ActionScript 2.0 :: Load Heirachy - Multiple Simultaneous Objects Being Loaded?

Jun 7, 2004

how flash handles multiple simultaneous objects being loaded? If I set two images loading into two empty movie clips in two consecutive lines of code, do they both load simultaneously or does the one that was called first load and then the second image load when the first has finished?

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ActionScript 2.0 :: Flash Handles Multiple Simultaneous Objects Being Loaded?

Jun 7, 2004

how flash handles multiple simultaneous objects being loaded? If I set two images loading into two empty movie clips in two consecutive lines of code, do they both load simultaneously or does the one that was called first load and then the second image load when the first has finished?

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Actionscript 3 :: Make Multiple Videoclips Play Simultaneous?

Apr 13, 2011

I am trying to do a little multimedia player where I have at least 9 small videoclips that I would like to place and play - all controlled by AS 3.0.

It might even be more than 9 clips, but they will show randomly in 9 places. A movie can switch viewport too.

I will preload them all into buffers and I would like to play them randomly at the same time.

This means that there could be 9 equally sized areas showing small movieclips including sound and random times.

Like this:

[1][2][3]
[4][5][6]
[7][8][9]

So its 1 Flash canvas/player showing them all at the same time.

Is this possible or will it crash Flash to play 9 movies including their sound? The movies might be of different length and will have to be reset and played many times, but I cant prerender the result as its randomly generated from user input.

like in... an example code of where to start? I've been thinking that I could put all the parts into one "sprite movie" and the play from frame XYZ for each "window" - but not sure how or if it will work..

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ActionScript 3.0 :: Prevent Simultaneous Execution Of Multiple Button Threads?

May 20, 2010

My AS 3 program has multiple buttons. Users can select one and then immediately select another and this causes 2 threads that collide.  Once one button is executing, I want the other buttons to ignore clicks.

The problems are twofold:  1)  the first time the 2nd button attempts to execute (by checking lock), when it returns (from checking lock) and attempts to pick up processing where it left off, it seems to forget where it was and does not utlimately complete its task(s); possibly variables have been altered, it is difficult to say.  That is, AS 3 is unable to successfully pickup where it left off on the first button. the second problem is that AS 3 incorrectly returns to button 2 after the lock condition is cleared.  It persists and will execute that button.

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Actionscript 3 :: AMFPHP Bad Version Error When Having Multiple Simultaneous Calls To Gateway?

Feb 19, 2010

I'm currently using AMFPHP 1.9 to make a simple flash game which uses a game server.Sometimes, I get this error (BadVersion) when there are simultaneous calls to the server.I've searched the web for some of the answers to this problem, and it seems they were answered back in 2004.Is there an updated version of how to solve this problem?I tried to change the globals.php parameters to use absolute path, like performing the below:

//$servicesPath = "services/";
//change to
$servicesPath = "/httpdocs/Flash/AMFPHP/services/";

[code].....

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ActionScript 3.0 :: Simultaneous Load (moved From Coffee Lounge)?

Apr 29, 2010

I have two flash ads that need to look as though they are interacting. is there a way to make sure they load at the same time so they can sync every time? they do not need to communicate with each other just load simultaneously so the animation lines up. can local connection object work for this?I suppose I could stager load em and plan the animation accordingly if simultaneous load gives issues. is there a proper way to load one ad and then the second say 10 frames in, ya know?

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ActionScript 3.0 :: Preload Multiple - Load And Display The Percentage Loaded Of Total Bytes And Bytes Loaded Of All The Files

Jul 13, 2009

What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.

[Code]....

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ActionScript 3.0 :: Load Multiple Objects / Assign True / False?

Nov 18, 2009

2 objects come onto the stage from the right. The user is directed to choose the bigger objects. If he selects the correct one it lights up green and then slides off. If he selects the wrong one it lights up red on and off and then the user selects the correct one, which lights up green and they slide off as the next objects slide on.I created all of the objects in 3Ds Max and I figured I would load them via XML and assign a true and false the the respective one. But should I go about it this way? And if so, I have the concept of what to do as I mentioned above but I am not sure where to begin to execute it... Also, for more info, I am doing this all with programming and not putting actual objects in flash because this is a part of a much bigger structure.So, my question is: Should I go about it as I mentioned above and if so do you know how - you could even tell me what to google to find the info I need in order to do it.

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ActionScript 3.0 :: Load Multiple XML Files And Know When All Loaded?

