ActionScript 3.0 :: Save A File Locally For Automated Code Generation?
Jan 19, 2011
It works by reading an existing Class file, parses it, generates an Interface-like .as file for it, and saves it locally, all from within FlexBuilder. It works perfectly but I'd like to improve it by having it automatically open, modify and save the files with only a few user clicks required.Currently I'm using FileFilter, but this requires that the programmer manualy select each file to parse, and then manually select where to save the output - it's tedious.Normally I'd simply use AIR, but because of my company's security policies I am not allowed to create my own AIR applications.
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I am populating a listbox with an array. When an item is selected in the listbox, I am attempting to link to that file and save it locally when I click a save button. I have fished around looking for ways to do this. I guess I'm looking for any info. I know the FSCommand has some functions that may help, but they don't seem to be supported completely.
Is it possible to save scores in a text file or xml file locally? Im not creating an online application but rather an application for personal use! I don't want to use cookies since they can be cleared by mistake! It would be really good if it was possible to save the score to an external file!
ActionScript Code: import flash.events.Event; var file:FileReference = new FileReference(); saveBtn.addEventListener(MouseEvent.CLICK, onClick);[code]....
will save a text file to a location I choose, containing the text I wrote in the text field. But it prompts me for the location. Is there a way to save the text just locally next to the swf without the prompt?
I want a user running a Flash game on his machine (not from a server) to be able to save some game data locally.From what I've read, there still isn't any way to do this, but I thought I'd throw it out there in case anyone knows a sneaky xml or php work around.
As part of a nightly build i want to automate the generation of action script classes like Flex does but in an automated fashion. So I'm looking for an equivalent tool to flex builder 3's Import Web Service functionality, but accesable to a Hudson nightly build using ant.
Is there anywhere available a software which allows to build UML diagram from AS3 code ?I found that someone started to implement that in ArgoUML, but with any results yet.Does anyone now if there is any software which can do that ?
I'm currently working on a Java/Flex project and I'm looking for a way to generate some parts of my Actionscript code from my Java files. One of the goal is to generate the AS valueObjects from the JAVA transferObject as well as some AS code to access the serverside function asynchronous.And other important point is that I want to be independent of some IDE. The code generation should run from Maven or Ant and take the Java source code as input.I looked a little bit around and found stuff like SpringROO, Groovy-GRAM, AST in eclipse,..
How to edit the .fla file code and save it in the .swf format? I downloaded the trial version of adobe flash.I am able to see the output frame but not source code.
I'm following along the MonkeyContactsCodeGenExample guide and when I run the ant target for test-with-launcher, I get a popup saying:VerifyError: Error #1053: Illegal override of allowInsecureDomain in _MonkeyContacts_mx_managers_SystemManager.This is followed by:ReferenceError: Error #1065: Variable _MonkeyContacts_mx_managers_SystemManager is not defined.These popups are from the debug flash player - the normal flash player would silently supress these errors.
It seems that these sorts of errors occur when different files or swc components are compiled under different SDKs. If so, what parts would I need to recompile in this situation?I checked out the flex project sources and have rebuilt them under SDK 3.4, and I also got the project sources for fluint and have recompiled those already. The newly compiled fluint.swc was then copied to the lib directories of the MonkeyFluintAirTestRunner and MonkeyTestLauncher projects and then everything was re-built, but I still get this error with the MonkeyContacts example.
I know how to save images from flash using JPGEncoder/PNGEncoder using FileReference.save();But I don't want the dialogbox displayed.I want this: Clicking a button will save the image to a predefined location without user confirmation.
After all what I've read on this topic, I know that there is no way to do automated file upload from browser without some kind of "elevated permissions".But, elevated permissions is something what I have, bacause the application runs on intranet and user currently enables access to ActiveX control that makes it possible to do some document scanning using COM. Then a scanned document saved on file system needs to be uploaded.Now, the only browser requirement is IE7+ compatibility. But with IE8, the only way to set value to <input type="file" ... /> is manually clicking "browse" button.
Is there really no way to set value to input form field, even if the site is added to trusted sites and full access for ActiveX code is enabled?The same seems to apply to Flash and Silverlight, security policy makes it impossible to upload file without user manually selecting it. Silverlight probably could do it in OOB mode, but that is way toointerruptive if a user has to click to enable out of browser mode every time.ActiveX and Java applet could probably do it. If using <input type="file" ... /> is not an option, is there any lightweight (possibly free/open-source) ActiveX control that would handle uploading from file system?
updateI did investigated all the options quite in depth back there, and it turned out it's the paradigm of security model which makes it impossible to do automated file upload from the browser without user interaction. That means the use must either manually interact to upload file or confirm some ActiveX control or similar plugin to do that job. If you manage to find a way to upload without some special plugin with elevated permissions, you probably found a security hole, which will be fixed soon. However, that's the way web brower technologies are designed to work.
