We're using a content management system and client wants to upload videos. These videos will be for advertisers or directory listings. The videos will be converted on the fly to flv. Using flash8 flv component. Depending on the URL, I need the swf to access the correct video from a dynamically created xml file. I'm able to get the swf to recognize the current URL, and I put the URL into a variable called pageURL. Based on this URL, I need the swf to send this to the xml, with php - it will determine what video to get from database - based on the URL sent. I then need the swf file to play the correct video from the xml file.
Ive been having trouble with Flash Player for quite some time now. I can watch some videos, but it takes some struggling to get them to work.
For example, on NFL.com, I can't watch any videos by clicking "Play", the video will just grey out and remain that way forever. However if I can find the video on the list underneath the player, sometimes when I click on the thumbnail the video starts automatically and I can watch it.
On Patriots.com things are a little worse. The player controls underneath the video don't load at all and I cant watch
I'm trying to set up a flash based blog that can be updated with php and mysql and will handle text, images and video. I understand the basics of setting it up using php to generate xml files for flash to read, but the one problem I am having is figuring out how to load videos into flash. The goal is to be able to load as many videos as needed in their own players, so it wouldn't be like a playlist of videos but rather like how on a regular blog you would post youtube videos in their own unique players.
So far all of the things I have found have been related to loading videos in a sort of media player with playlists but yet to find a good solution for this. Is there a relatively simple way to use actionscript 2 to load a flv?
The client needs to be able to upload new videos to a folder, and the flash should load a video randomly. Is it possible to make the flash to read the folder and load a random video, without having to change the ActionScript? The number of videos on the folder may vary.
I'm loading a lot of external videos and pictures and I'm wondering what is the best way for handling the loaded videos and images. Should I unload them after they have finished playing and reload them whenever they are needed, or it's not required since they just use the clients memory and not the cpu cycles when inactive?
I have a presentation with various embedded and external videos linked to it. I need them to be positioned in the center of the screen no matter what resolution the user is running, therefore I need to position them dynamically and not with specific co-ordinates. I have found a link and some code that does this, but its a big chunk of code and I would like to put this code in my main .as file, as a function, and then in my main timeline when I have a video - just use one line of code to call the function and apply it to a movieclip with the video inside.[code]...
I have a presentation with various embedded and external videos linked to it. I need them to be positioned in the center of the screen no matter what resolution the user is running, therefore I need to position them dynamically and not with specific co-ordinates. I have found a link and some code that does this, but its a big chunk of code and I would like to put this code in my main .as file, as a function, and then in my main timeline when I have a video - just use one line of code to call the function and apply it to a movieclip with the video inside.
I am building a video player which should load multiple videos in a FLVPlayback. When the loading of the first video has finished, the second one should start, using the VideoProgress Event.
My code looks like this, videos is an array with the paths to the videos:
flvPlayback.addEventListener(fl.video.VideoProgressEvent.PROGRESS, progress); flvPlayback.addEventListener(VideoEvent.COMPLETE, onComplete); private function progress(e:fl.video.VideoProgressEvent):void
[Code]....
Now I have the problem when I test this locally, the first video is invisible sometimes when starting to play. This is not happening everytime, but sometimes the video is not shown, but I can hear the sound, and I can see the scrubber on the seekbar moving.
I already tried to check in the progress function if the video is already playing, and if not, set a timer that will call the progress function again in 1 second.
I load a youTube video onto my video_Holder movie instance and it works fine.video_Holder.loadMovie("http:url].....);
Then I remove it by loading a blank movie.video_Holder.loadMovie("");
The youTube link I am using in this sample is not real.
The problem is that when I load the blank movie to get rid of the YouTube video that is loaded in my video_Holder, the audio still continues to play????Also if I load the same youTube video or others into the video_Holder, the play does not work properly and it goes berzerk,How do I fix this? Is my method incorrect when loading youTube videos?
I want to know if actionscript 2 can load different video and audio file types in a single flv component.I tried to load a .mov file in the swf but it's not playing. coz i read over the net that it can only play flv files?Is this possible by coding?
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
It's possible to load dinamically gif animation to Flash? I tried but only loads the 1st frame and was wondering if I'm doing something wromg or can't be done.
I would like to have a flash movie load a picture as the background image of a symbol or otherwise be viewable. The picture would be referenced via a URL on another site.Example. putting in a URL ending in '.jpg' would make another object show the pic from that URL.
This isse occurs in flash player 10.2 but not in 10.1. Im sorry if my rusty english is making this hard to understand. I have an issue that causes my hair to turn grey. I think it has something to do with security sandbox when accessing file over networks share from http. I have an swf wrapped with swfobject in html on a intranet: [URL] That swf tries to access/stream/load a flv file on a network share unc path:[URL] I get an NetStream.Play.StreamNotFound error when i try to load that flv file. I catn even load an image from that share. The code works fine when accessing files on the same http domain and when locally on my hd.
I've tried both with single and double backslash i the path so that it isnt broken.. cause I noticed that flash removes single back slashes. It actually seem as if I cant access any file on the netwrok drive. So therefore I cant load a policy file (crossdomain) from that network as well. I've added the network path to the Global Security settings panel, I can provide you with more info if you want to.
