ActionScript 2.0 :: Moving A Ship Out Of .as File With Mouse?

Dec 5, 2010

I've been trying to move a ship for a game with my mouse out of a .as file, But the ship just won't budge!

ActionScript Code:
class Ship extends MovieClip {
function onEnterFrame() {

[Code].....

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Been making a site and came across a problem. I want to have a ship movieclip follow the mouse slowly and rotate and flip on horizontal axis according to the mouse potition. I've been looking on this Here's the code on the timeline I got so far but it just makes the movieclip follow the mouse;

Code:
ship_mc.onEnterFrame = function() {
var xMouse = _root._xmouse;

[code].....

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I want to know how i can moving my scene by moving a mouse over them.

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ActionScript 2.0 :: Slider Keeps Moving On Mouse Out?

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I built a slider that has two identical horizontal MC's nested end to end inside another MC so when you move the mouse left and right over the MC it slides right and left in an endless loop. My problem is that to stop the slider from moving, the mouse must be in the exact center of the MC and if a person moves off the slider somewhere to one side or the other, it keeps sliding. What I would like to do is set it up so that wherever the slider is when the mouse moves off of it, it simply stops moving. I was thinking maybe an _y parameter would do it (the MC is 18 px high) but I'm not sure how to code this.

Here's what I'm working with:

onClipEvent (enterFrame) {
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[code]....

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This is actionscript I wrote so far:
package {
import flash.display.*;

[code].....

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how do i trace the mouse is moving as3. ive place a movieclip on stage as i thought i needed one to write the code. as wasnt sure.

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{
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like photoshop cs3 has, flash cs4 also... and probably some others...

a textfield which acts like a button and when you press and hold down the mouse and move up or right the value increases and when you move down or left value decreases.

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I would like to make a similar effect with car movement found on that site:

[URL]

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what I'm trying to do is get the MC:glide to rotate towards MC:ship.

Code:
var theX:int = ship.x - glide.x;
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[code]....

but that's not what I want. What I want it to do is make glide rotate TOWARDS ship, not always face it. I would also like for it to rotate, depending on which way is faster, clockwise or counterclockwise.

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I have a ship on stage but I can't move the ship with keyboard

Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

[Code]...

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I recently made a simple Flash file with video with an alpha channel and three simple buttons. It's a site tour video, and there's a button in the lower right to exit the tour that takes you back to home page. When you move over the "Exit Tour" button, it transforms in size slightly to highlight it. However, PC users are telling me that they can't see the word "Tour" on the button, only "Exit" until you move over the button, then they can see both words. The button functions perfectly on a Mac. Also I've been told that the video often appears choppy and sluggish on PCs, and not Macs. I'm encoding and streaming on flash media server - 400kps, CBR with alpha channel encoded, size 880x512. This is put on a stage size of 980x667 in Flash - is this is just too big of a window for streaming to handle? I have attached some files for reference.

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I have a question about moving and animated player symbol to the mouse location on a MouseDown event. Right now I have it set up to do an easing so that I can control how fast the player moves to the location. Problem is that it is done with easing. I don' t like the easing because the velocity of starts really fast and then slows down before it reaches the mouseX and mouseY location. I would like just a plain ol' stroll from the player location to the mouse location on the MouseDown event. Here is my code:

[Code]....

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ActionScript 1/2 :: Moving Object Towards Mouse Click?

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Here is the code that I have, I know that these are the basic elements wihc I need to use, individually they work but together they don't
 
on (press) { this.startDrag(); } on (release) { stopDrag(); } }
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So what I am trying to do is to get the object to move slower than the mouse but finish moving wherever I let go of the click. So far I can get the object to move with the mouse without clicking and dragging at a slow speed but I cant get the drag to work at a slower speed, it will move as fast as the mouse moves.

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It involves the player clicking on a moving movieclip which is boucing up and down on the screen. I started off using a 'mouse down' (not click, because the player must move the mouse before releasing it) event listener attached to the actual mc itself but this seemed to be horrendously innacurate. It LOOKED like I was clicking on the mc but was reacting as though I had missed completely. On the rare occasion that it actually detected a mouse down I thought I was some distance away.It seems that the object itself may be updating its position in memory before updating its position on screen if that makes sense? Has anyone had this issue before? Is there an easy way around it?

As a little test I used trace to output the calculated distance (using Point.distance(..)) between the mouse and the movieclip, most of the time it was returning values of between 70 and 90 pixles when I was definitely not that far away.

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ActionScript 2.0 :: Check Whether Mouse Moving To Left Or Right?

Feb 13, 2009

i am trying to find out wether the mouse is moving to the left or to the right but i reckon by storing the old mouses location and updating the new postion and store this in a varaible if thats possible

to update and check the mouse x and y postition on the stage saw i can locate
wether the mouse is moving to the left or to the right .

mouse old postion to the mouse new postion

example by using a variable

mouse_old_xpos. _xmouse
mouse_new_pos

this want i tried

var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
mouse_oldxpos = _xmouse;
mouse_newrightxpos = ""

[Code].....

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ActionScript 3.0 :: Moving Movieclip With Mouse In Stage?

Oct 26, 2009

Im trying to move a movieclip only in X, deacourding with my mouse movement...i use this code... for when i enter frame....

addEventListener(Event.ENTER_FRAME, animFlor);
function animFlor():void{
speed = ( 400 + mouseX - this.x) * 0.004;

[code].......

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ActionScript 2.0 :: HitTest Of Moving Object With Mouse?

Dec 17, 2009

My first post in Actionscript.org. but I'm a long time visitor / fan. I'm moving a object with mouse but using some easing values. means it will follow the mouse slower.

Here is the file.[URL].. How can i check hitTest in this situation. even if i do it normally...the object is passing the collision object simply before stopping..because its being moved with mouse..

[Code]...

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ActionScript 2.0 :: Check If Mouse Has Stopped Moving?

Sep 15, 2010

It seems i cant find a solution to this simple problem! All I want to check is when the mouse has stopped moving? I know you can check if it is moving (onMouseMove) but cant find a way to check to other way around?

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ActionScript 3.0 :: Mouse Push Moving Objects?

Jan 4, 2011

i got 5 bubbles on my stage and each is moving from the bottom to the top. additional i want to be able to push the bubbles with the cursor.this is working, but only on 1 bubble ...

ActionScript Code:
function image_move(e:Event):void {
for(var i = 0; i < bubbles.length; i++) {

[code]....

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ActionScript 2.0 :: Rotation To Mouse When Clicked And Moving

Aug 6, 2011

The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.

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ActionScript 2.0 :: Navigate By Moving Mouse Over The Picture?

Nov 30, 2005

On this site:[URL].. you navigate by moving your mouse over the picture.

How is that effect done?

Have anyone seen a tutorial och fla-file somewhere?

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