Apr 21, 2009

How to load multiple XML files and know when all loaded

I load several XML files at the start of my AS code. Using addEventlistener/Event.Complete for each URLloader I call upon functions to get data from the respective XML files.

Like this:

// Loads themes from XML file themes.xml
themeLoader.addEventListener(Event.COMPLETE, getThemes);
themeLoader.load(new URLRequest("themes.xml"));

[Code]....

In those functions I call other functions to start my application.

The problem is that if some XML file (like cats.xml above) has not been loaded before I call MainShow(), I get errors since MainShow() also uses data from the cats.xml. Thus I would need to somehow wait for all my XML files to be loaded before I start up my application.

How can I do this in a convenient way?

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ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

Sep 10, 2009

im creating a small drag and drop game in AS3-
 
I have 4 objects and 4 targets,
 
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
 
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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ActionScript 3.0 :: Multiple Arrays Containing Multiple Objects?

Oct 11, 2009

What's the best way to say:

if(this.object in same array as that.object)

with multiple arrays containing multiple objects?

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ActionScript 3.0 :: Load Multiple Images Into Multiple MovieClips?

Oct 26, 2009

I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.

The Code I have so far is....

Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;

[Code].....

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ActionScript 1/2 :: Simultaneous On / Off Sound Buttons?

Apr 1, 2009

I'm an intermediate flash user and I've made a file for my kids in class that has some sound on-off buttons. they are set to play once or loop depending on length by simple mouse click. they will play simultaneously if more than one is clicked individually on the page. I'm trying to make the page so the kids can just select the sound button icon, drag as many of them as they want (usually 2 -4 sounds at a time) into a box at the bottom of the page where they will then just play and loop. if they are dragged out of the box, that sound will stop. if another is dragged into the box it's sound will then join the ones that are already looping.

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Flash :: Photoshop CS4 Open Simultaneous?

Dec 17, 2009

I am running Window 7 64 bit with 6 gb of RAM, two E5520 Xeons, two 10k raptors, one 320gb HD, and a ATI FirePro V5700. Brand New machine and a Fresh install of windows.
 
Everytime Photoshop CS4 is open it will cause Flash Cs4 to Crash. I can work in Flash without any issues until Photoshop is opened. Flash will usually crash in under 5 min with Photoshop open. I have tested this over and over and it is Photoshop causing Flash to crash. Does not matter whether I am running the 32 or 64 bit version of Photoshop. I am starting to believe it is a memory issue but I am not sure or how to fix if it is.I have tested the memory and it passed all tests. This is really killing my production time.

[Code]...

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ActionScript 3.0 :: React To Simultaneous Key Presses?

Jan 26, 2011

I am familiar with taking in keyboard input in AS3. I was wondering if there was a way to capture and process simultaneous key presses.I don't mean when a user holds down, say, the up and left arrows at the same time and an object moves diagonally. I mean when they actually press down on the keys simultaneously, like in a video game where 2 simultaneous button presses performs a new action.Currently, I have a class that reads whenever a user presses a key and assigns it to an instance variable. Then, each frame, the class pushes the key into a storage array if the current key pressed doesn't match the last key pressed. Each key is stored for 60 frames before being dumped if it isn't processed.

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Media Server :: Max Number Of Simultaneous Connections?

Feb 16, 2010

How is it possible to determine in advance the max number of simultaneous connection for my FMS?

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ActionScript 2.0 :: How Does Moviecliploader Manage Simultaneous Downloads

Apr 12, 2010

I am using mcl ( moviecliploader ) class to download images for a photo book;

when a user mouseover's a thumbnail, the corresponding fullsize img is downloaded;

PROBLEM: 1 - a user can move their mouse quickly over many thumbs;

2 - mcl class doesn't seem to have a way to stop downloading

3 - therefore it is realistic that the mcl could be forced to download 10-15 images simultaneously

4 - possibly the thumb that the user actually wants is last in the que;

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ActionScript 3.0 :: Reason To Set Max Simultaneous Loader Connections?

Jun 26, 2010

I'm learning on how to make que loader system. I'm loading in 30 images at once when the swf loads onto stage that contains moderate tween animations. I was wondering would I get better performance if I only allowed to load 5 images at once then next set 5 ect ect. rather than to load 30 images at once? I can't tell because my computer is very good so I can't hardly tell. Is this common practice?

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ActionScript 2.0 :: Simultaneous Displaying Of Three Images In Photogallery?

Dec 28, 2006

Basing on the following script

[URL]

I would like to have a photogallery which instead of one picture at a time will display three pictures. take a look at the attached image to get a better idea about what I need.

