I have 36 instances of one movieclip (called panel1, panel2...panel36) that I want to fade and unfade depending on whether the mouse has rolled over that one instance, I tried this code, which works when there is only one instance, but not when multiple.
Code: _root.onEnterFrame = function () { for (i = 0; i < 36; i++) {
I am completely new to Flash and have been learning about alpha tweening to fade one .jpg image (of a customer's happy comment) to another. This works fine if I only have a small number of comments, but modifying each and every stage of the transitions would be a huge task if I have more than a handful of comments to deal with. Is there some way to set the transition and then apply that transition to all images? That way, I would only have to amend the transition once and it would make no difference whether I had 2 or 200 images to fade in and out of.
I am currently accomplishing this by switching between two NetStream, NetConnection, VideoPlayer combinations. The problem is that it is considerably cumbersome. Is there a better (easier) way of doing this? I looked into the play2() method, but it doesn't seem to have any way of overlapping the streams to create a seemless fade-in/fade-out.
I am trying to make connection between two datagrid in two separate windows.
Until now, I am able to create a datagrid in one FLEX browser window but got stuck furthur.
On some click event in one of 1st datagrid row-column field value, (i.e itemRenderer in form of button), I want to open a new window (using some LocalConnection or ExternalInterface.call) to open another window with the part of the original data grid.
Which method should I use - LocalConnection or ExternalInterface.call ?
To illustrate what I'm trying to do I think the best point of reference would be something like the original "The Legend of Zelda" game, that is, a top-down adventure type game, with single-screen areas created using a grid of images.I'm trying to create something similar for a local charity's website, something in which the player can navigate a created area and find out about the charity by interacting with NPC staff.The environments in the above game seem to be a grid of images representing various environmental objects. Up until this point in my project I've only had to add single objects. I'd do that like this:
Code: // add a single placeholder graphic public var myStage:Loader = new Loader();
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader(); var url:URLRequest = new URLRequest("scene2.swf"); myLoader.load(url); addChild(myLoader);
I have a grid that is drawn by the graphics library. I have small pieces, let's call them blocks that are the shape of a square. These blocks connect to each other to form pieces. I want the user to be able to rotate the pieces and then snap them to the grid.I've looked at the geometry libraries but I'm unsure how I would get the points of each square in a piece to match it up with the board after it has been rotated
what if i wanted to create varioues grids, depending dynamically, i mean, that maybe one time there will be 3 next 4 stuff like that, and their x and y will vary to that, im recolecting data via php.
I'm assigned to do the portfolio section for my company's website and my supervisor has specifically told me what he wanted in terms of navigation and layout. Basically, he wants each portfolio piece to be square and in the form of 7 x 7 square grids. Each square's dimension is 100x100 px. He wants each portfolio piece to load randomly every time the page loads, so that it makes a shape of jigsaw puzzle-like if the piece is less than 49. Each image needs to be imported externally so that when we have more portfolio, we can simply added it to the array. Each portfolio piece should behave like a button that links to a bigger image.I was able to get it to the point where the squares are generated dynamically on 7x7 square grids ( I used script from "Flash Hacks" book by Sham Bingal) Now I'm trying to develop the script to get it to work like my supervisor wanted.
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
This is probably one of several ways to do this..."myData" is an array that contains information displayed in "myDataGrid". "toBeMoved" is a variable containing, um, the item to be moved.
btn_up.onRelease = function() { // this is a button to move items UP in the list
whoseSelected = myDataGrid.selectedIndex; // gets the index # for the selected row/item if (whoseSelected > 0) { // makes sure you dont have the already top item selected toBeMoved = myData[myDataGrid.selectedIndex][code]...
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
so I have this scene in Flash where a song plays. However, once everything is done on the scene, the screen fades and it goes to the next one. I put a layer in the next one that stops the music, but it just suddenly stops without fade. Also it doesn't matter if I select FadeOut because it will still suddenly stop. If I put Event instead of Stop, the song just keeps playing.
