ActionScript 2.0 :: Load Random Movies Into Target Mc?
Nov 20, 2007
I am in the process of creating a VS Card game in Flash. It is basically a game where you can choose either one card or another, each randomly pulled from one of the eight different sets. The first card (or swf) can be pulled from any of the 8 sets (out of a total of 12 cards in each set))..and will load into a targetMC, and the second must be pulled randomly from any of the 8 sets except from the folder where the first card was chosen and load onto the second targetMC.
I am trying to load 9 movies into a flash, I want them to be loaded randomly and to loop, right now I am using this script but it is playing them in a certain order. Is there a way they can be loaded randomly?
var mcl:MovieClipLoader = new MovieClipLoader(); var list:Object = new Object(); mcl.addListener(list);
I have a main movie with 2 empty movie clips on the stage. They have the instance names clip1 and clip2. I also have 10 swf files named movie1.swf, movie2.swf, movie3.swf, etc. I want to randomly load any 2 of these swf files into the 2 empty movie clips in the main movie. After the 2 swf files have been loaded, I want one of them to last 20 seconds, and then randomly load a new swf file to replace it. And the other one, after 30 seconds, will randomly load a new swf file to replace itself. And this cycle will go on & on...
I have the following actionscript:
[Code]....
Unfortunately, it isn't working. Is there an error with how I typed this? Or do I need to change something so it will work?
I basically want to load 2 swf files into 2 different targets, have one of them last 20 seconds & then randomly load a new swf, and have the other last 30 seconds & then randomly load a new swf. What is the correct actionscript to achieve this?
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..
I have my code in the root first frame. I would like to know is it posible to attach movie from the library to array, but tu have that array created in some movie clip so the path to the newly created instance would be _root.some_movie_clip.array[i].
the code goes like this:
Code: for (i=0; i<11; i++){ displayed_icons[i] = attachMovie("my_library_mc"+i, "new_mc_"+i, this.getNextHighestDepth());
I recently completed the kirupa tutorial on the loading of a random movie, but after the loaded movie has finished playing I would like it to load another random movie and continue to do so.Being a newbie to flash 8 I was wondering if I could get some help with the actionscript.
loading random movies into a loadclip. Currently I load all my movies this way.
loadMovie("preview.swf","loadclip");
I want to have one of several movies load in a random order when the site launches. Obviously when a viewer returns to my site, a different movie would initially load.
I would like to randomly move three movie clips, placed in an array, within a set box. The script below worked with used with one movie clip, but not with all in an array.
var clipSpeed:Number= 1; var speedX:Number = 0 var speedY:Number = 0
The random motion tutorial works just perfectly with one movieclip, but when I try to make a new movie clip and assign the same code to it, it really doesn't duplicate at all. The original movieclip has an instance name of dot so I created a new movieclip with instance name of dottwo.But for some reasob the following code doesn't duplicate the dottwo at all
i = 0; while (i<25) { dot.duplicateMovieClip("dot"+i, i);
I have gotten my movies to play at random from external files but the links that where coded into the random swf files no longer work. could there be an action script issue? The random swf files are as3 and the player file is as2????
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
0: Its not rocket science, but my surname aint Oppenheimer either so... read on if ou dare.
1: this is my third attempt at mastering OO and flash CS5 so, i hope we can all have a laugh after.
2: In short.. I added a 64x64 tiled movie in flash. Read it out in an array, in a.. well original way(just to see if i could get it to work so stop lauging already), and tried to recreate them using a flash class.
2a: The recreate class works but shows the Tiles in a random order, every time a new one?! this is what happens..
I'm trying to understand how AS3 works compared to AS2 when using navigation buttons to load external .swf files.
In AS2, I would have 5 menu buttons. Each button contained a script to load an external .swf file into layer 2 (on top of my existing movie). It would also contain a line of code to unload any movie that was already in Layer 2. This way new movies came in on top and were easy to identify when it came time for them to be unloaded.
Now in AS3, I can't find a similar way to work with external movies, since there are no longer layers. I create a movieLoader and add a child to it to load my external .swf - that works fine.But how do I tell each button to remove any children that already exist before loading the new child? The way it works now, the movies just keep piling on top of each other whenever I click a button.[code]...
[URL]My goal is to make all animations to load at once, because right now it only loads (loadMovie) on whatever you click, therefore there is a delay between the link you click and what will open.how you could preload all animations before you enter the site, I need your help, your any tip, and your advice on what code should I use.[URL]
I bought a template from flashmo which comes one main flash file and photoalbum fl. file. The main flash file plays swf. file from photoalbum. I like to create many photoalbums and play them on the main file.I have no idea how to do that. I spend hours and hours searching online but I cannot find information.The actionscript that is related to playing movie is below.
import mx.transitions.*; import mx.transitions.easing.*; // var numMenuX = 605;
Ok, I know this is probally has a simple answer. but i cant figure it out. i have 3 buttons each controling a different movie clip. but the effect i want is when you click a button the assigned movie clip loads ontop of the other. basically this is because the movie clips are alpha tweens and i need that transition effect