ActionScript 2.0 :: Masking Two Instances "setMask"?

Nov 27, 2006

I have two instances and I want to mask them with one.When I put the action

Code:
stop();
mc_text.setMask(mc_mask);

[code].....

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I have a long linear flash presentation with many scenes. Besides web playback my clients asked for a standalone projector file as well. Upon making it full screen with FS command during playback, initial off stage area elements are visible when they animate into the stage on widescreen monitors...for example text moving in from left. I don't want to mask every layer in over thirty something scenes...is there an easier way by applying a mask in actionscript to the movie itself? I know setMask() works for movieclips but is there a way to apply the setMask() method to the entire presentation in AS2 because the following did not seem to work:[code]

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I am using Flash CS3 with ActionScript 2.0. I am trying to load a jpg in and display it in an existing movieClip. I have created a movieClip on the stage with an instance name of maskMovieClip. I then create a new/empty clip within maskMovieClip, and then load the new clip with the jpg and then try to use the setMask to switch them. I did read that it won't work if jpg's have not finished loading, so I put a for/next loop in my example just to make sure the clips are loaded.

Here is my test code:
//How to reproduce problem...
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[Code] .....

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I tried to apply setMask() method on loadMovie() - it not works or make I someth wrong?

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[code]....

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[Code]...

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I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:

[Code]....

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I am using the following code to generate a television unit that will load in various SWF files and obviously, I want to mask the viewing area of the television ONLY. The SWF is loaded on level 4, while the panel and buttons appear on lower levels. Problem is when I attach a mask from the library to the movieclip containing the SWF, nothing happens.

Here is my code...whats wrong with my final section (MASK)?

//create empty movieclips to hold contents:
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[code]....

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i want tht the part revealed by the mask mcmask movieclip created through AS only shud be displayed...but it doesnt.i create the mcmask dynamically and set its width n height dynamically. through AS.when i trace the mask width it shows it as 0.

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Professional :: SetMask() INSIDE A Movie Clip?

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I'm working on an AS2 website that uses some alpha gradient masks in its  header's looping animation. If I put this animation on the main  timeline my masks work perfectly [setMask()], but, because the header  needs to be a movieclip, my masks don't work at all.
 
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I've tried to be very descriptive on title, cause i have found around loads of "setmask does not work on dynamicly created mcs'. My case quite differs. =x
 
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I am trying to use apply setMask to a movieclip which loaded external jpg's.

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*** Security Sandbox Violation ***
SecurityDomain 'domain@demoImageName.jpg'
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I have a movie with some dynamic text, which is embedded and has aliasing turned on -- it is crisp. This text field is behind a mask that I created using setMask so the text appears. The problem happens when I publish my movie as player version 6. When I do this, the text looks as if the field was on an odd pixel, for example x = 60.4. But it's not.

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I've attached two files that are exactly the same except in Mask_symbol.fla I copied the frames from the _root and put them in a symbol.When you open the files you'll see the mask on the _root gets applied at runtime like it should but once you take the exact same frames and put them inside a symbol it no longer works.

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I am using movieClipLoader to load a swf into slideHolder

[Code]...

I know that is the right way to do it, but no luck! Whats wrong with it?

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Trying to use the setMask method and having trouble. I have it working on my dynamic text, but I am trying to mask the movieclip that is loading my image from the server. I have a moviclip called Comments. And in it I have movieclips called textbox and image

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Oct 27, 2002

if it's possible to apply mask over images loaded with loadMovie(), be it physical or through setMask.

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i am loading movies into a container that is masked off using setMask(), however when i apply a filter (blur) the blur is visible outside the masked area..

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I've got a movieclip of a rectangle in my library which I place on stage to attachMovie. Then I create an empty movieclip which I want to use as a mask on that rectangle clip through setMask. Users kan draw into that empty movieclip. My intention is that only those areas of the rectangle clip become visible where the user is drawing a line. So I used this:

Actionscript Code:
_root.attachMovie("clip", "clip", 0);
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ActionScript 2.0 :: SetMask() For .swf Loaded In Mc - (loaded)?

Nov 29, 2006

I've read about 15 threads on this topic, my apologies for another, but am still stuck. I have loaded a .swf into a mc, placed it, scaled it and it works fine. Now I need to mask it with setMask(). I read that the .swf must be fully loaded to mask it and am having trouble with this part. I tried 'onLoaded' and a couple of other ways with no success. Here's my code:

[Code]...

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i made a masking anim using frame by frame animation on the mask layer...

when i exported the swf it was of 83 kb (too huge) and i checked it was all due to shapes in the mask layer....

i found "eltima swf optimizer" on internet but it gives only black and white output in the demo version ....

i opmitized all shapes one by one by using modify>shape>optimize using 100% optimization but when i exported swf this time was 114kb(even more) this sux!!!

my question is that is there any other "swf optimizer" that i can use for free.. (hey its my school project and i just need to mask a single jpeg)

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ActionScript 3.0 :: Masking 2 Objects At Once?

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I posted a message a while ago about creating a spotlight effect over a background and it was suggested that I use masks to create the desired effect. This worked fantastically.... until now lol. I need to mask both the background image AND some randomly generated on-screen objects. Whever I try to add the mask to the objects generated at run-time, it ceases to mask the background as well!
 
I should probably have expected this one... but was just wondering what was the best wat to get around this? Should I create 2 'spotlight' objects which directly overlap each other, but have one set to mask the background while the other masks everything else? Or is there an easier approach?

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I'm trying to make a mask for this menu, I was trying in many different ways, but I still do not understand why it doesn't work.

menu = new XML();
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[code]....

That was the code of menu. This menu is inside the main movieclip. But I want to mask this menu incase making the shape of the last and first button.

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I have a PNG file with transparency imported into the library and converted to MovieClip.Now I want to use this PNG file for masking another sprite drawn dynamically using the drawing API. I know that you cant mask a runtime generated sprite with a author time movieclip. So i created another runtime sprite and copied the BitmapData of the PNG in the library to it. The masking happens, but not the way i want. The BitmapData is always a solid box and the masking apears across this box. I would like to have the transparent region of the PNG omitted from the mask data

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