I am populating a listbox with an array. When an item is selected in the listbox, I am attempting to link to that file and save it locally when I click a save button. I have fished around looking for ways to do this. I guess I'm looking for any info. I know the FSCommand has some functions that may help, but they don't seem to be supported completely.
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
Is it possible to save scores in a text file or xml file locally? Im not creating an online application but rather an application for personal use! I don't want to use cookies since they can be cleared by mistake! It would be really good if it was possible to save the score to an external file!
ActionScript Code: import flash.events.Event; var file:FileReference = new FileReference(); saveBtn.addEventListener(MouseEvent.CLICK, onClick);[code]....
will save a text file to a location I choose, containing the text I wrote in the text field. But it prompts me for the location. Is there a way to save the text just locally next to the swf without the prompt?
I want a user running a Flash game on his machine (not from a server) to be able to save some game data locally.From what I've read, there still isn't any way to do this, but I thought I'd throw it out there in case anyone knows a sneaky xml or php work around.
It works by reading an existing Class file, parses it, generates an Interface-like .as file for it, and saves it locally, all from within FlexBuilder. It works perfectly but I'd like to improve it by having it automatically open, modify and save the files with only a few user clicks required.Currently I'm using FileFilter, but this requires that the programmer manualy select each file to parse, and then manually select where to save the output - it's tedious.Normally I'd simply use AIR, but because of my company's security policies I am not allowed to create my own AIR applications.
I know how to save images from flash using JPGEncoder/PNGEncoder using FileReference.save();But I don't want the dialogbox displayed.I want this: Clicking a button will save the image to a predefined location without user confirmation.
I have created a painting app and when the user want's to save his drawing he simply hits the save button and a dialog pops up - or should do.
When testing locally on dev machine it's no problem but whenever the app is loaded in a browser it won't work. Even if I load the local SWF file in a browser it won't work.
The following code is what I use to save the file and as said it works fine locally but whenever it goes into a browser it dosen't.The save dialog simply never pops up.
var bitmapData:BitmapData = new BitmapData(canvas.width, canvas.height); bitmapData.draw(canvas); var jpg:JPEGEncoder = new JPEGEncoder(100);
The app itself will require some data from an online database to be downloaded and stored locally, so that the kiosk can be safely disconnected from the internet while running, and reconnected later to update its data.I'm currently trying to figure out the best way to do this. I figured that the data's easily enough loaded from a server-side PHP script and saved to a local SQLite database for offline usage, but I haven't been able to find any solid method of downloading and saving images. At least, not without using a save dialog.
I started a discussion about my parameter catching problem and I've now narrowed it now. It turned out it wasn't the parameters not getting catched. The swf took the parameters fine, so that's apparently not the issue. My problem is that it seems like the .xml-file don't get loaded. When I've got my .xml file and .swf locally on my computer and runs it it works fine. When I place it on my web server the same way, it works fine. However, when someone else puts my .swf in embedded on their website the xml won't be loaded by the swf for some reason. Below is the AS3 code loading the xml file. It's been working fine all along until I started playing around with calling the swf from different sources (my friend's web server by embedding it etc.).
Swf generated by class (shown below) brings in the noponies as3 accordion which all works ok locally. But when I put it online nothing is shown. I think it's something to do with the xml files but not too sure.[code]
Okay, so at the moment I am making a game in as3 with the FlashPunk framework. I have managed to set up ogmo editor to work with it, and the results have been good! I intend to send the ogmo project to some friends, so that they can make some levels for my game themselves. But I have run into a problem. I wanted my friends to be able to test the levels they make, so I set about trying to find a simple open file dialog solution, Sp that they can select the generated XML file (.oel), and then load it in to the actual game.
I don't know if anyone else has had this problem, but I've created a flash project that works fine on my computer locally. When I take it to another computer(I've tried 3-4), my keyboard events are not working. I used Actionscript 3 to create the file. I've checked to see that the other computers had the latest version of Flash player, but it's still not working on those computers. Does anyone know why my file may not be working? Is there a specific plugin/download I need to have to make my files work?
