ActionScript 2.0 :: FMX- Determine Real Length Of Phrase In Pixels

Jun 28, 2004

way to determine the real length in pixels that a phrase uses. The problem lies on the fact that every character does not take the same space (x pixels). Let's say I have a dynamic text field and I want to know how many pixels does the sentence use. i.e:

is not the same to have:
phrase #1 =iiiiiiiiii
than
phrase #2 =wwwwwwwwww

even though both are using 10 characters. What is the most precise way to find this out?

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ActionScript 2.0 :: FMX- Determine Real Length Of Phrase In Pixels?

Jun 28, 2004

I am wondering if anyone knows a way to determine the real length in pixels that a phrase uses.The problem lies on the fact that every character does not take the same space (x pixels). Let's say I have a dynamic text field and I want to know how many pixels does the sentence use.is not the same to have:phrase #1 =iiiiiiiiiithanphrase #2 =wwwwwwwwwweven though both are using 10 characters.What is the most precise way to find this out?

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ActionScript 2.0 :: [FMX] Measuring Real Pixel Length Of String?

Jul 29, 2004

I'd like to know a way to measure the real length of a text string in pixels. The problem is that every character has a different width.The length property informs us of how many characters does the string have...but how do we measure the pixels (x space) in a precise way?

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ActionScript 2.0 :: [FMX] Measuring Real Pixel Length Of String

Jul 29, 2004

I'd like to know a way to measure the real length of a text string in pixels. The problem is that every character has a different width. The length property informs us of how many characters does the string have...but how do we measure the pixels (x space) in a precise way?

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Actionscript 3 :: Length Of A String In Pixels?

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My solution that estimates all character to be 8 pixels wide is given below:

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[Code].....

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I have an Array which holds phrases. Now I want to be able to set the var: on my dynamic textfield to the correct phrase in the array. It works when I use tmp_txt.text = phrases['yes'].sText, but I want to set it directly on the textfield.

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[Code]...

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========
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