller than "panel" now, but its width and height should be the same as "panel":
[Code] .....
(Original image size= 350width and 250height) (Panel size=100width and 100height)
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Nov 6, 2009
Using AS2 and Flash 8.I'm currently looking for a way to display a image file that is outside of the .swf in my Flash program,including a way to resize it.I just looked through the options of using the Loader component with the .contentPath function. Even though this method displays the image perfectly, I can't for the life of me figure out how to resize the Loader.
Code:
image_number = 0;
initialization={autoLoad:true,contentPath:"",scaleContent:true};
image_number++;
[code]....
This basically dynamically creates the "Loader" component with all of it's settings initialized. Then, using .contentPath, it displays my "banner.jpg" which is in the same directory as my .swf file.
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Oct 20, 2009
I want to load an external swf to the background and then have it resized proportionally according to the browser window so it can fill up the whole screen.
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Oct 20, 2009
I want to load an external swf to the background and then have it resized proportionally according to the browser window so it can fill up the whole screen. Could anyone point me to any online tutorials or show me how to do it?
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Nov 10, 2010
My main swf is 960x600 and loads full screen. it is a projector or swf, local. I have the code on frame 1 to ensure full screen and show all:
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.displayState = StageDisplayState.FULL_SCREEN;
Then I load an external swf into a mc, and it goes full screen as expected. BUT the main swf that loaded that external one, at the time of load, suddenly gets scaled back down to its normal size: 960x600, on the top left corner of the Player Window (or the full screen), so somehow at 0,0. Whn I unload the external swf, I can put the code stage.scaleMode = StageScaleMode.SHOW_ALL; to get it back to where it was. But unfortunately I have some buttons from the Main swf that are supposed to be on top of the loaded one, and should stay where they are. But now they all move because of this scaling down.
the mc that is being used as a container for the loaded external swf is an empty mc located at 0,0. The external swf has the same size as the main one: 960x600
I searched and tried things but could not get it to stay in show-all mode when loading this external swf...
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Apr 5, 2011
im loading photos of different aspect ratios with a loader onto a child holder frame_mc. I wanted to know what AS3 commands do i need to work on to get the frame_mc to resize to the new childs dimensions and centerize itself on the main stage? (as in event listeners, functions, vars etc)
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Nov 1, 2010
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
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Sep 11, 2009
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
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Nov 2, 2010
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
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Aug 13, 2010
This has been bugging me for almost a week now. I hope I may find some assistance here. I've Googled for this and everytime I encounter an article with the solution and people saying it worked great for them, I'm pretty sure I did exactly what was instructed but mine is just weird.I hope you can try to look at my files and see what's wrong, anyway this is just a simulation of my real project (which has the same problem) at a very small scale so it should be very easy to look at. I believe it's so easy to solve but I just couldn't nail it. Here's a brief description.
There's this main.swf that loads two external swfs in a UILoader upon click of the corresponding button. By the way, the code inside the external swfs listens for a stage resize... So, when user clicks on button 1 (named "LOAD 1"), it loads "content1.swf". User decides to resize the window, and layout resizes accordingly (in this case, they all center horizontally). User clicks on button 2 (named "LOAD 2"), it loads "content2.swf". Everything looks fine, apparently. But when user tries to resize the window again, an error pops up in the Output panel.
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Apr 1, 2009
I'm trying to create a mini-gallery. The background is an image which auto-centres, cropping the relevent areas to ensure it fits perfectly central at the right aspect ratio.However, when I add a bar across the top, it gets 'cropped' with the image (ie. If I make the window thinner, it will get cut-off. Is there any way to keep an image exactly 10px from the top of the visible area - no matter how the background is cropped?
Code:
orig_stage_width = 960;
orig_stage_height = 600;
orig_back_width = 1600;
orig_back_height = 1200;
[code]....
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Jul 20, 2010
So lets say I make a chess board in flash that is a top down view. Then if I want it in isometric view I simply go to the transform window and enter the skew properties of 60 and 30.
Now here is my question, is there a way to change from this ISO view back to the normal top down view?