I have a very rudimentary Flash movie that I have created. Link here to a copy of the SWF file on my company's website:The movie appears to work all right in IE, but not in Firefox or Google Chrome.Here are the details:It's a leaderboard ad, and like I said, it's pretty basic. I have a simple motion tween, and then an incredibly looooooong series of nested movie clips that create the effect of a counter (like a rapidly rising jackpot).I'm not really hip with the intricacies of ActionScript, so I couldn't code something more elegant. The "counter" is supposed to represent an increasing amount of money that not using our services might cost a company.
Ones, tens, hundreds, thousands, and ten thousands use a simple repeating movie clip. hundred thousands use one that is 10x as long, and so on. I had to stop at 1 millions, as the # of frames in between numbers was prohibitively long.i.e. there are 10 frames in between numbers for the hundred thousands place in the movie, 100 frames for millions, and 1,000 frames for millions.but, like I said, I'm a beginner at ActionScript.Thinking the problem might be due to the incredibly long movie clips, I removed the animations from some of the higher numbers from my movie, and this did not appear to affect whether it plays in Firefox or Chrome.
I've to make a form that's going to work on a local machine without internet during an event. I have a form i'm using for our website, but this one just sends emails.The data needs to be written to a file (Excel / XML ?) which we, after the event, tranfer to another computer and add the list of subscriptions in our company network.
I have made a XMLloader with URLrequest, and it works locally by calling the file directly by its name ie. "myFile.swf". var presLoader:Loader = new Loader(); presLoader.load(new URLRequest("myFile.swf")); addChild(presLoader);
But when I uploaded the loader to the server, I have no file, only "URL not found"-error. So I found out that I should change to URL to "/Files/Images/subloader/myFile.swf" then it will load. But thats a real problem, because I have several loaders.
Works, but even if the content has been previously downloaded there is still a quick flicker of frame1 of the preloader...is there a way to avoid this (in AS2 you could check, if loaded)? Is there a way to arrange...maybe using an if statement...to avoid the flicker? Basically if the file is available locally bypass frame1 of the preloader and go to frame2?
I would like use NetStream class to stream AAC audio file stored locally on server (because i can't use Sound class, AAC not compatible) How can i do this ? (without flash media server)
I have tried using http protocol, no errors occured, but i receive no audio data.
hey there guys im doing my final major poject for college in media and were making a set of films and making a flash interface to go with them i was just wondering how can i make links in flash that either link to a an localy saved Html document or a localy saved .mov? i know how to link them to a website but not a locally saved file?
step1- I got an xml that is locally loaded(works fine) step2- the content goes into a datagrid that is displayed (works fine) step3- In AS3 I dynamically add some lines to this xml file(works fine) step4- I save it locally (works fine) step5-and want the datagrid to be updated..(works not-so-well)
So, in step 4, the data is saved into the xml file, but in order to finish the save, the user has to click on the "Save as" windows in order to have the file updated of course.. and that's where's my problem, how can i tell flash to wait till the user actually saves the file, before reload the xml file in the datagrid ? here's the code :
When i save the file as an .swf file to view it in my browser the video gets really big (sized the flash document 250x240 px) . How can i easily control my flash video sizes?
another thing: When im doing a video and work with things that are outside of my white document (in the gray area) for instance things that are to be faded into the document and so on. These things also show up in outside of my video when i view it in my browser.
I am working on Adobe AIR application and some test users report to me about same issue.When they try to save the project file from this application, they have no possibility to add any extension (".txt", ".xml" or any other) to the file.
We used Flex to build the web app below. It lets the user build an interactive activity and click "Publish as Flash" to save a SWF file on their local computer.[url]...
Problem:When saving the file, the "Save As Filetype" drop down is empty and end users can accidentally delete the swf file extension in the filename.How can we lock down the extension so it will always have SWF in the extension?
Technique 1? Set "Save As Filetype" to SWF by default.
Technique 2? Click "Publish as Flash". User specifies the filename. File is saved on the server. User presented with prompt to download file. File is downloaded from the server using the traditional browser windows explorer dialog box (the same dialog box if I downloaded a program from cnet's downloads.com)