ActionScript 2.0 :: FMX- Determine Real Length Of Phrase In Pixels?
Jun 28, 2004
I am wondering if anyone knows a way to determine the real length in pixels that a phrase uses.The problem lies on the fact that every character does not take the same space (x pixels). Let's say I have a dynamic text field and I want to know how many pixels does the sentence use.is not the same to have:phrase #1 =iiiiiiiiiithanphrase #2 =wwwwwwwwwweven though both are using 10 characters.What is the most precise way to find this out?
way to determine the real length in pixels that a phrase uses. The problem lies on the fact that every character does not take the same space (x pixels). Let's say I have a dynamic text field and I want to know how many pixels does the sentence use. i.e:
is not the same to have: phrase #1 =iiiiiiiiii than phrase #2 =wwwwwwwwww
even though both are using 10 characters. What is the most precise way to find this out?
I'd like to know a way to measure the real length of a text string in pixels. The problem is that every character has a different width.The length property informs us of how many characters does the string have...but how do we measure the pixels (x space) in a precise way?
I'd like to know a way to measure the real length of a text string in pixels. The problem is that every character has a different width. The length property informs us of how many characters does the string have...but how do we measure the pixels (x space) in a precise way?
I'm populating a dropDownList with arrayCollection of strings. I want the width of the drop down list control to match with the size (in pixels) of the longest string in the array collection. The problem I'm facing is: the font width of the strings in the collection are different e.g. 'W' looks wider than 'l'. So I estimated the width of a character to be 8 pixels but that's not pretty neat. If a string that has many 'W' and 'M' is encountered the estimation is wrong. So I want precise pixel width of strings. How can i get the exact length of a string in pixels??
My solution that estimates all character to be 8 pixels wide is given below:
public function populateDropDownList():void{ var array:Array = new Array("o","two","three four five six seven eight wwww"); var sampleArrayCollection:ArrayCollection = new ArrayCollection(array);
I am wanting to position a large close-quote graphic relative to the end of the last line of text in a text field. Is there a way to use textWidth to find the width in pixels of just the last line of a textField?
Here is my problem. I have a file set to 1000 pixels in height and length. My image covers that size. I am trying to create a series of panels that are lined up next to each other and than motion tween it so it looks like the background is moving. I am creating each panel by copying and pasting it and placing them next to each other so it forms a single large line. However, the screen does not allow me to see everything and tends to cut off my panels and I don't know how to fix this. I have it set as "Show All" and it still does not work.
I was told to covert it to background strips dynamically. Can someone tell me how to do this step by step?
I was told to do this, Covert the files to movie clips and that add this:
Does anybody know if there is a way to uotput the length of a text field in pixels. I mean that would depent on the text style of course.I am trying to create a mask with the width of the text fields plus 3 pixels.
I have written a browser based stream publisher for my work. It works well for most clients until we get to a few who are streaming live tv shows (which they are producing) where they are getting interlacing issues. We have looked at software based solutions to de-interlace the video, but that puts the video out of sync with the audio and just brings a whole mess of headaches with it. I am fairly sure I can't de-interlace inside my publisher without adding excessive overhead to the computer.
It looks as though our solution is to use an ingestion style software that would handle both de-interlacing and keeping audio sync. I believe Adobe has a piece of software that they offer for that... I can't remember the name. Anyway, my question is that I need to determine the length of time that the stream has been published (while still live) from within a client player. I have read through the livedocs on NetStream and NetConnection and see that netstream.time only returns the length of time that the stream has been playing in my player... not how long the stream has been publishing. I don't have access to change any code on our FMS servers as we are going through Highwinds and they don't allow that.
I have over 1200 videos in our catalog that were somehow transcoded with a missing duration, assigning it a value of 0 - the data rate is also 0. How do I determine the video duration by another means, with just the .flv file as a resource.
im just wondering if theres a way to get the real x and y positions of an object in the real movie ( the root screen) that is locted in another movie
i have an object which is within 2 movie clips, first one and then another , and then my object, now i want to know what the real x and y positions of it is, not the locations realtive to the movieclip it is inside.
I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
I've basically finished this project, but there are some feature I'd like to add which are giving me trouble. Heres the jist of the flaIt takes data from a txt file and uses split() to put that data into an array (a list of phrases). Then it randomly chooses one of these phrases and displayes it in a text field, then it repeats this every 5 seconds.What I am trying to add are these two things:1) do not repeat array value until all have been used once2) alpha fade in and out of each phrase, the AS of which is basic, but I am not sure where to put the code and set it up in this case.Im just confused on where to place and exactly how the write the code for these additional elements
I have an Array which holds phrases. Now I want to be able to set the var: on my dynamic textfield to the correct phrase in the array. It works when I use tmp_txt.text = phrases['yes'].sText, but I want to set it directly on the textfield. Is this possible?// explanation:// phrases['yes'].sText returns JA which is swedish for YES
I have an Array which holds phrases. Now I want to be able to set the var: on my dynamic textfield to the correct phrase in the array. It works when I use tmp_txt.text = phrases['yes'].sText, but I want to set it directly on the textfield.
// explanation: // phrases['yes'].sText returns JA which is swedish for YES
I am have written a flash "reader" which I use as an aid for language studies. Various narrations are loaded into a combobox via an XML file, and the user can play the selected narration in a "sentence mode", a "passage mode" (several sentences) or in "continuous mode". (I use Soundbooth to set navigation cue points at the beginning of each "sentence".)
I would like to add a "Phrase Mode" which would cause the player to play the sound file until it hits a pause / quiet spot. In other words, if the user selected "phrase mode", the player would play to the next spot where there is no voice for x period of time. He/she will then be able to select 'repeat' to replay the phrase or 'next' to play the next "phrase" - as with the other modes. I am using FLVPlayback to play the .flv files.
I have a problem with my video. On the Stage I have an input box (book_box) with a "submit" (submit_btn) button. The purpose is to read an xml file for a phrase (the input box) and then output the phrase when found. The problem is it only ever reads the 2nd item in the XML list... So In this case, test.
The XML <root><books><book> <title>Learning</title> </book><book> <title>test</title> [Code] .....
I want to create a particle system that spews into the air multiple copies of letters that eventually spell out a phrase.Since the final file will involve hitTestObject collisions, I think I'd need, as a first step, 10 non-dynamic MCs to create my phrase... loaded into, I'm guessing, an array? Something like: target_mc = ["H", "E", "L", "O", etc.]; Then, as a second step, I need a spewing mechanism, built around(?): addEventListener(Event.ENTER_FRAME,myFunction);
I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both
I'm programming a little tank game (Check the attachment). The main class for tank is game.serovkonstantin.tanks.Tank.as and there are also 2 subclasses for now: Abrams and T90 which extend Tank. In my game.serovkonstantin folder I have a custom event (TankEvent), and the only event type inside of it which is TANK_INACTIVE.
I've added an event listener for MouseEvent.CLICK to each of the tank instances (inside Tank.as) which works just fine. When I add any of the tank instance onto the stage and click it, it traces the tank's name just like I wanted whether it's Abrams or T-90 depending on what tank I clicked. But the problem is that when I click a tank I also want it to dispatch my TankEvent.TANK_INACTIVE. The main stage has a listener for this event, so I expected it to catch the event and trace some phrase, but nothing happens I don't know whether it doesn't dispatch my event or doesn't catch it.
======== if you're interested why I need to dispatch this event, well,I suppose it will help my game know what tank to move when I click somewhere on the stage, and what tank(s) should be inactive,event it they all of the same type. I mean if I click one of the tanks it accepts all the controls while the other should be inactive