I am loading a text dynamically from flash which pulls the text up from either HTML or txt file and is lacking showing some special characters, more specifically it doesn't show the apostrophe ( ' ) what I am in need for now.
I'm trying to create an as3 project that dynamically pulls images from a database and sticks them into the framework of a flash movie that I making with this. Currently I am following a tutorial (in as2, and I am converting it to as3 as I go along) and am trying to get images to load from the same directory as the project, but I am having issues with the Loader. I am a complete newb at as3 and as such have almost no idea what I am doing,Here is the entire code from my project.
I'm using TLF text, so there's a RSL involved. I get that there's a way to include the library in my own code, but I'd rather not do that unless there's no other solution.
In Advanced Action Script Settings > Preloader Method, there's a choice between "Preloader SWF" (five black dots, the default thing) and "Custom preloader loop". My first question is then how to use this Custom preloader loop thing? What is it referencing? Do I have to write a special thingy somewhere? What?
And I already made a simple "bar filling up" kind of preloader, which I'm testing by using the aforementioned "Custom preloader loop" setting and simulating download. (My project no longer compiles when not simulating download [VerifyError: Error #1014: Couldn't find flashx.textLayout.container::ContainerController class.] which led to the conclusion that I'm doing something wrong here.) It does fill up, but it starts at about 60%. From my earlier badly worded Google searches, I think my problem is that I am using a bunch of external .as files which are loading before the preloader. Is there any way to tie the .as files later, or something?(That, or my preloader actually takes up 60% of the project's data, which would surprise me but isn't impossible because it's still very bare.
I'm making a game and I'm sorta kinda using tiles to render the map screen. So I have a bunch of sprites on screen, for which I created a Refresh() method that I call whenever necessary. In this method, I use a Loader object to load desired bitmaps (which aren't in the project's Library), then add this Loader as a child. The main reason I did it that way is because I could then reference the images to load with a string, and so include arguments in there.
(I don't know if I'm clear, so let my try to be more descriptive. I basically have an array containing the map data. I'll read that array and pass some properties as arguments to my Refresh() method to draw the screen correctly. I'll then be able to load the image ["sprite" + arg1 + arg2 + ".png"] by using that string to create a new URLRequest (and then use that in the Loader).If I understand the way this works correctly (and I probably don't ), I'm downloading the images all over again each time I call Refresh instead of having them "cached" somewhere, which is inefficient (because they're tiles and I'm reusing them multiple times). Am I correct in that assumption?
I thought the more "efficient" way would be to import my tiles in the project Library and export these for ActionScript. (They're PNGs, so they inherit from BitmapData.) My problem with this method is that to use these images, I now have to instantiate a class, so there's no string involved, and so I can't concatenate variables with a string anymore to fetch the right PNG to display, which is really, really annoying.
So I'd like to have the best of both worlds: cache images while still being able to refer to them with a string. Is that possible? And more generally, what's the "right" way to dynamically render images in the context of a tile-based map?
EDIT:public vars vs. getters and setters I have classes with properties. I've gathered that it's good programming practice to declare these properties as private vars and then define getter and setter functions to access them. It's easier to just declare these variables as public and move on. What are the pros and cons of both methods?
I have a parent SWF (Parent) that handles user navigation between multiple children SWFs (Child_1, Child_2, Child_3). How do I add event listeners to the navigation buttons on the children SWFs so that the user can move laterally between Child_1, Child_2 and Child_3? I can think of two options but can't get either one to work:
1) The parent SWF sets up the event listeners when it loads a child. So, I use a loader on Parent to load Child_1 and in Parent add eventlisteners to Child_1.myNavigationform.myButton.
The problem here is that the Parent is only handing the loader instance and I can't think of how it would drill down to the individual objects within Child_1.
2) Child_1 adds the event listeners to its own objects. This just reverses the problem. Child_1 has no problem accessing its own buttons but when a user clicks them it has no way of accessing methods on parent so that Child_2 can be loaded.
I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino:
I'm trying to get flash to load PHP dynamically generated XML. The flash file should display jpg images of the thumbnails in the XML file. However when I new_release.swf is not displaying any images.
The following is my flash file:
new_release.fla
Code:
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I am using an external actionscript file, and I have dynamically loading images that stay on the screen for X amount of seconds (the user can set the value of x), then it loads the next image. However, this user would like for there to be a transition, For Example, have it fade out and have the next image in line fade in after the image has been displayed on the screen for X amount of seconds. This user would also like a loading bar, much like the one on the flash banner here: [URL] between each image transition.
I also have it so when someone hovers over a button, the flash banner stops, once they rollout X is reset to 1 and starts the counter again, and sets the movie to play at frame 1. Here is the actionscript file: [URL]
I want to dynamically load a series of SWF's to play one after another without the user having to click any buttons. I've build a nice shiny preloader that will allow each movie to load up, but I can't seem to figure out how to make the next step. I've tried creating "placeholder" instances, and linking them but as I said, I just don't have enough AS experience to do it right. Most of the time when I'm working in Flash I'm under a time crunch and I do everything through animation.