ActionScript 2.0 :: List All Inspectable Properties In A Class File?
Aug 5, 2009
I am working on an enterprise application and creating a base class for some stage components that has knowledge of the class extending it. More specifically, I need a way to loop through the inspectable properties in a class file and place the names of these variables into an array. For example:
Code:
[Inspectable(name="My First Variable", type="String", defaultValue="")]
private var _myVar1:String;
[Inspectable(name="My Second Variable", type="String", defaultValue="")]
private var _myVar2;
I have two components (lets call them A and B) which have normal inspectable properties (e.g. NAME and AGE) which allow you to enter values via the component inspector. When I type the value for NAME in component B (via the component inspector) I communicate via a singleton class and store this value in a NON INSPECTABLE property located in component A.
When I run the movie, I want to access this non inspectable property within component A; however, it is always null - the value will not persist from design time to runtime. I check that the value is set at design time by tracing the A's non inspectable property once component B has set it - and it does indeed work, so I know component B has managed to set the correct value in A.Basically, what I need to know is, how do you persist properties of a component from design to runtime, without having to make properties inspectable and having to manually type property values via the component inspector?
I have two components (lets call them A and B) which have normal inspectable properties (e.g. NAME and AGE) which allow you to enter values via the component inspector. When I type the value for NAME in component B (via the component inspector) I communicate via a singleton class and store this value in a NON INSPECTABLE property located in component When I run the movie, I want to access this non inspectable property within component A; however, it is always null - the value will not persist from design time to runtime. I check that the value is set at design time by tracing the A's non inspectable property once component B has set it - and it does indeed work, so I know component B has managed to set the correct value in A.
I have them appearing fine in the component definition panel, but the values entered here seem to be overridden by the component inspector and the var doesn't appear here unless I enter it manually and then there's no way to make it a list.In my class I have:
Code: [Inspectable(defaultValue="controls", type="list", enumeration="controls,noControls")] public var controlValue;
So I'm writing a Component for our artists to use and I need to be able to point at an XML document. I could have them simply write out the path in a string, but I'd like to allow them to navigate to the source file with a file browser if possible. I've looked through much of the documentation for metadata tags and haven't found anything "reliable"... for instance... [URL]. Lists possible "types" for [Inspectable] metadata, but it doesn't list nearly all of them... I'm currently using a type="Video Content Path" to let them browse to a video file... but I would think that Adobe would also have a type that allowed to browse to any file type, not just a video.
I made a movie clip that is linked to a class named "Fugel". In the "Fugel" class I want to access the object's properties (x, y, rotation, alpha...) that I created in the main FLA file. I'm trying to center it in the constructor, but I don't know how to. The "this" keyword doesn't seem to work.
Here is the code for the "Fugel" class:
Code: package { import flash.display.MovieClip; public class Fugel extends MovieClip { public function Fugel() {
So I have a movie clip associated with an external class in the linkage dialog. I put that movie clip on the stage. I have another external class that contains some code (not for the movie clip but for the stage). When I access the custom properties of the class in the actual flash file (not the external code) everything works fine.For example.myMovieClip.explodeTheCode = true;works in the main movie. However, it doesn't work in the external flash file when I have a reference to that movie clip.myRefToCustomMovieclip.explodeTheCode = true fails!It throws an error. In java, I'd just import the custom class the movie clip is linked to and then I can call all the extra custom methods on the movie clip in the external class I want. However, this does nothing. I still can't access any properties.So my question is, how do I access the custom features of a movie clip (that is linked to a custom class) from an external code file. It works in the movie, but not in the external source code.
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
I am having a hard time understanding for...in loops. I have seen David use it in his signature, and I understand what the loops is doing, but only from the context of the rest of the signature. If somebody could explain how the for..in loop works, I'd be greatful. Here's what I know:
PHP Code:
for (proprtyThing in objectThing) { trace (proprtyThing); }
My understanding of this loop tells me that if I run it, I'll get a list of all the properties of the object named objectThing....but this makes no sense to me!!
I have the following problem in AS3. I have a string like this one: "prop1:val1,prop2:val2,..."; I want to split and parse the string to obtain a dynamic object like this one: {prop1:"val1", prop2:"val2"}.
The simple way to solve it is to cycle through the string values and to do[code]...
Since I know the property names I expect, this works for me, but doesn't seem to be an elegant solution. I'm wondering if there is another way in as3 (similar to the reflection api in java).
I'm trying to make a simple flash application providing interface for taking tests as a high school assignment. One of the requirements is to use an XML file as data source.Now, having a List component bound to the XML file with questions consisting of data such as question body, question type (ie. single choice, multiple choice, open, image etc.) and possible answers (where applicable), I was wondering if I could add some additional data (and what is the best possible way to do so) to each question upon its transfer to the List component.
