ActionScript 2.0 :: How To Simulate Click On Modal Popup Window
Feb 14, 2011
I am using this nyromodal.nyrodev.com to open a modal pop-up windows on the webpage. The thing is it watches for click even on tag that has a certain class. For instance
It obviously doesn't have to be anchor tag, but they say preferably that it is. Anyway I need to implement the same thing inside the flash movie: after click on the button the given modal box pop up. It'd be nice if I can load external content inside the popup windows.
I need to close the popup(adobe flex), non modal window if I click on the parent page of the popup. I have to do the out of focus check and then do some validation before close the popup. So what I was thinking that is there any inbuilt focus check event or do we need to create custom event for that?
I want to make a modal effect like a popup window in Flex, but with pure as3.
I put a filled Shape with a blur on it but doesn't look the same. I am assuming the blur effect is applied on the stage, but this would also blur the popup window. I also want several layers of modal+popup like "do you want to delete this?" and pressing yes => "are you sure?" Kind of thing.
I am creating modal popup canvas window in a parent page. When I close the popup how do we get notification in parent screen that child popup is just closed.
I'm trying to make a popup alert modal window thing with an external class. I have a simple swf set up with just some random sample text, a rectangle, and a button. What I want to happen is for the "alert" class to initialize upon startup of the swf and then when I click the button (instance: btn), the alert will show up. If I get rid of all AS in the swf and set alert as the document class, it shows up just fine, so I think it should be working, but for some reason I get this instead when I try the button function:
Create a modal popup to popup with popupmanager (mine is a group with a skinnable container inside of it)Put field components (textinputs) on the modal popup Attempt to tab between controlsTab switches to controls behind the modal-popup and ignores the fact that the modal is there. The tab loop only contains controls behind the modal. I've tried everything from setting tabChildren, to hasFocusableChildren. I can't implement IFocusManager as it's Halo and my modal is a Spark group, but would that work in some capacity? It really seems like Flex just ignores the modal in its focusmanager.
My Flex 3 application has some modal dialogs displayed via the PopUpManager, but there are times when I'd like other view components to know there is popup displayed. The PopUpManager doesn't have any method for actually checking the existence of popups. Is there any other way to detect this in flash/flex without writing my own global manager?
(also systemManager.popUpChildren.numChildren == 0 even when there's a modal popup)
When using the PopUpManager in Flex with modal = true, the background application is blurred. Is it possible to keep this blur for most of the background application but set certain components to not be blurred?
For example: Say the application has two VBox with vertical layout. There is a Button in first VBox and when clicked, there is a custom modal popup being shown. By default the whole background of the application remains blur, but I want the second VBox to be visible. Is this possible? If yes how can i accomplish this?
i'm using the centered pop up window script from: [URL]. i have multiple buttons in my flash movie which open screenshot html pages in external browser windows. the script works fine except when a popup window stays open. the rest of the buttons don't open/replace past that one popup. i tried changing the window name in the onRelease script to screen1, screen2, etc for each button, but that didn't work.
I'm converting some code form C++ to AS3 ... and in C++ have so called Modal window ... lets say we have an function in C++ like this
Code:
CYESNO m_yesno=new CYESNO();
if(m_yesno.DoModal()==IDYES) {[code]....
a know that this can be achieved with events, and with breaks the code into several functions ... but i don't want that ... i want to keep things simple.just when i call CYESNO m_yesno=new CYESNO(); the code stops and after selecting an option, then code continues to execute from corresponding if() block in the same function.i thought that nested functions will help me but unfortunately i was wrong.Or not ?
I have a flash template that I am working on, and have customized it via the XML files. It's an AS3 template. I also have a Flash poll script that I am attempting to integrate into the template. This is where it gets a bit tricky...I have decided to use a modal window (which supports swf files) to open the poll that I am using. If it were as simple as to load the swf file, I would be fine, but the poll also includes XML and PHP files, which I don't know what to do with.
