ActionScript 3.0 :: Loading Xml-file If Not Placed Locally
Jun 14, 2010
I started a discussion about my parameter catching problem and I've now narrowed it now. It turned out it wasn't the parameters not getting catched. The swf took the parameters fine, so that's apparently not the issue. My problem is that it seems like the .xml-file don't get loaded. When I've got my .xml file and .swf locally on my computer and runs it it works fine. When I place it on my web server the same way, it works fine. However, when someone else puts my .swf in embedded on their website the xml won't be loaded by the swf for some reason. Below is the AS3 code loading the xml file. It's been working fine all along until I started playing around with calling the swf from different sources (my friend's web server by embedding it etc.).
I'm building a flash website which uses a google map for a contact section and another one generated via external class for a projects section (for each one of the projects available there will be generated a map and a marker).This website uses SWFAddress and each of the projects receive SWFAddress dynamicaly via xml, pulling in the name of the project.The problem is when I test the website localy, on Flash IDE both the maps are loaded fine, but once I try it online on a webserver just the map on contact section is being loaded.I've tried to use a different key for each other -the contact section map key based on an url.Does anyone know what the problem might be? Is it because I'm using 2 maps on the same website? Is it because the url generated by SWFAddress is too long (I tried to generate a key based on something like URL...
I have a project in Flash Builder and I use Bulkloader to load some configuration files. When I run the project from Flash Builder or in a server, everything works as expected, but when I run the SWF from another location (for example "my documents"), the project can't load the XML.
Is it possible to save scores in a text file or xml file locally? Im not creating an online application but rather an application for personal use! I don't want to use cookies since they can be cleared by mistake! It would be really good if it was possible to save the score to an external file!
I'm using BulkLoader to load a single XML, parsing this, extracting out a list of images on another server (amazon), adding them to BulkLoader and loading them in.
this all works great running in the Flash IDE but as soon as it's uploaded the xml loads, parses BulkLoaders starts but non of the images load.
I assume it's a security issue but linking to these images from the local or from a html page works fine just not from Flash from a server.
I got this sweet minisite built in Flash that I'm going to load onto facebook for the fan page. Problem? I can't get the XML to load. I don't know the first thing about ActionScript, so I'm upp'ing a copy of the Source Files.
I want a user running a Flash game on his machine (not from a server) to be able to save some game data locally.From what I've read, there still isn't any way to do this, but I thought I'd throw it out there in case anyone knows a sneaky xml or php work around.
Starting with a blank project, when I load a SWF which has a dependence on ISomeInterface defined in a swc which is compiled into my blank project
var lc:LoaderContext = new LoaderContext( true, ApplicationDomain.currentDomain ); var loader:Loader = new Loader(); loader.load( new URLRequest( "Some.swf"), lc );
We built a demo for a product we may build. The demo is in flash for FP 9 and is one master clip that loads about a dozen other clips. All these clips are intended to load locally in a browser window (just from the file system - not a server). What we noticed is that the two computers we developed this on (with Flash CS5 on them) show this fine in it's finished form (1 .html page / 1 main .swf - 12 child .swfs in a subfolder).
But on all other computers without Flash IDE installed it doesn't work. It loads the page in a browser and then just shows a grey screen with 5 "loading" dots that just repeat in the middle of the screen. I have not seen this before and didn't build the app - before i start digging into the code (was told maybe a problem with the loader trying to load from the file system as opposed from a URL) I wanted to know what could be causing this?
I have one .swf that loads a second one on level 2.level 2 then in turn loads variables from a text file .The problem is that it works locally, but refuses to work on the server. The urls are all local. This is such a simple procedure, I can't figure out what is wrong..... are there limitations doing this via server vs. locally? I never get any "file open" errors locally. I've spent 2 hours on this.... I'm just using a simple LoadVars similar to this example:
Code: loadText = new LoadVars(); loadText.load("text3.txt");
I am populating a listbox with an array. When an item is selected in the listbox, I am attempting to link to that file and save it locally when I click a save button. I have fished around looking for ways to do this. I guess I'm looking for any info. I know the FSCommand has some functions that may help, but they don't seem to be supported completely.
Swf generated by class (shown below) brings in the noponies as3 accordion which all works ok locally. But when I put it online nothing is shown. I think it's something to do with the xml files but not too sure.[code]
Okay, so at the moment I am making a game in as3 with the FlashPunk framework. I have managed to set up ogmo editor to work with it, and the results have been good! I intend to send the ogmo project to some friends, so that they can make some levels for my game themselves. But I have run into a problem. I wanted my friends to be able to test the levels they make, so I set about trying to find a simple open file dialog solution, Sp that they can select the generated XML file (.oel), and then load it in to the actual game.
