ActionScript 2.0 :: How To Move Clip In Which Button Resides
May 2, 2007
Simple bit of code, a loop that attaches a movieclip, which in turn contains a button. Now, when the button triggers an onRollOver, I need to be able to move the clip which the button resides in. I can't get it to work, and I think it's a scope thing; (Where ident_btn is the instance name of the button in the dynamically attached mc):
Code:
for (var i=0; i <= 15; i++) {
identID = "ident" + i;
var tempgrid = grid_mc.attachMovie("ident_proto", identID, grid_mc.getNextHighestDepth());
tempgrid.ident_btn.onRollOver = function() {
// Move the clip this button belongs to
} tempgrid.ident_btn.onRollOut = function() {
// Un move the Clip this buttons belong to
}
Inside a datagrid, I essentially want to create a "download button" itemrenderer to the right of the name of a downloadable object, resulting in something like the following link: [URL]
The download function operates upon the currently selected row and is called when one of the download buttons is clicked. Therefore, I am wondering if anybody knows of a way to select the row the itemrenderer button is contained within as the active row when one of the download buttons is clicked.
i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
I've created a movieclip button where on release the button moves and grows into the background of my content. The problem is that if the mouse does not hover over the button while it is moving, the movieclip does not play all the way through.
I have come up with two solutions to the problem but i need help developing the coding for them.
The first option being to freeze the the cursor in its position until the clip is fished playing through.
The second option is to come up with a coding that allows the clip to play through independent of the movement of the cursor.[code]...
On the main timeline I have a movie clip called clock_mc and playBtn playBtn is placed in the center of clock_mc When you press playBtn clock_mc starts playing
playBtn.addEventListener(MouseEvent.CLICK, playClock); function playClock(event:MouseEvent):void { if (event.target == playBtn)
[Code].....
I've tryed to placed the replayBtn on the stage on the main timeline and I've set it up to replayBtn.visible = false; And then I add replayBtn.visible = true; to last AS frame of clock_mc but it wont work Even when I put the button physically to the last frame of clock_mc it will not work either.
Baisically I've created a button using symbol and I want the button to move a movie clip up the y axis by 4 every time it is clicked (move the movie.) I really don't know how to do this. This is what I currently have but its not ActionScript:
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
I want to use a button symbol that has dynamic text in it that can be edited in actionscript. At first I placed the dynamic text field over the button and made the group into another button, but the text was not getting loaded from the actionscript. I researched and found a suggestion to group them as a movie clip instead of a button as the button won't find the contained text field.
I've changed the button+text to a movie clip symbol and now the text loads fine; however, I have the button set so that on "Down", x and y increase by 2 and the shadow decreases by 2 to give it a "pressed down" effect. However I can't figure out how to get my text to move along with it, other than by creating a function for press down and release for each button, which is really laborious.
This is what I have been doing for each instance of the movie clip to get the text to move with the button:
function moveText() { getReady_mc.step_txt._x = getReady_mc.step_txt._x+2; getReady_mc.step_txt._y = getReady_mc.step_txt._y+2;
I have a Flash website and would like to add content that resides within a scrolling pane and I'm unsure of the best way to proceed.Content is single Excel doc comprised of several tables listing machine equipment parts in a table format.There are no active/formula cells.These are simply multi-column / multi-row tables with simple data already entered.I want to display these tables within the confines of an existing Flash website and need some help, firstly, with identifying the simplest way to proceed.
I'm using getURL command to link to several web pages from Flash (actionscript 2) Works fine. Now I need to link to a PDF that is located on the web pages. Tried the getURL with the location of the pdf - no luck. What am I missing?
I trying to create an animation that will demonstrate the basics of steering a sailboat. There will be a movieclip top view of the boat hull. Another movie clip will be the boat tiller. One end of the the tiller will have a grip that the user will drag with the mouse. Dragging the grip will turn the tiller turn right or left on its axis. When the user drags the tiller to the left, the boat hull turns to the right, and vice versa. I can get the tiller to rotate in a circle around its axis. However, making the tiller turn no more than 15 to 20 degrees left or right, and creating an event listener that will test when the tiller is turned left or right, then turn the hull the opposite direction as a sailboat would react.
how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.
In preloading a movie, I need to listen to the load progress of an external FLV that resides on the next frame-- the grandChild of a movieClip on the stage.This is the actionScript of the mentioned grandChild:
Code: import fl.video.*; function onFLVComplete(event:VideoEvent):void { event.target.play();[code]....
Now, if I understand it correctly all I have to do is listen to (making sure my child mapping is correct) this loader....correct? I have the following in on the first frame throwing a 'reference to null object or property' error:
I have an external swf called "home". On the "home" stage is a button, and when this button is clicked, im wanting it to play a movieclip on the Flash document the container resides in (index.swf).
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
how to write a actionscript code for a button when the button is clicked it should move to the nextframe.
// About and smile1 button scripts stop(); _root.smile1.onPress = function() { if (mouse_over_smile1) {
[code]....
i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.
suppose one has two buttons "left" and a "right ".the 'left' moves to the leftand the "right" to the rightand the goal is to move the object "ball"based on this potential requires that script to do this?
I am having problem with a getProperty thing. I have built a menu system that I want a bar to move over the button when the user rolls over the button. I have 3 buttons which have the following code on them:
on (rollOver, dragOver) { /:Ymove = -119; } on (rollOut, dragOut) { /:Ymove = /:origYpos; }
and then I have an mc called bar which is within an mc called subMenu, which is within an mc called intro, which is on the stage. I have the following code on the same mc as buttons and bar, on first keyframe:
I have two buttons one button is calling in a movie clip with tween and then a second button that is also calling in a movie clip into the same spot. I want to make it so that when ever you are calling a movie clip in is that it moves the other movie clip away or that it lands on top of the old one. Here is the code.
How do I move a movie clip to top? I have 4 clips on stage and they alpha in and out. When one is at alpha 100% I want it to be above all the other is this possible?
I have a simple test for how I want a game im making to work. A movie clip is placed on the stage, upon which I want it to start floating to the top of the screen according to given x and y coordinates. But I cannot manage to get the clip to move.
I have clips on stage named: bean_1,bean2, bean3.I have an array to reference the clips: moveBeansArray[bean_1,bean_2,bean_3]I have an array that stores _x co-ordinates: xPosArray[200,250,300]I then have a function to move a clip via a flag variable: movebeans.[code]
I am create three files. Box.as for making graphich dimentional box, Drag.as is for dragging movieClip and ShowBox.as is to display draggalbe box. I would like to see box with draggable faclity. But I am getting error followig error.
Description : 1067:Implicit coercion of a value of type Box to an unrelated type flash.display:MovieClip on Show Box
I have loaded an external swf into the movie clip 'image1' on the stage. Once the swf has loaded into 'image1', is there any way I can seamlessly move the content from 'image1' to movie clip 'image2' (on a different layer and position on stage.