I have created a painting app and when the user want's to save his drawing he simply hits the save button and a dialog pops up - or should do.
When testing locally on dev machine it's no problem but whenever the app is loaded in a browser it won't work. Even if I load the local SWF file in a browser it won't work.
The following code is what I use to save the file and as said it works fine locally but whenever it goes into a browser it dosen't.The save dialog simply never pops up.
var bitmapData:BitmapData = new BitmapData(canvas.width, canvas.height); bitmapData.draw(canvas); var jpg:JPEGEncoder = new JPEGEncoder(100);
The app itself will require some data from an online database to be downloaded and stored locally, so that the kiosk can be safely disconnected from the internet while running, and reconnected later to update its data.I'm currently trying to figure out the best way to do this. I figured that the data's easily enough loaded from a server-side PHP script and saved to a local SQLite database for offline usage, but I haven't been able to find any solid method of downloading and saving images. At least, not without using a save dialog.
I'm doing a AS3 project in Eclipse and trace alot of values. I though it would be nice to have a toString() function in every class, at the bottom of each class as the last function, but i dont want to do this by hand for 500+ files. Is there a quick and good way of doing this automated?
I started a discussion about my parameter catching problem and I've now narrowed it now. It turned out it wasn't the parameters not getting catched. The swf took the parameters fine, so that's apparently not the issue. My problem is that it seems like the .xml-file don't get loaded. When I've got my .xml file and .swf locally on my computer and runs it it works fine. When I place it on my web server the same way, it works fine. However, when someone else puts my .swf in embedded on their website the xml won't be loaded by the swf for some reason. Below is the AS3 code loading the xml file. It's been working fine all along until I started playing around with calling the swf from different sources (my friend's web server by embedding it etc.).
I am trying to find out how to make one .as file code interact with another .as file's code.like, if I had one .as file that specified options of movies and then when the user clicks on a movie (loaded through xml) it uses code from another .as file to load the correct movie.
Swf generated by class (shown below) brings in the noponies as3 accordion which all works ok locally. But when I put it online nothing is shown. I think it's something to do with the xml files but not too sure.[code]
Okay, so at the moment I am making a game in as3 with the FlashPunk framework. I have managed to set up ogmo editor to work with it, and the results have been good! I intend to send the ogmo project to some friends, so that they can make some levels for my game themselves. But I have run into a problem. I wanted my friends to be able to test the levels they make, so I set about trying to find a simple open file dialog solution, Sp that they can select the generated XML file (.oel), and then load it in to the actual game.
I don't know if anyone else has had this problem, but I've created a flash project that works fine on my computer locally. When I take it to another computer(I've tried 3-4), my keyboard events are not working. I used Actionscript 3 to create the file. I've checked to see that the other computers had the latest version of Flash player, but it's still not working on those computers. Does anyone know why my file may not be working? Is there a specific plugin/download I need to have to make my files work?
I have a very rudimentary Flash movie that I have created. Link here to a copy of the SWF file on my company's website:The movie appears to work all right in IE, but not in Firefox or Google Chrome.Here are the details:It's a leaderboard ad, and like I said, it's pretty basic. I have a simple motion tween, and then an incredibly looooooong series of nested movie clips that create the effect of a counter (like a rapidly rising jackpot).I'm not really hip with the intricacies of ActionScript, so I couldn't code something more elegant. The "counter" is supposed to represent an increasing amount of money that not using our services might cost a company.
Ones, tens, hundreds, thousands, and ten thousands use a simple repeating movie clip. hundred thousands use one that is 10x as long, and so on. I had to stop at 1 millions, as the # of frames in between numbers was prohibitively long.i.e. there are 10 frames in between numbers for the hundred thousands place in the movie, 100 frames for millions, and 1,000 frames for millions.but, like I said, I'm a beginner at ActionScript.Thinking the problem might be due to the incredibly long movie clips, I removed the animations from some of the higher numbers from my movie, and this did not appear to affect whether it plays in Firefox or Chrome.
I've to make a form that's going to work on a local machine without internet during an event. I have a form i'm using for our website, but this one just sends emails.The data needs to be written to a file (Excel / XML ?) which we, after the event, tranfer to another computer and add the list of subscriptions in our company network.
i was wondering whether it is possible to turn code generated animation (like those made by tweening engines) into frames in order to consume less cpu.
I have made a XMLloader with URLrequest, and it works locally by calling the file directly by its name ie. "myFile.swf". var presLoader:Loader = new Loader(); presLoader.load(new URLRequest("myFile.swf")); addChild(presLoader);
But when I uploaded the loader to the server, I have no file, only "URL not found"-error. So I found out that I should change to URL to "/Files/Images/subloader/myFile.swf" then it will load. But thats a real problem, because I have several loaders.