ActionScript Code: import flash.events.Event; var file:FileReference = new FileReference(); saveBtn.addEventListener(MouseEvent.CLICK, onClick);[code]....
will save a text file to a location I choose, containing the text I wrote in the text field. But it prompts me for the location. Is there a way to save the text just locally next to the swf without the prompt?
I don't know if anyone else has had this problem, but I've created a flash project that works fine on my computer locally. When I take it to another computer(I've tried 3-4), my keyboard events are not working. I used Actionscript 3 to create the file. I've checked to see that the other computers had the latest version of Flash player, but it's still not working on those computers. Does anyone know why my file may not be working? Is there a specific plugin/download I need to have to make my files work?
I have a very rudimentary Flash movie that I have created. Link here to a copy of the SWF file on my company's website:The movie appears to work all right in IE, but not in Firefox or Google Chrome.Here are the details:It's a leaderboard ad, and like I said, it's pretty basic. I have a simple motion tween, and then an incredibly looooooong series of nested movie clips that create the effect of a counter (like a rapidly rising jackpot).I'm not really hip with the intricacies of ActionScript, so I couldn't code something more elegant. The "counter" is supposed to represent an increasing amount of money that not using our services might cost a company.
Ones, tens, hundreds, thousands, and ten thousands use a simple repeating movie clip. hundred thousands use one that is 10x as long, and so on. I had to stop at 1 millions, as the # of frames in between numbers was prohibitively long.i.e. there are 10 frames in between numbers for the hundred thousands place in the movie, 100 frames for millions, and 1,000 frames for millions.but, like I said, I'm a beginner at ActionScript.Thinking the problem might be due to the incredibly long movie clips, I removed the animations from some of the higher numbers from my movie, and this did not appear to affect whether it plays in Firefox or Chrome.
I've to make a form that's going to work on a local machine without internet during an event. I have a form i'm using for our website, but this one just sends emails.The data needs to be written to a file (Excel / XML ?) which we, after the event, tranfer to another computer and add the list of subscriptions in our company network.
I have made a XMLloader with URLrequest, and it works locally by calling the file directly by its name ie. "myFile.swf". var presLoader:Loader = new Loader(); presLoader.load(new URLRequest("myFile.swf")); addChild(presLoader);
But when I uploaded the loader to the server, I have no file, only "URL not found"-error. So I found out that I should change to URL to "/Files/Images/subloader/myFile.swf" then it will load. But thats a real problem, because I have several loaders.
It works by reading an existing Class file, parses it, generates an Interface-like .as file for it, and saves it locally, all from within FlexBuilder. It works perfectly but I'd like to improve it by having it automatically open, modify and save the files with only a few user clicks required.Currently I'm using FileFilter, but this requires that the programmer manualy select each file to parse, and then manually select where to save the output - it's tedious.Normally I'd simply use AIR, but because of my company's security policies I am not allowed to create my own AIR applications.
Works, but even if the content has been previously downloaded there is still a quick flicker of frame1 of the preloader...is there a way to avoid this (in AS2 you could check, if loaded)? Is there a way to arrange...maybe using an if statement...to avoid the flicker? Basically if the file is available locally bypass frame1 of the preloader and go to frame2?
I would like use NetStream class to stream AAC audio file stored locally on server (because i can't use Sound class, AAC not compatible) How can i do this ? (without flash media server)
I have tried using http protocol, no errors occured, but i receive no audio data.
hey there guys im doing my final major poject for college in media and were making a set of films and making a flash interface to go with them i was just wondering how can i make links in flash that either link to a an localy saved Html document or a localy saved .mov? i know how to link them to a website but not a locally saved file?
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I'm trying to embed a font in my project by using url("font.ttf") rather than local("Font Name"), but it doesn't seem to pick it up. The font in question is called "Gotham Bold". When i view the details of the font, the font weight is regular, however when i use local("Gotham Bold") in the css i have to specify fontWeight: bold or else it wont pick it up. But when I use url("folderGotham-Bold.ttf"), and specify fontWeight: bold, it says that font weight is not found for that TTF. If i remove the fontweight, there's no errors, but the font is not applied to the text.
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.