ActionScript 3.0 :: Fading Sound In And Out

Sep 2, 2008

I am putting a flash website together. It is a picture of a group of people standing outside and at random intervals a storm will fade in and out giving dynamic rain/wind/thunder sounds and lightning. The only problem I have is fading the sound out. The sound fades in fine with the movie clip but when the movie clip disappears the sound continue.Here is the code for that part of the flash. The "randomness" of the storm is set to very high probability on purpose for debugging reasons.

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ActionScript 3.0 :: Fading Sound With GTween?

Sep 9, 2009

I'm having an issue with fading sounds with GTween, can anyone let me know what I'm doing wrong here? Thanks in advance.

Code:

public function playBackgroundSound ( s : Sound ) : void
{
bgst = new SoundTransform( __volume );

[code]....

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ActionScript 3.0 :: Fading Sound Doesn't Work

Jan 9, 2012

I have this problem when I try to fade in sound with the function below. It just doesn't work and I can't figure out where the problem is. I would like to fade in a looping sound but nothing happens.

this is used to play a sound via events

Code:
dispatchEvent(new CustomEventSound(CustomEventSound.PLAY_SOUND, Main.SOUND_AMBIENT, false, true, false, 999999, 0, 0, setSoundVolume));

this is the function to play a sound. the stop-function is almost identical to this one.

Code:

public function playSound(soundName:String, isSoundTrack:Boolean = false, fadeIn:Boolean = false, fadeOut:Boolean = false,
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[Code].....

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I am looking for a way to play music when the movie loads, but when a button is pressed, the sound will fade to 0, then when the button is clicked again, it will fade to 100. Here is a link to the file I've been working on...

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When I try to fade in sound with the function below. It just doesn't work and I can't figure out where the problem is. I would like to fade in a looping sound but nothing happens. This is used to play a sound via events
Code:
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This is the function to play a sound. the stop-function is almost identical to this one.
Code:
public function playSound(soundName:String, isSoundTrack:Boolean = false, fadeIn:Boolean = false, fadeOut:Boolean = false,
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[Code] .....

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[Code]....

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[Code] .....

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[Code]....

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[Code]...

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[Code]...

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ActionScript Code:
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[Code].....

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[Code]....

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[Code]...

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Code:
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[code]....

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[Code]....

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ActionScript 3.0 :: EventHandler: Fading Out Before Doing Something Else?

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I want to create a swf of 5 photos that fade into each other. For example, black background, first photo fades up from alpha 0 to alpha 100 in one second, stays on screen for 4 seconds, then fades back to alpha 0 while the next photo fades up, etc, then the 5th photo fades back into the 1st photo and it loops.

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stop();

[code]....

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Here is a graphic I've been working on --[URL]

Ignore the black thing in the corner -- it's my measuring tool.

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