ActionScript 2.0 :: How Does The Shared Object Work - Get A Save And Load Function
Sep 21, 2006
I have developed a game in flash and I am trying to get a save and load function so that the user can come back to the game that they were playing. Can this be done using the Shared Object....
I wanna to make some flash for save and load color... Click button to change button color and click again return to old color and Save lase color When run project to show last save color
i want to create some 1 button for save and 1 button for load all shared object in my projectthis is my code for save and load and i want to create 1 button for save and 1 button for load last check point
I'm playing with Local Shared Objects, and I was able to save and load simple data types like strings and integers. Pretty cool.
I want to Save/Load a Bitmap Object but I'm having problems. I think I got a Bitmap Object to save but when I loaded it back in, it was basically a blank bitmap. I located the actual .SOL file on my computer and opened it up. It had some basic Bitmap info like scale, rotation, visible, width, height, etc, but NOT the actual bitmap.
So I realized that I need to be saving/loading a BitmapData object instead of just Bitmap. BitmapData holds the actual bitmap pixels, I think. Anyway I saved out a BitmapData object. When i tried to load it back in, I get a type coercion error: "Type Coercion failed: cannot convert Object@df355b1 to flash.display.BitmapData". I dont get it because this error didnt occur for Strings, ints, or Bitmap Objects. Whats happening?
Also, I looked again at the .SOL file after saving out the BitmapData object, And I dont see any pixel data there. The bitmap I'm saving is 800x800 so the .SOL file should be pretty big but its just a tiny file so I know the pixels havn't been saved properly.
Here is the code I'm using (Simplified - error handling removed, etc)
Code: // save var mySo:SharedObject = SharedObject.getLocal("mysharedobjecttest"); mySo.data.testA = 14; mySo.data.testB = "hello this is a test";
I'm using a loader for people to use to upload their own images for a background, and I want it to remember the image the next time they come to the page, so is there any way to save the loader data in a shared object? I haven't tried just using something like
I am trying to use the shared object to save the _x and _y positions of several attached MC's. The attached MC's have all been given a variable name and attached to a dynamically created MC called "world".I need to loop through all of the MC's in _root.world to save their postions to the shared object. Here is what I have tried,.... when I trace so.flush.. it traces to true but the object postions are not saved.......
Code: _global.initSo = function() { _global.so = SharedObject.getLocal("marinaSave"); // if the SharedObject object created a new shared object
[code]....
Am I using the for... in method correctly to loop through the MC's in _root.world and save their values?
I'd like to get the input text in the SWF to save on exiting the SWF without pushing a button. Here's what I have so far that incorporates pushing a button
Code: var savedstuff:SharedObject = SharedObject.getLocal("Cookie"); btnSave.addEventListener(MouseEvent.CLICK, SaveData); function SaveData(MouseEvent) {
I am new to ActionScript. I am designing a calendar with schedule just like outlook calendar. I have 30 or 31 small text boxes for each month. I would like to save data in the text boxes so that data remains in that even when the file is closed. I used the following code and it works fine.
[Code]....
My question is, I have totally more than 360 text boxes for 12 months. How can I save all data using shared object? I tried loop, Array and function with the above code. But it did not work. You can also tell me if there is any other way to save data using PHP MySQL or ASP? If so how to do that?
how can i make a shared object save a user name for a scoreboard it works like this i made a mc that is the scoreboard and the scoreboard has text boxes in it and the game gets a popup when it starts with a editeble text i want that text to save on to a text box in the scoreboard mc how can i do that?
I am programming a web based application with Actionscript 2.0 classes for flash 8, and I want to save user data using the local shared object.As the data is potentially rather complex I would prefer to store it in an instance of a custom class that I then stick in an array property of the local shared object data property.However, when I try to do this, if I retrieve the stored object it seems to have lost all its instance methods. If I do a for in on it, I can see the private properties to which I have assigned my data, but as they are private I cannot retrieve them.how I can store an instance of a custom class in a local shared object without it being corrupted in this way?
bit of an odd problem, I have the following piece of code
Code: var myCookie:SharedObject = SharedObject.getLocal("mySavedData","/") if(myCookie.data.mySavedText != undefined) { var gallerypath:String = myCookie.data.mySavedText; } which retrieves a shared data.
If I put this actionscript on the first frame of a new document, it works fine, however I want to use it in something I already have, which uses an external Document class.
Have a flash picture slide show that fades in and out to transition from picture to picture. Would like to use a shared object so that when someone goes to the next page it will load on the picture it left of at. Should the shared object load at the last state or should it save the frame position? The movie has so many pictures that people will only see the first couple pictures every single time they change pages and never get to the end of the movie. This was made in Flash CS5
I am using shared object to share data between two users. First user connect to shared object and set some value in shared object. Please consider that second user has not connected with the shared object yet.Now when second user connects to the server and try to get that property set by first user, he could get shared object but could not get properties of Shared object set by first user. I observed few times that Second user can get these properties within "Sync" event between two users. But I would like to get these values for Second user in any stage (i.e. in load event etc.). Whenever Second user tries to get the property of Shared object, the object will reset the actual property value and then return reset value.
1) Is there any way to get all the properties of shared object before sync event called, as I want to get it immediately when second user connect to the application and perform next task based on the values stored in shared object.
2) Is it possible for second user to check whether any property has been set by first user? So that second user can use the property instead of reset it.
So lets say I have a online game where I will have everything that is going on in the game, assigned to variables. I want people to play the game from their own computers through the website and I want them to be able to save and load their place in the game.f this is the first time they have saved, it will ask them to make a login and a password.ll of the data should be stored on my server
I am a psychology student and have the need to edit a flash game for use in a project. Having no programming experience, this is proving to be an issue! Basically I contacted the authors of a study for a copy of a driving game that records data to an external file (I think this is where shared objects come in?). Unfortunately, I cannot find the output file anywhere on my machine (I am running Windows 7 - have looked in the appropriate directories). After downloading a trial version of CS3, I have edited the screens I needed but have not been able to understand the code. I have located the code for the shared object and was wondering if anyone know how to make it save the SOL file to my desktop. Here is the code I think is appropriate:
I'm trying to make a flash game have save files using shared objects and I'd like to keep all the data in one file with several children.
The three things I'd like to do are:Check whether the file exists (create a new file if it doesn't), then check whether to child named with text in an imput box exists, and if it doesn't create a new file (using the text in an imput box), and then set the value of that node to 0.
Then later I'd like to change that node to another number (the easy part).I'd also like there to be a way to disable the shared objects (incase the user doesn't allow shared objects).I've tried to do this myself using a few tutorials, but I could get it to work.I couldn't use the text in the input box to name the child,and I couldn't check the size of the child node to see whether it existed or not.
i have a pie chart with clickable sectors. when you click a sector it jumps to the next frame on a movieclip and changes colour. I want to use Local Shared Object to save the frame position so when i come back to the swf later on the sectors of the pie chart are saved.