I am trying to achieve two main goals with this: firstly, to mark the questions to which an answer has already been given, like with such code in ItemRenderer class: <s:Label color="{data.color}" text="{data.label}"/> Where data.color would be set whenever the user gives an answer to a question. Secondly, while at it, I thought of such possibility as a great way to store answers given to particular questions. In this case, the Class of the answer object would have been Object, since there has to be many type of questions (where the answer could also be a Bitmap for example).
I have a class, call it MyClass, and there are several variables that I need to be able to access each instance of from within the class.So for instance, I need the object myObject1, a member of MyClass, to store the variable myNumber.From the main timeline, if I trace myObject1.myNumber, I get whatever number I've stored.
However, I need to check the numbers against another parameter, so I need to be able to test if myObject.myNumber == myOtherNumber. But from within the class, if I trace this.myNumber or myNumber I get null.What is the proper syntax for accessing a variable within a class?
I have an mc called sunny. In the properties panel I export her for actionscript. I put Sunny in the main class and Drag in the base class. The reason for this is that I want her to be draggable. I can't use Drag in the main class as another object is using that name. The Drag.as has the drag functionality. Why can't I drag her. I already have a solution - I wrote a specific class for her and extended the Drag class. However, if I have 10 mcs I'm not going to write specific classes for all of them. Summing up: Using the base class Drag in properties panel - why isn't she draggable?
I'm pretty new to fully using class's for my programming (in-frame scripting satisfied me for a while). I am having a problem accessing the properties of a class from another class. The first class (I'll call it controller) receives a reference to an object of another class (I'll call it display). Display have several specialized subclass (I'll call one SequencedDisplay). SequencedDisplay has a timer in it that I need to access:
I have a combobox and list component on the stage. The combobox has 3 selections. How do I get it so that each selection triggers the specific xml file to load into the list component? I can't get them to communicate to each other.
I have having real trouble creating a component with an inspectable property.Does anyone know of an example on the web which shows how to correctly set up a simple movieclip in Flash and then save it to a SWC with an inspectable property ?
im currently working on a flash component (first time). I have an instance of my component dragged onto the stage. Played around with changing the different properties i made inspectable - so here it comes: The property (typed object) i would like to change can not be edited in the IDE. I have no plus icon to add a new name-value pair to the list
[Code]....
and a screenshot of my empty panel where i would like to add some data:
I have a flex application which contains different feature that includes google maps, twitter, facebook etc.
Currently I have hardcoded api keys in the code it self but I want to use a properties file/config file where I can put such things and use anywhere I want in the application.
Is it possible to achieve this in flex? I am using swiz framework. Is it possible to achieve this using this framework?
i have created a Vehicle.as file and a Car.as file which are in the same project. The problem i am having is trying to use the properties in my Car.as from my Vehicle.as file.
[Code]...
When i type this line of code, _gasMileage = mpg; and build it i get the following error, C:UsersvistaDocumentsFlashDevelopProjectsVehi cleAppCar.as(20): col: 4 Error: Attempted access of inaccessible property _gasMileage through a reference with static type Car. Now i tried to add an import statement i.e import Vehicle but that did not work. How can i use the private attributes of my Vehicle class in my Car class appropriately?
I have two movie clips on the stage at frame 1 and frame 2. Both are instances of seperate classes. (They are not dynamically created, just their linkage is set to their class names)I have created soundChannel and Sound Objects in Class 1 and I want to access them from Class 2. (I want to stop the sound channel that was started in class 1)Is there any way to do this? If yes, will this be true for other properties also?
I've been working on a project in Flash CS3 for a while. To follow an object on the screen and keep it centered, I'd adjust the Document Class' x and y properties.
Yesterday I bought/installed Flash CS5 and thus Flash Player 10 was also installed. Now when I go play my SWF it seems everything is all buggy, as if the code that modifies the Document Class' x and y properties isn't exactly working properly...
I've since reopened the CS3 FLA in CS5 and converted it to a CS5 format and I can't seem to get it working the way it used to.
Did something change regarding the Document Class and how to modify the x / y properties of it in the Flash Player 10 version? I really don't know what's going on at this point.
I have a class - call it MyClass - and an instance of that class with instance name myObject.In MyClass I declare:
public var myVariable:Number; In the main timeline I try to set it using myObject.myVariable = 3;
In the main timeline, if I do a trace (myObject.myVariable) it will return 3. Within the class, if I do a trace of (this.myVariable) it returns null.However, if I add a line of code in my class and add this.myVariable = 3, it traces 3.Why can't I get myObject to correctly change its own parameters?
I've created a movie clip and placed it in the library. I've given it a class name via the properties panel in the library. Every time I drag it to stage I want to make sure its alpha is set to 0. If I drag 300 of those clips to stage, is there a way to reference the class name I gave it in order to automatically set the alpha value as soon as they're dragged into the stage?