Anyway, I want to do something really basic and simple. I want to have a word fade in then fade out. Then another word in another place fade in and fade out.
Ive made myself an xml gallery already, i just wanted to put a fade on the thumbnails and main images after they are fully loaded, so they appear gradually. thought it would be simple using the onLoadStart, onLoadProgress and onLoadComplete functions that are envoked by my movieClipLoader, but having soe problems with the images and thumbs disappearing a short time after fading. a link to what ive got so far is here, have a look and wait a while and youll see the thumbs, mains disappearing [URL] my code for the gallery is such (all contained in one frame, no buttons involved):
I'm trying to mix the simple photo gallery code with the xml gallery. i'm trying to get the images to fade in and out like the simple gallery, yet have all the features of the xml gallery. I'd like to do this without making two different movie clips/xml files, like the simple gallery. Again, any help would be terrific. I'll post the two codes.
simple gallery:
loadMovie(this.pathToPics+this.pArray[0], _root.photo); MovieClip.prototype.changePhoto = function(d) { // make sure pIndex falls within pArray.length this.pIndex = (this.pIndex+d)%this.pArray.length;
i am basically half way home, but I can't quite figure out how to make my movieclip gradually fade out. What I want is an arrow to appear and dissappear when the user is around some buttons. Here is my code:
I've got two SWF files where one control what happens in the other using LocalConnect and would like to use opacity changes to make a nice transition between two movieclips in the receiving file. I want the two movieclips to fade nicely so I can't animate it because that would make a brake just as i hit the button.
This is the code in the SWF that sends the information.
Code: btn01.onRelease = function() { var sending_lc:LocalConnection = new LocalConnection(); sending_lc.send("lc_name", "methodToExecute", {targetName:"mc01", action:"play01"}); };
I created a slideshow where the images fade out and in using a motion tween from 0% alpha to 100% alpha in 15 frames. The fading doesn't look right to me it is very jagged. Is there a better way to do this. My files are too big to upload even when I tried to limit them to 3 images.
So I have a button (currently loading a movieclip) and on the main stage there is a piece of music playing constantly while the user looks around the available options on the flash.
What I want to know, is there a way to fade out the music when the button is clicked?
I have text that wraps around an image on a page and I want the text to fade in from top to bottom. I would have just made a gradient in Photoshop and then tweened it over the text. But the text wraps around an image and the gradient would cover the image.
I have an mp3 on the timeline (which is 30secs long), but I'm looking to fade it out using actionscript as the timeline moves along... I was able to do this with AS2 using:
I am putting a flash website together. It is a picture of a group of people standing outside and at random intervals a storm will fade in and out giving dynamic rain/wind/thunder sounds and lightning. The only problem I have is fading the sound out. The sound fades in fine with the movie clip but when the movie clip disappears the sound continue.Here is the code for that part of the flash. The "randomness" of the storm is set to very high probability on purpose for debugging reasons.
I would like the current page to fade out before another html page is loaded into the browser when clicking a link button. So I suppose the event handler needs to call a tween function, get the information when alpha of the main movieclip is 0, and then call the new URL.My wonder is how to make the handler read the alpha value of the main movieclip until it is 0, so that it can act upon it
I want to create a swf of 5 photos that fade into each other. For example, black background, first photo fades up from alpha 0 to alpha 100 in one second, stays on screen for 4 seconds, then fades back to alpha 0 while the next photo fades up, etc, then the 5th photo fades back into the 1st photo and it loops.
What's the best, easiest way to accomplish this with cs4?
Also, if the jpgs are 980 x650 pixels and approx. 70 kb apiece, will I need a preloader if I'm going to use the swf as a header to my site? If so, is there a simple, plug n play preloader I can use?
So I've actually managed to set up a pre-loader and as of for now, they way I make my loading bar progress is by streching its x-axis. But how can I change that to make it fade in (animating its opacity from 0 to 100 %) instead of stretch?