ActionScript 2.0 :: [MX]: PNG From The Library Displayed In A Textbox?
Mar 1, 2009
I have an application that retrieves an XML file and displays it's content in a scrollable textarea. The text in there is HTML-formatted and it all works nicely.Problem: I want to display tiny PNG icons (with transparent backgrounds) in there, too... I already found out that there's no way of loading them into the flash file dynamically... but even if I import them into the flash file / library, flash still doesn't seem to recognize them... or give me an option to export them for use in actionscript... only to im-/export them for common usage on runtime.Basically, in the attached screenshot (mock-up), you can see what it's supposed to look like. How would you handle something like this? The problem is that the PNGs need to scroll along with the rest of the text and I figured that's kind of complicated to do if I put them into movieclips and duplicate those or something.
I have an application that retrieves an XML file and displays it's content in a scrollable textarea. The text in there is HTML-formatted and it all works nicely.
Problem: I want to display tiny PNG icons (with transparent backgrounds) in there, too... I already found out that there's no way of loading them into the flash file dynamically... but even if I import them into the flash file / library, flash still doesn't seem to recognize them... or give me an option to export them for use in actionscript... only to im-/export them for common usage on runtime... but I don't know if that helps or how to do it.
Basically, in the attached screenshot (mock-up), you can see what it's supposed to look like. How would you handle something like this? The problem is that the PNGs need to scroll along with the rest of the text and I figured that's kind of complicated to do if I put them into movieclips and duplicate those or something.
I am currently working on a simple program that when the user clicks a button it adds 1 to a textbox for whatever button has been pressed. For example they click a heads button it puts 1 into the box, they click 1 in the tails button and it displays another 1 in the the box. What I am having a problem with is that once the total number of clicks has been done (15) I want it to stop and not allow anymore clicks.
Here is my code so far: btn_Heads.addEventListener(MouseEvent.CLICK, runHeads); btn_Tails.addEventListener(MouseEvent.CLICK, runTails); btn_Clear.addEventListener(MouseEvent.CLICK, clearData); var coinArray:Array = new Array(); var headsTotal:int=0;var tailsTotal:int=0; var counter:int=0; [Code] .....
The code runs all and well but when the total value reaches 15 I want it to stop and not allow anymore clicks.I was trying a for loop. Basically all I need it to do is that the Box's that are getting numbers put in them I need the total 1 to stop at 15 and not allow anymore changes.
i have created an ios app in cs5, I am using a button when touched it should display a photo gallery. I Have researched plenty of tutorials but most of them you need to import the images onto the stage first, i only want the photos to be displayed once a button has been clicked by loading them from the library, once the photos have been loaded the user should be able to go back onto the app.
When I am taking textbox/inputbox component from the library I can disable them as txt_Tno.enabled=false;But when I am clicking on the Text Tool on the left side(drawing) and giving the same instance name and doing it, its not getting disabeld
I'm making a racing game and am trying to have the final time displayed after I cross the finish line...In frame 4 (where the game begins) i have a setInterval timer that counts down from 20.when it reaches 0, my text is: startTime; where var startTime:Number = (getTimer()/1000).In frame 12 (where the game ends) i have
finalTime.text = endtime // finalTime is a textbox var endtime:Number = (_root.finishTime-_root.startTime);[code]...
when i finish the race, however, the word "undefined" is displayed in the textbox.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.
I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
I am working on a FLASH website that loads 3 flash movies (header, content and menu). The menu movie is displayed at the bottom. I am looking for a way to display the menu always at the bottom of the browser window (the visible bottom). This way, if the screen resolution of the user is too small, the user won't have to scroll to see the menu. I know it can be done. On this page, you can see that the copyright character is always displayed the bottom right of the browser window.[URL]
I have a container symbol called BoxContainer. This can contain an unknown number of Radio Button components. To add these, I have an array of Radio Buttons called boxes.This is part of the CheckBoxes class.Here's my problem: When I add the radio buttons as children to the stage, from the frame itself, it works just fine. However, I need to add it to the BoxContainer movie clip. I have tried:
On the frame: for(var i in Checkbox.boxes) {[code]..........
However, both of these do not work. When I run the flash, the radio buttons are not visible. How can I fix this?
trying to display two movie clips on the scene.I made an action script file called main.as and the .fla file is calling the main class. The button class is a button movieclip.This is the code:
I'm attempting to get a variable to be displayed on a screen by the use of dynamic text thats been linked to a variable via the properties menu. The variable however is attached to a move clip and is within an onClipEvent.For some reason I can only get the varible to be displayed by putting it on a frame. So is there anyway i can get a varible to be displayed that is within a MC or can I use a command in that MC to change a varible thats stored in a frame?
I am building an air app, which includes an XML with text and images.Although the text/links and all the html tags work, images do not. How do I fix this?I didn't find any option in publish settings that may have to do with it.Forgot to mention, I am using Flash CS4 and AS3 to build this.
cant work out whats going on. I'm creating AS3.0 flash document in CS4 and code hints are not being displayed at all even though they are enabled in the preferences. found this document but it didnt give me any more info
I'm totally going to embarrass myself with my lack of actionscript knowledge... but, I hope someone can at least point me in the right direction.
I'm designing a flash site that has 5 buttons, each corresponding to a different company. When a button is pressed, the logo for that company will appear in the body of the site along with a brief company description. So far, that's all very easy I know. But, here's where it gets complicated (at least, for me):
I've set up shape tweens (25 to be exact) so that every logo can "tween" into any of the other logos. The goal is to have it so that when you click on one of the company's buttons, the logo will shape tween from the current logo displayed to the logo for the company button you clicked. Make sense? I hope so.
When a button is pressed, the script basically needs to find out what logo is currently displayed, so that it can know what shape tween movieclip to play.
I've set up all the tweens on the timeline with Frame Labels: logo1ToLogo2, Logo1ToLogo3 and so forth. And then Logo2ToLogo1, Logo2ToLogo3 and so forth...
I currently have a movieclip that is loading in external swfs. The movieclip that you click that loads the files externally is staying on top of the swf that gets loaded. I'd like for it to stay under the swf and stay there so when the swf is unloaded it will remain there for further use. I know in as2 there were level0, level1, etc. Is there anything in as3 for that or how to fix this? The Movieclip that is loading it is called Homeslideshow
all the layers are displayed as outlines.I can assure you that outline mode is NOT switced on "globally" or for each layer.I have tried toggling the icons on and off to see if that would reset it, but it did not.Every new document is doing this, even after relaunching the program and rebooting the OS, Preview and Published display correctly, it is only in the the working environment that things aren't right.None of the other workstations are doing this, just this one.I did an update, but the issue persisted.
The weirdest part about it is, when I gave him a file created on my laptop to see what would happen, everything was displayed normally,New layers added to this document also displayed normally. We have iMac workstatios running Snow Leopard if that makes a difference.This is Flash CS5 by the way.Other than doing a re-install,