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May 10, 2009
I am building an RPG type game in flash and have hit upon my first problem.I have created a character out of various different body parts (upper arm, lower arm, hand, head, etc..) I would like to make it possible to change the look of each of these body parts (different types of armor / clothing) whilst maintaining the whole body animations.I'm becoming confused about how many things are inside each other! Rather than recreate a whole new set of animations for every conceivable combination of armor and clothing it should be possible to simply change one of the graphics within the movieclip that is the character.
So the structure I have thought of is like this:Whole body > Changeable graphic > Base Body Part (bare arm for instance)What is a sensible way to go about doing this? I'd like to have a solution that is easily scalable and won't require notably more work if there are 10 different types of changeable graphic or 1000.I think that I need use the event that triggers the armor / clothing to change for that body part, to run a script that either somehow changes which graphic it is displaying, possibly inside the Base Body Part movieclip.
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Jun 19, 2009
I have a giant image that I vectorized in flash in order to stretch it to the stage size, but obviously this lags a ton (vector size is about 700x500). Is there a way to convert this vector (in a MC) to a graphic after resizing in order to reduce the lag?
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Apr 18, 2010
I am trying to play a sound and display a graphic when a key is pressed , so far i have been able to play my sound when i press the 'a' key but i also want to display a graphic that gets displayed while the key is down , i have created the graphic as a movie clip, not sure if thats right, iam not sure of the code i need to display the graphic.
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Nov 23, 2010
I am creating graphics that are to be integrated into a new website booking system. I want to emulate the graphic on this site. http:[url]...Is this flash or macromedia or XHTML or what??Could i create something like this fairly easily or do i have to know in-depth action script?
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Jun 6, 2009
I've created a small animation containing a few images which i have converted to graphic symbols so I can alpha-tween them. I tweened the first image then copy/pasted the frames to do the next using the swap symbol function. When swapping the symbol I selected the desired symbol and pressed okay but nothing happened - I then dragged the desired symbol out of the library and onto the stage then deleted the previous symbol. As soon as I did that the new symbol I had just dragged out switched back to the previous symbol.
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Sep 20, 2011
I'm using Flash 8 and I have a Flash movie created some while ago that I need to change from time to time. Over the years the centre of some of the graphics/movie clips has moved as the clips grow and reduce in size. I now find I cannot edit the wording on one of the projects (project 10). [url]...
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Apr 2, 2009
I know how to animate with Flash, and I know the basics of Actionscript 2.0 enough to make simple games.I have a project to do which I wanted to do with Javascript/CSS, but instead I'd like to hone my Flash skills to do it.If someone could point me in the right direction that would be awesome! I'm making an image move in a path about a web page without regard to other content on the page.I was thinking that I could make a Flash vid with a transparent background and lay it over the page.If so, how do I make a transparent background? If that's not the solution, can I even do this with Flash?
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Aug 4, 2009
(without using a button)I have a square MC with a dummy graphic. I want that MC to display (based on conditions, so with AS3) a different graphic. Something like myMC.picture=otherMc.picture
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Dec 14, 2009
[code]...
This does not!. I'm not even referencing tile109 but by having the same graphic it errors real weird!. I am using the same graphic just for test purposes so would change it later - does seem very strange though.
The error occurs in my copypixel (null source), but as said tile109 isn't even used. Some mangling/reference prob?
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Jun 27, 2010
so i tried to make an emoticon in chat, it worked actually. but only if you type "/smile", it will turn into "" << colon and closed parenthesis. not if you type "bla bla bla ".
so here's the code i use:
Code:
function onSendBtClick(evt:MouseEvent):void
{
if (ti_message.text == "/smile")
[Code]....
all I wanna do is change the "", "", and ":/" into animated emoticon (for example: "smile.swf", "sad.swf", "frown.swf") anyone know the code to replace the text-emoticon code i used..?
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Jul 11, 2011
I am trying to import a SWF inside my flash file. I keep trying to import the SWF to the library, but the library denotes it with an icon as a graphic, not a movie. As such, it won't play or anything.
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Jun 29, 2006
I downloaded this script: [url] I works fine, but i want some graphic on top of the images, without adding the graphic to all the images, so i made a new layer in flash, made the graphix i wanted... But when i run the script, the images is fading over the graphic i made....
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