ActionScript 2.0 :: Mouse Bumping A Swinging Object?
Dec 28, 2010
I have been scouring the internet for the past week and still have not found a solution to my problem... I created a birdcage and want it to swing when the mouse bumps it - and I want it to swing in a direction that is dependent upon the direction that the "bump" is coming from. If the mouse bumps it from the right, I want the cage to swing to the left and vice versa. This link shows what I want to happen, but I don't want the user to control the friction, etc. [URL]..
Ideally, I want it to move depending on the force (speed?) of the mouse hit, if that is even possible... I am just starting scripting and can do basic things, like create websites with buttons and animations,
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Dec 10, 2009
I'm working with Actionscript2.0 in Adobe Flash CS3.The thing is i have 4 movieclips in the same location, theres a program shifting each movieclip so that only one of those get to be in frame 2. Frame Two holds each movieclip inner buttons. only one movieclip gets to be in frame 2 at the same time according with the program. but when with a command button i order one movieclip to show frame 2 ( with the buttons inside ) and i try to click one of this buttons, the inner buttons of other movieclips (which are in fact in frame1!!!with no buttons) get in the way, and though they are not visible, they are there and working. So, when i try to click a visible button, sometimes some inner button of another movieclip gets activated and take me to the wrong frame.Is there a way to deactivate the other movieclips besides hiding them ? if you need the file, i guess i could send it, just let me know.
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Dec 19, 2005
I have an idea for something at work. I want to have stars hanging by strings from the top of my flash document. if the user mouses over these stars I want the star to lightly swing in the direction the mouse went over at. Almost as if you had a cardboard star hanging from the ceiling and you tapped it with your hand. I know this probably includes friction but my tests don't seem to work out the way I want. Does anyone know how to achieve this?
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Jun 27, 2006
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
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Feb 27, 2012
I'd like to animate a button when I put the mouse over it. I use mouse_over or roll_over events, ok. But what if I hide the button when I click it and then I show it again later without moving the mouse? The mouse stays over the button, but the button does not animate, as there is no out/over event: I have to move the mouse out and over again to see the animation.
How can I detect the mouse standing on a button without the out/over event?
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Dec 24, 2011
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
[Code]...
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Apr 29, 2009
I have a basic question. It seems like it should be simple but I am having a lot of problems resolving this on my own. The following code is what i used for an 'eyeball' on a Teddybear illustration.
[Code]...
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Dec 26, 2009
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
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Feb 24, 2010
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
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May 18, 2009
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
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Nov 20, 2009
I want to do something which is probably pretty simple but I've got absolutely no idea how to do it!What I want is for the Alpha value of an object (movie clip) to change depending on the x position of the mouse. So when the mouse is at 0 the alpha of the object will be 0%, and when it's at 100 the alpha will be 100%
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Oct 11, 2010
I am working in AS2 and I have a flash project that is almost complete but I would like 1 thing modified.I have a fish image following my mouse.
(script below)
onClipEvent (enterFrame) {
_root.yChange = Math.round(_root._ymouse-this._y);[code]...........
The problem is that I would like the fish image to "turn" and face the direction of the mouse. Currently, as is, the fish follows the mouse fine when the mouse is moving to the right, but when it goes to the left the fish swims backwards rather than turns and swims the correct way following the mouse to the left.How would I modify the script to get the fish to turn and always swim forward when going left and right?
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Jan 31, 2012
I'm trying to create a script that locates the objects location, and moves it smoothly out of location (but not out of stage) when the mouse is close. When the mouse moves away, the object should return to its place. I've really been searching for hours, and I cannot seem to find anything that works.
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Jan 3, 2010
I have map of the world (in photoshop) where each continent is in separate layer and separate coloured. How can I make link in flash of each continent. I want mouse hover over the exact colour (continent). My problem is that mouse hover always over the whole selection box of object (whole rectangle).
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Nov 28, 2010
What is the best method for tracking the angle of the mouse as it moves over an object so I can push the object in the same direction the mouse is moving with a tween?
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Jul 31, 2009
Is it possible to get the child display object under the mouseX & Y coordinates when using hitTestPoint on it's parent?
I need to set a var as whatever target object is located under the mouse coordinates if the hitTestPoint equals true.
ActionScript Code:
if(parent_mc.hitTestPoint(stage.mouseX, stage.mouseY, true))
{
//var child = new var(child object under mouseX & Y);
}
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May 13, 2010
imagine i have a scene with hundreds of interactive objects, but they're all invisible, and i don't really know where they are. bad scenario, but work with me here.a while ago i saw a block of code that would trace() the name of every single DisplayObject within the entire scene when you rolled over it.. it was only like 3 lines of code - and it would affect all objects, even objects inside of other movieclips, etc.
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Jul 21, 2010
I'm trying to create an animation whereby an object slides on to the stage when the mouse enters the stage, and slides out when the mouse exits. Everything is working quite nicely, but the problem is when the mouse touches the object, the timeline jumps to a point where the object is offscreen. Then when the mouse exits the timeline plays the exit animation. It's as if the mouse thinks it's no longer on the stage when it's on the object.How do I get the object to be unaffected by the mouse?I have had no luck making the object a movieclip and setting mouseEnabled to false.[code]
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Nov 29, 2010
What is the best method for tracking the angle of the mouse as it moves over an object so I can push the object in the same direction the mouse is moving with a tween?
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Jul 5, 2005
I'm trying to design my very first flash website, to date I've been using a photoshop/imageready and HTML combo and I need something new. So, I bought Flash MX 2004, and thus my question regards AS 2.
