ActionScript 2.0 :: Linking A Button To A Specific Image In An XML Gallery
Jul 6, 2010
I need help figuring out the code that will allow a button that is outside of an XML gallery to go to a specific image in an xml gallery. Specifically, i need to link a thumbnail, that is on a different frame then my xml gallery, to the corresponding image in that gallery.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I'm using Kirupa's xml image gallery and what I'm trying to accomplish is to have the gallery loop forward and back, that is when a user clicks the forward button and it comes to the last image it will automatically "loop" and go to the first one and if the user clicks the back button and he's on the first image it will go backwards. I was able to get the forward loop working, but not the back one.
Here's my code: function nextImage() { if (p<(total-1)) { p++; if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[p], 1); slideshow(); [Code] .....
[url]...Now I have a problem, I would like to add DOWNLOAD button for every image, or to add ''Back'' button, and clicking on the image would open it in new window for downlading. I tried to modify code on my own but I didn't succeed a lot. I dont know if I have to put links in XML file and then create new var like ''picUrl'' or something? My main problem is creating function for that.
I have made an gallery of images which calls one image at a time in sequence using an XML file. The images display in a movie clip inside the flash.swf file. The gallery works fine ... though there is something that I would like to address from a usability standpoint and am hoping that it can done with some simple actionscript. The gallery has a movie clip in which the images load... and a forward and rewind button to cycle through the images.
The problem is that when the user cycles through the images using the forward button, going from one to the next... and reaches the last image...the forward button is still visible, and causes the user to want to click on it. After a few clicks ... without anything happening (because there are no MORE images in the gallery to forward to) the user either assumes that the button is broken or moves on to some other part of the site.
Eventhough there is a counter on the screen indicating which image the user is looking at... ie image 3 of 23.... user feedback has been that they rarely look at this to stop cycling through the images ... when the forward button in still visible at image 23 of 23. I am wondering how to actionscript the forward button to both disable it and make it invisible when the user is at the final image.
Here is the actionscript that currently runs the gallery: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; description = []; total = xmlNode.childNodes.length; [Code] ......
I have a image gallery but when I put the whole thing into its own new movieclip and THEN insert it on the main timeline it doesn't work. It only works when its scripted on the main timeline but I don't want it on the main timeline because I want my gallery to appear after I press my button.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I have been researching this for hours and cannot seem to find an answer anywhere. Right now I am linking one flash file or .swf file within my main flash site using a button.So in my main flash site, I connect to this .swf file by using...
This works perfect but the .swf file starts at the first frame. Is it possible to a jump to specific frame within that .swf file so it doesn't start on the first frame?
I have 2 SWF's:SWF1 = AS2 SWF2 = AS3I need to link from SWF2 to frame 10 of SWF1. Is this posible?If not, is it posible doing this with html/javascript? With the <a> tag?
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
Trying to create a link from an html page to the contact section of a flash website. I understand how to link to a specific frame by creating an anchor over the target frame, but it only works if its in a single movie. The problem is that the section I want to target is on a deeply nested movie which the main movie loads such as
Code: loadMovieNum("images/topback.swf", 8);
Instead of the html code looking like this "index.html#contact" for a single movie what would a nested link code look like?
I have reviewed and applied this wonderfull explanation contained in the post thread response from Mr. Catbert303 "linking to specific frame number or label from an html page" about the javascript and actionscript code combination wich allows the swf movie to force-jump into specific framelabel or framenumber and it also works perfectly whenever i go from the link "back to swf" on my plain html page to the movie content page (also html). But i need my swf movie content page to start playing from cero whenever it is played from start and not begining always at the specifyed frame in the actionscript code:
if (frame != "") { gotoAndPlay(frame); }
I have tried everything within the "if" & "else" conditionals and i can't get the swf movie content page to start playing from frame 1 everytime it is called up, but instead it looks like it reads the actionscript code described above and always takes you to the specifyed framelabel, not playing it from the start. I have a hunch i'm missing something extra on my actionscript code wich must determine if the swf file is to jump to the specified frame or start playing from cero, because if i remove the above AS2 code from frame 1, it then starts playing from cero normally like it should but won't jump to the specifyed frame when also needed from the HTML page.
This loads a new movie clip of a simple slideshow which has 7 frames. You can click through these frames with left and right buttons.
I no longer need the left and right buttons. I need a group of 7 buttons sitting under the "Recent Projects" link which each link to a different frame of the recentProjectsBody_mc movie clip.
I assume I need to load this movie clip before I link to a frame within it. But then how do I link to a specific frame within that movie clip?
Basically, I have adrop down menu, which contains about 20 buttons. Each button is set to _root.Keys_MC.gotoAndPlay("frame label"); a specific from within the Keys_MC which is on the main timeline.
The problem is, no matter which one I click, it always links me to the first frame of that movie clip.
I'm having a problem in linking sub menu buttons to specific frames in that html pageYou can follow the sample site to better understand.f these submenu buttons to [URL]
Anyone knows if there's a way of calling an specific frame or movieclip from a loaded xml file? I have some xml text loaded to my flash site and i want to have a link in this text that when clicked loads a comment form that is in a different frame in the timeline. I've been looking and googling and i havent found any solution to this.
I'm having a problem in linking sub menu buttons to specific frames in that html page. You can follow the sample site to better understand. [URL] If you click on "Films" a submenu appears. I want all of these submenu buttons to link to [URL] but each go to a specific frame label in the .swf located within [URL]. For example:[URL]("equipment" frame label within .swf) or [URL]("tips and tricks" frame label within .swf)
as everything is all database driven on my site i link the flash file using swfobject like but inside the swf file it calls an xml file that is local. Now because i have linked to the swf using http: the xml file will not load. Is it possible to link to the xml file in the same way as i have with the swf using http:?also when i export my flash file from the fla it comes up with an error on output saying " There is no property with the name'displayState' "???here is the actionscript code
function initGallery(){ function loadXML(loaded) if (loaded)xmlNode = this.firstChild; total = xmlNode.childNodes.length; for (i = 0; i < total;
I've gone through Kirupa's Photo Gallery tutorial and set it up to work on my site, it's here: [URL]
What I want is to be able to click on the big image after it's loaded, thus launching a new window leading you to that project's URL.
This gallery's [URL] images link to an external URL, that's what I want my big image to do. What do I need to add to my actionscript and XML file to do this?
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) { btn.onRollOver = function() { this.colorTo (0xC4006A);
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
How to make a link to the other text/image contents in flash pro 8. I have now created one swf file and I intent to create/ add some more pages.contents are lengthy and I want to use text to scroll by using The Flashtuning Scroll Bar or using Uiscroolbar from the components. When I click the linkbuttons the link pages should open/in the flash itslef. SWF file is in [URL].