I hv loaded a movie (say mc1) in a frame using loadMovie. now if i click a button another movie (say mc2) will be loaded and i want the running movie (mc1) to stop at that point. and when i exit from the second movie (mc2). then mc1 should start from the point it was stopped last time.
i made a game with all the levels put into a movieclip named "game". Every level is put into a different frame and i want to make a pause and play button.I found this code but dont know how to use it:
on (release) { for (var i in mc) { typeof (mc[i]) == "movieclip" ? mc[i].stop() : trace("mm");
My question is about embedding flash video on a webpage, if I set the movie to only start if the end user clicks the play button then does it still load in the browser? My first thoughts are that it still does load the movie as soon as the person clicks on the page (I am using progressive download) but my manager wants lots of flash movies on a page but I am reluctant to do this if all the movies are going to download on the client as this would make the page unbearably slow.
I'm trying to get my flash movie so that it pauses when the mouse is over the movie and continues when the mouse is not over the movie during certain segments of frames in my movie clip. So basically I need some code that executes this: if the mouse is over the stage between frame 25 and 45 pause the movie until the mouse leaves the stage or the next or back buttons are selected.
I have created a presentation with software trendy flash intro creater. The movie it creates runs in flash player..but there i no option to pause the movie. I am looking for someway to able myself to pause the movie in middle as it is very important for me to give presentation to my class. I have converted the swf files to fla so that you can check it and let it to pause.
I've built a pause and replay function into a children's book for a client. Since the narration is in song, I needed to keep the sound file in one piece, so I built a reverse pyramid with regular buttons throughout, truncated from the beginning with each progressive scene. So if you press the pause button at point 1 2 or 3, you are sent with a stop command to the first frame of scene 1 2 or 3, and then there's a "play" button on that first frame with this simple command[code]...
I have an issue that I need to pause my movie but its complicated to me because my movie contains an external swf files loaded into it and that swf files have many deep levels(childs) which all played one by one in my current movieclip. In simple words you can say I need a universal pause/play script that pauses all the animations on the screen and then play the same when press it again.
I am making a movie where there are parts where words come up and I want to give the watcher enough time to read the words. I know I can just put in tons of frames- but I was wondering if there is a pause and resume method I might be able to use with action script. Something to holed a movie at a certain frame for a certain amount of seconds and then resume until the next pause.
I'm looking for a way to pause my flash movie, for like 5 seconds and replay it from the beginning. I tried the set interval, but it keeps looping [code]...
Is there an action script that will pause everything in a flash movie? This including onEnterFrame action scripts, and every single animation on the stage? I'm working on a game where a pause button would be handy, but I'm not sure if this is even possible.
I want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
I have created a flah player with no controls which loads an ecternal flash video. What the client wants is to be able to pause and play the movie by clicking on it. I have an FLVPlayback component with the name MyVideo. All the actionscript I have at the moment is the following myVideo.contentPath = file; myVideo.autoRewind = auto; File is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video. Auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I am not too sure if I can make my problem clear. I wanted to make a simple pause and play button. My main timeline will have a movie (MyMovie) with animations in it, so when I pause, I will need to pause it as well. At first, I did not have any problem, as I could just pause using both using stop() and Mymovie.stop() as well as with play() and MyMovie.play() in the main timeline.
However, after that, I used a timer in some frames in Mymovie. May I know how I can go about it? No matter how I tried, the timer will ask the movie to continue playing even with the pause button pressed once it starts. How can I ask the timer within the movie to stop?
I have created a flah player with no controls which loads an ecternal flash video.What the client wants is to be able to pause and play the movie by clicking on it.I have an FLVPlayback component with the name MyVideo All the actionscript I have at the moment is the following
file is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video.auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
I would like to create play/pause movie controls that for different flv files.I do not want to use skins but have the controls as part of the movie/video.Can anyone point me to a tutorial source that will help me design these?
I have a slideshow done in Flash. I have a main movie that has a slide on each frame of the movie, with navigation buttons. On each frame, I have AS2 that loads a different SWF per frame. The AS I'm using is:
loadMovie("Data/2.swf", "container"); stop();
The number "2" goes up/down based on the slide. I want a hard-wired number versus the frame number because my client is deleting/adding slides and it's easier to keep track of it hard-wired.
Right now, each slide I'm loading has its own play/pause toggle button that is this AS2:
on(release){ play(); }
So what I'd like to do is put the play/pause toggle in the main SWF (and put a graphic footer under all the buttons). So how do I tell the play/pause buttons to play/pause the MC that is containing the slide SWFs?
I have created a main movie that includes 5 different movie scenes. Each scene is sequential in order 1-5 on the main timeline. I am trying to add two buttons, Pause and Play. I have added them to the main movie timeline but the have no effect on the 5 scenes.I moved the buttons into each scene and the buttons do work, however, it starts to play again if I wait long enough (seems like once the player reaches a new scene it starts the new scene).[code]
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.
The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
just wanted to know is there a way to pause all the movie clips except 1 in a scene. Coz i want a scene where everything is playing and when an action occurs to a movie clip, it continues playing but pauses the rest halfway through their animations.......
i have a movieclip on timeline, and then i addchild ( a container ) to load an external swf movie on it. Then i want to have a button so i can pause the loaded swf movie.
And my problem is, i can access to it, i can change the properties like the alpha, but i can just stop or pause it.
i've been search and testing many script, but i still can make it work it just a simple task right? i can do it quickly with AS2
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
Im trying to create an interactive presentation in a similiar style to the one used in the url below...URL>>.So far i have several movie clips that play in order on the timeline, and several buttons that when hovered over go to a specific label that will play each movie clip again and continue the presentation.[code]What I cannot figure out is how to make the button play a movie clip in the presentation and then pause until the user selects another button (similiar to how the animation works in the example url).
Actionscript 2.0I have a play and stop button in a movie clip. The actual button works great but does not pause the movie and then resume playback where it left off. Instead the movie goes back to the very beginning and stop/starts there. I need the button to resume playback where the movie was stoppedlike a pause and resume button. The videos load exernally through an FLVPlayback component (myVideo).The code is on the main time line in Actions layer.Here's the code for the button:
I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button. on (press) { stop(); } The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.