The files included are: preview.swf, preview.fla, the xml file, config.php, edit.php, index.php and then "caurina" and documentation files. What I'm thinking I need to do is include the preview.swf file into my modal window, but I'm not sure what to do with the rest of these files, do they go into a new folder in the main template folder or what?
I'm aware of PopUpManager and that custom modal windows can be created.But let's say I have a simple Canvas(or any component) and when I show it the background needs to be blurred out like how PopUpManager does when a new pop-up is shown.Is this possible?
I'm trying to place a popup window (TitleWindow) in the middle of the main application window. how do i set the coordinates of my popup window to be of the main application window? i tried the localToGlobal function but with no luck, I just can't get the main window x and y.
Go to [URL]. Click on "The Photos". It will pop up in a fullscreen window. Try resizing the window and you'll notice that the background is vector and it looks like the scale mode is set to "showAll". BUT, the photos look like they have a separate scale mode set to "noScale". They don't resize.
this popup opens in the SAME window and not ina new window. What can I do to let it open in a new window and given the same properties to this new window as above: toolbar=No,location=No,scrollbars=No,status=No etc.... a geturl opens it in a new window but does not give toolbar=No,location=No,scrollbars=No,status=No etc.... properties to the window
I need to do the windows moving effect from the following Ubuntu Window Effects video in Flash. Basically the window is transformed while you drag it. I want to have a movieclip and when I drag it to transform the same way the Ubuntu windows transform. I believe that there is something to do with matrix transformations.
I'm working on a flex mobile project now. I've created a StageWebView and call function loadString()[URL]..
It's a simple sample that if you click on the bookmark and you can get access to it.
But I want to put the content in the tag into a spark list. And get the same result when I click the list which needs some kind of simulation of a click in a webView.
I'm developing Greasemonkey scripts for a website. I do not control the Flash file.
Question: Is it possible to simulate a mouse click on a button/movie clip in a Flash object embedded in a web page? Googling only shows ways to simulate a mouse click on a DOM element, and ways that require the ActionScript to be changed to implement a JavaScript interface. Or is this simply impossible?
I am trying to show the first image of my image gallery when it is loaded. How would I go about simulating a mouse click event that will pass an event value to a function?
Our sales people accepted flash banners without a click tag and then scream in anger when our ads server (openx) didn't count correctly the clicks. I'm looking if exists some way of "simulate" a click tag, I don't know exactly how, maybe with some JavaScript.
Is it possible to simulate a MouseEvent.CLICK to get fired by just firing first a MOUSE_DOWN followed by a MOUSE_UP.
As per Adobe's doumentation.
"... For a click event to occur, it must always follow this series of events in the order of occurrence: mouseDown event, then mouseUp. The target object must be identical for both of these events; otherwise the click event does not occur. Any number of other mouse events can occur at any time between the mouseDown or mouseUp events; the click event still occurs." [code]...
So basically when I used to run my code using Flash cs3 there was a button under view that had simulate download would click it and it would simulate download. Now am using flash builder and had to install some kind of flash debugger player or smth like that and can't find that button now...
I'm aware of the .click() method but the click must be on a prezi loaded (flash) so don't really have a html element to use.
What I have instead are the exactly coordinates of the place I want to simulate click on. Is there any way I can do that?
The click must activate a flash element. (A play button)
Note: There is a similar question around that have an answer witch require swf control. I don't have that so that method is not applicable.
One other quick question... what happens if I simulate a click on an element that has display: none. It click on the elements "under" it? (as a normal click would do; and yes I know this sounds funny but I don't know how to explain it otherwise). If yes I was thinking of making a position absolute div, put it on top of flash and use .click(). The problem is that i have a feeling that the click won't be applied on flash.
This is somehow a combination of javascript simulate mouse click on specific position and mouse click somewhere else on page (not on a specific div).
I want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code: // detect for clicks at the stage level stage.addEventListener(MouseEvent.CLICK, dosomething); public function dosomething(e:Event) : void
[Code]....
But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?