ActionScript 2.0 :: [FMX] CreateThisMovieClip And DoSomething.onRelease?

Mar 1, 2004

Why doesn't this code work correctly for the onRelease?

createEmptyMovieClip("MC", 1);
MC.loadMovie("MC.swf", "_root.MC");
MC.onrelease = function() {
trace("hello world");

[code]....

Creative minds have always been known to survive any kind of bad training.

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ActionScript 2.0 :: Create MovieClip And DoSomething OnRelease?

Mar 1, 2004

Solve one problem. Still have another. Why doesn't this code work correctly for the onRelease?

createEmptyMovieClip("MC", 1);
MC.loadMovie("MC.swf", "_root.MC");
MC.onrelease = function() {
trace("hello world");
};

Creative minds have always been known to survive any kind of bad training.

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I am trying track to see if mouse is between 0 and 200 pix in the Y coordinate, then do an if statement.

stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePosition);
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[code].....

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Im having a little bit of trouble trying to make a button give me different results based on what frame the main timeline is on. I am trying to get a button to go to a different link based on what frame the main timeline is on.  If I am on frame 5 It will trace back "4" .. that is fine but other frames trace back the frame number and also 4.
  
frame 2 click of button traces back 1 and 4
frame 3 click of button traces back 2 and 4
frame 4 click of button  traces back 3 and 4
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[code]....

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ActionScript 2.0 :: ADD OnRelease Method On Movieclip That Already Has A OnRelease Meth

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Is there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.

ActionScript Code:
mc.onRelease = function(){
trace('1');
}

I was thinking this, but it doesn't work

[Code]...

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I have a "onRelease function"
CODE:
btn_4.onRelease = function () {
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This works good but I like to add in a "onRelease" play sound, too. How it have to look like and where do I have to place the sound? Because: When I add in a new function "onRelease" both block each other.

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var add1:Number = 0;
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I have a Red Cup which is a MC and I want the Red Cup to go UP when clicked on and goes back down when you release the mouse click.
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ActionScript 2.0 :: Cannot Use OnRelease In A Class

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I am trying set up a simple onRelease function of a button in AS2 within a class file but this is not allowed. It's been ages since I have worked in AS and have a client who needs some work done by a previous developer. why I cannot just use myButton.onRelease = function ()....Here's a sample of the AS2 snippet

Code:
public function callFunction(functionString:String) {
var functionItems:Array = functionString.split(",");
var functionName = functionItems.shift();

[code]....

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I'm tring to add a onRelease event into every button I have, code like

for(var i = 1; i <= totalPage; i++){
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why its doesnt work. I have to do like following

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[Code].....

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ActionScript 2.0 :: OnRelease Happens When Key Is Pressed?

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I'm writing a program that has a button, and when pressed, and the shift key is pressed, will do an action. I have an onRelease function for that button also, but for some reason when I have the button pressed, and I press shift or any other key, it automatically thinks the button is being released. I was using the onMouseDown, onMouseUp functions before, but they caused me a lot of problems aswell.

Try it for yourself:

Code:
btn.onPress = function() {
trace("pressed"); //now hit a keyboard button
}

[Code]....

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Code:
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[code].....

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I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.

Code:
// Instantiate MovieClipLoader Class
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[code]....

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I have set up the XML as follows:

[Code]...

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ActionScript Code:
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[code]...

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~
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[code]....

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I have a serious situation regarding the onRelease Funciton not working properly.I have a FVLplayback componant inside a flash project inside a movie clip. Inside that movie clip I have two layers, One for actionscript and and the other for the actual component which contains instance name of 'myPlayer' (without quotes)[code]That cameraRoll is the instance name of another movie clip I have located in the movie clip as shown in path above. Inside that movie I have rollover, Rollout effects. The actionscipt is in an invisible button right on top of the objects. The actionscript is:[code]The objective: the movieclip to carry out the rollover Rollout effect and to have the function that will start the video.The Problem: When I run the flash project, it does the effect but won't start the video. If i move things around, I can have the video start playing but then the button won't do the rollOver, RollOut effects.

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ActionScript 2.0 :: OnRelease On Dynamic Mc [MX2004]

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The problem is that I can't get the subItems to work with the onRelease function.

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ActionScript 2.0 :: Can't Get OnRelease Part To Work

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I'm using duplicateMovieClip to create instances of a clip. Then I use an array to name the clips. In the scrip that duplicates and names them, I also have an onRelease function to make the mcs do something when you click them. I can't get this onRelease part to work. I need to:[code]

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ActionScript 2.0 :: Passing Movies OnRelease?

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m using the following code for my main four buttons -

Code:
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[code].....

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I'm trying to have a bunch of buttons generated in a for loop, and I want the onRelease function defined so that each button has a unique e-mail address attached to it.As it stands now, all the buttons are being assigned the last e-mail address in the XML file. I've got more code in my actual file that creates text fields on top of the buttons, and they're displaying the correct info, so it's only the onRelease function that isn't working...Here's the abridged code:

var xmlPeopleList:XML = new XML();
xmlPeopleList.ignoreWhite = true;
xmlPeopleList.onLoad = function(bSuccess:Boolean) {
if (bSuccess) {

[code]....

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