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Read Multiple AMF Objects?

Sep 28, 2010

I'm trying to write a very plain game client to get some practice with Actionscript 3 and the Flex Framework.[code]...

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IDE :: Dragging Multiple Objects In As3

Feb 15, 2010

I have need to simultaneously move a slider (called "shadeGrabber") movie clip and a mask. I'd like to do this by dragging the slider and seeing the mask move with it.

The example movie clip on the left (called "PICTURE_WIPE") is what I'm going for, but interactive instead. I'm working in the movie clip on the right (called "PICTURE_WIPE copy 2")

Here's my code, for quick reference (found on the "AS" in the "PICTURE_WIPE copy 2" movie clip:

[Code]....

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Media Server :: Restrict The Number Of Simultaneous Users?

Aug 3, 2011

I have changed the variable <MaxConnectionRate>2</MaxConnectionRate> base on the URL - "Limit connection requests",but more than 2 client can connect to the server.
 
Is that other settings to config to restrict the number of simultaneous users?
 
[URL]

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Actionscript 3 :: Air Flex Uploads URLRequest Maximum Simultaneous

Sep 24, 2009

I'm trying to upload to amazon s3 using FileStream and UrlRequest.

But it seems I can only upload 2 files simultaneously.

Is there a reason for this? How can I work around this?

Also would this affect web service calls to a SOAP web service on the same domain?

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Actionscript 3 :: Reproduce (several) Simultaneous Sounds In A Flash Player?

Mar 9, 2011

Im in the final steps of my Flash game, now I have to take care of the music/sound.And, I figure out that I'd need to reproduce several sounds simultaneously, sounds like gun shots, explosions, screams, etc, however, these sounds are short, < 1 seconds.So, how many sounds can I reproduce at the same time?, and what would be the best approach (what class to use, how, tips, etc) to achieve this?, considering my situation.

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ActionScript 3.0 :: Testing Keyboard - Simultaneous Event Listeners

Mar 30, 2011

I have been been testing for keyboard events one key at a time. Now I want to test two keys being pressed or released at the same time. I am unclear on how to do this. Do I need to indicate this intention in the functions parameter
Code:
if(event.keyCode==keyboard.LEFT&&keyboard.keyCode.RIGHT);
isn't cutting it.

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ActionScript 2.0 :: Do Simultaneous Cross Fade Of Images In A Slideshow?

Feb 17, 2004

I am trying to do simultaneous cross fade of images in a slideshow. The script here seems to have a very elegant method for cross-fading movieclips: [URL] However, I cannot get this script to work for images Anyone have a clue as to how to make this work with images? Let's say I have done: this.createEmptyMovieClip("photo", 200) and done a loadmovie of an iamge into the the MC. Here is the actionscript that I want to alter so that it will cross fade the iamges...

[Code]....

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ActionScript 3.0 :: Handle Events With Two Simultaneous Keys (Ctrl + Other Key)?

Jun 25, 2008

I got this code

[Code]....

and it works but now I need to use two simultaneous keys for example Ctrl + S, is there a way to do that using actionscript 3?

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ActionScript 3.0 :: Flash Maximum Number Of Simultaneous Sounds?

Nov 12, 2010

Currently my flash file will insert an object onto the stage when the user clicks onto the stage. each object will play and loop a sound (the user can select sounds and time before the sound loops for each object) but when I have many sounds playing at once, the sounds will suddenly stop and briefly come back before stopping again. Now I'm guessing there must be a maximum number for sounds simultaneously playing for a flash movie? If so, I'd like to know if there are any workarounds?At present, a sound playing about 2 times a second will be able to repeat roughly 30 times before it sound cuts out.

I added in functionality to stop a sound if it is attempting to trigger again in my play function to which I had a "cannot access a property or method of null object reference" output on the function and the sounds all started doing the same thing again. This happens the same as above, after 30 times playing 2 a second.Unless I've assessed the cause incorrectly, the only workarounds I can think of are to restrict the sound length and restrict the time before a sound loops - but this would ruin some of the aspects of what I wanted to create

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ActionScript 2.0 :: Same Function On Multiple Objects?

Apr 28, 2009

I am building a scrolling image bar, so I've created code that works perfect on one object. However, I need this code to apply to multiple objects at once so that they will move left and right and resize independently from each other (to give this sort of 3d revolving look). Other boxes will be to left and right of the current black box. Code is below as well as link.

Code:
function mousetracker(object){
boxstartx=object._x;
boxstartwidth=object._width;

[code]....

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