My problem is, I want an object to follow a path (like a motion guide) but I want its X position to be determined by the mouses X position. This is to be this way so that no matter where your cursor is (it will be hidden) the object following the path and your mouses X position will be the same. I tried to just make a motion guide and then use the following AS but it did not work.
onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
[Code].....
That is just modified AS from a tutorial I read. It makes the object follow my mouses X position and rotate according to specific degrees (makes it more interesting). The problem is that I need the objects Y value to be a set value along a curved line. And I have no idea how to do this. I was reading something about the path follower class but thats way above my head.
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Jul 21, 2009
I'm trying to solve what seems to be pretty basic task. However, I was unable to find a solution. how can I determine if the mouse is already over a certain object? The this.addEventListener(MouseEvent.MOUSE_OVER, onOver); doesn't work because it will fire only what the mouse moves over from not being over. I'm trying to be able to tell if the mouse is over even without moving mouse, something like "this.isMouseOver()". Is it possible with some generic command without comparing the coordinates of the mouse and the object?
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Mar 27, 2009
It also need to have some random scaling to it, maybe something like this code below.
Code:
targXscale = 50;
targYscale = 200;
[code]....
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Apr 29, 2010
I would like to make a mouse-over effect on an object. The mouse-over effect should work like this: when the mouse cursor is dragged over the object it should glow, but if the mouse cursor remains over the object it should still glow, but another mouse over effect should occur, showing an info box for the object. Until now I have just made the object as a button, and in the "over" box I have made the object glow, by defining it as a movie clip. However, this only works for the glow part. How do I add another mouse-over effect (which is delayed 1 sec) to the same object?
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Feb 9, 2011
Here is the code that I have, I know that these are the basic elements wihc I need to use, individually they work but together they don't
on (press) { this.startDrag(); } on (release) { stopDrag(); } }
this._y+= this._ymouse/4; this._x+= this._xmouse/4;
So what I am trying to do is to get the object to move slower than the mouse but finish moving wherever I let go of the click. So far I can get the object to move with the mouse without clicking and dragging at a slow speed but I cant get the drag to work at a slower speed, it will move as fast as the mouse moves.
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Jul 14, 2011
It involves the player clicking on a moving movieclip which is boucing up and down on the screen. I started off using a 'mouse down' (not click, because the player must move the mouse before releasing it) event listener attached to the actual mc itself but this seemed to be horrendously innacurate. It LOOKED like I was clicking on the mc but was reacting as though I had missed completely. On the rare occasion that it actually detected a mouse down I thought I was some distance away.It seems that the object itself may be updating its position in memory before updating its position on screen if that makes sense? Has anyone had this issue before? Is there an easy way around it?
As a little test I used trace to output the calculated distance (using Point.distance(..)) between the mouse and the movieclip, most of the time it was returning values of between 70 and 90 pixles when I was definitely not that far away.
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Nov 23, 2011
I have a project with Flash Professional CS5 and ActionScript 3.
I need to trigger an event when I drag an object over a particular spot, but haven't dropped it yet. Then, I need to trigger a different event when I leave that spot (still dragging). However, this should only occur while I am dragging on object.
The traditional mouse over and mouse leave events aren't working while dragging (only while not dragging).
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Apr 22, 2008
I am currently working on putting together a small game map, a map where a character can walk around and talk to NPC's and such. We've just started to I am pretty much just working with the basics here. Just started learning AS3 too. I have created an Object, in this case a circle that gets drawn when I run my AS code, the circle is drawn in the midde of my stage. What I want, since the game is Isometric and moves in those isometric lines rather than straight up, down, left, right, I want to make a funktion where, if the mouse is clicked at a location where both the X and Y coordinate is less than where the object is, then the object moves to that place.
The code I have, is as follows at the moment:
ActionScript Code:
var xNewPos:int;
var yNewPos:int;
var inTransit:Boolean = false;
[Code].....
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Jul 14, 2009
I'm struggling to get the mouse to release an object while in runtime...If I select the object to drag, and then drag it to the end of my stage without releasing, then go off the stage with my mouse and resize the window (x co-ords), the object seems to have an increment to the stage size, so hence when my mouse returns to the stage, the object is not "under" the mouse cursor anymore, which means it never registers the onRelease command given?
Is there a way that I can force a release on objects using AS2.0 code with another button, like a reset button?I have created the reset button, and it sends the object back to it's original place (where I picked it up), but it still has the same issue. (because the reset button is not near the point of pick up.) So... Forced "onRelease" was my solution, I just can't figure out how to do it...
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Dec 17, 2009
My first post in Actionscript.org. but I'm a long time visitor / fan. I'm moving a object with mouse but using some easing values. means it will follow the mouse slower.
Here is the file.[URL].. How can i check hitTest in this situation. even if i do it normally...the object is passing the collision object simply before stopping..because its being moved with mouse..
[Code]...
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Oct 13, 2010
I am trying to make an object smoothly rotate towards the mouse.
ActionScript Code:
var rot:Number = 0;
var smoothing:int = 5;
stage.addEventListener("enterFrame", step);
function step(e:Event):void {
// point_direction is a function I have created that finds the angle between 2 points. I know this functions works as it is supposed to
rot = point_direction(obj.x, obj.y, mouseX, mouseY);
obj.rotation += (rot - obj.rotation) / smoothing;
}
This code works, except when I pass the mouse over the center of the object on the left side it seems to spin the long way around. So if I move the mouse down the center of the object on it's left side, it will spin a long way counter-clockwise to reach the mouse instead of the tiny length if it had spun clockwise.
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