ActionScript 2.0 :: MX04 Score Doesn't Work
Jun 12, 2009
I have a hitTest that is supposed to update the variable so the text of the score will go up one every time. But unfortunately, it works but it doesn't. It passes the number to the variable but the change doesn't appear until you enter the frame again. For example the money sign hits the piggy bank twice. the score will stay 0 but if you go back to the frame it will have a score of 2. How can I make it update live?Here is the code I have on the frame
Code:
if (_root.money.hitTest(_root.pig)) {
_global.score += 1;
}
[code]...
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Aug 10, 2011
I set up the point scorer like I have in other games and it doesn't move for some reason. I trace the score and it is perfect so it's my code trying to get the this.score.score_txt.text = String(this.pointsI); to record that fails
[Code].....
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Aug 27, 2003
I need these things fixed because I can't figure it out:
1-how to do a send score
2-my reset doesn't work
3-it won't give you a game over
4-how to make it randomally decide on having a reg apple(10 pts.) or rainbow apple(20 pts.)
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Jan 3, 2004
I have this when the scores should be increasing [AS]_root.score +=4;[/AS] It works the first time and goes from 0 to 4, but any time after that it just adds fours. So in the end it ends up saying "4444444444" or something. I tried it this way also:
[AS]_root.score = _root.score+4;[/AS]
But that didn't work either. It just did the same thing.
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Jan 6, 2010
ActionScript Code:
var shared:SharedObject=SharedObject.getLocal("hightscore.txt");
shared.data.score=Score;
shared.flush();
trace(shared.data.score);
it trace the score after finishing but it doesn't update hightscore.txt
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Jul 29, 2010
I am trying to create a high score table offline that doesn't need php just relies on dynamic textboxes.I am basing it on a kind of random football results generator. I have been able to get the random scores and add points to a team depending on the score but now I would like to be able to display them in a 'league' table based on their points score.
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Oct 16, 2009
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
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Aug 10, 2004
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
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Apr 21, 2010
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
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Feb 17, 2004
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50
=============
on the first frame of the film i have the code
if (_root.score == 500) {
gotoAndPlay(3);
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Feb 23, 2011
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
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xmlResultFinish.ignoreWhite = true
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[code]....
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Apr 14, 2010
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[URL]
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Nov 19, 2009
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Jan 9, 2004
i followed the instructions oh how to make a centered pop up window here : [URL]
i'm using a mac... and it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up..
here is my website: [URL] and please click on 'message' to see for yourself.
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Jan 15, 2009
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PHP Code:
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PHP Code:
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{}
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this is what i have on the maintimeline:
Code:
initialize();
function initialize() {
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[code]...
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I've only been working with flash for about 3 weeks and I'm fairly new to programming soI'm using Flash CS5 with AS3 btw.
Code:
///////////////////////////
// Custom Mouse Controls
[code]....
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So here's my code:
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