So I've actually managed to set up a pre-loader and as of for now, they way I make my loading bar progress is by streching its x-axis. But how can I change that to make it fade in (animating its opacity from 0 to 100 %) instead of stretch?
I have assembled a preloader using the method from this site, everything seem to work except for one problem My site supposed to start from a black background and the image fading in. However once I placed the preloader the image dose not fade in but appears right away to the full strength after the preloader gone to 100% Looks like it jumps to a few frames after the first frame of the main swf file. Please take a look at [URL] If you reload again you will see how the image fade in.
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader(); var url:URLRequest = new URLRequest("scene2.swf"); myLoader.load(url); addChild(myLoader);
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
so I have this scene in Flash where a song plays. However, once everything is done on the scene, the screen fades and it goes to the next one. I put a layer in the next one that stops the music, but it just suddenly stops without fade. Also it doesn't matter if I select FadeOut because it will still suddenly stop. If I put Event instead of Stop, the song just keeps playing.
Anyway, I want to do something really basic and simple. I want to have a word fade in then fade out. Then another word in another place fade in and fade out.
Ive made myself an xml gallery already, i just wanted to put a fade on the thumbnails and main images after they are fully loaded, so they appear gradually. thought it would be simple using the onLoadStart, onLoadProgress and onLoadComplete functions that are envoked by my movieClipLoader, but having soe problems with the images and thumbs disappearing a short time after fading. a link to what ive got so far is here, have a look and wait a while and youll see the thumbs, mains disappearing [URL] my code for the gallery is such (all contained in one frame, no buttons involved):
I'm trying to mix the simple photo gallery code with the xml gallery. i'm trying to get the images to fade in and out like the simple gallery, yet have all the features of the xml gallery. I'd like to do this without making two different movie clips/xml files, like the simple gallery. Again, any help would be terrific. I'll post the two codes.
simple gallery:
loadMovie(this.pathToPics+this.pArray[0], _root.photo); MovieClip.prototype.changePhoto = function(d) { // make sure pIndex falls within pArray.length this.pIndex = (this.pIndex+d)%this.pArray.length;
i am basically half way home, but I can't quite figure out how to make my movieclip gradually fade out. What I want is an arrow to appear and dissappear when the user is around some buttons. Here is my code:
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
I've got two SWF files where one control what happens in the other using LocalConnect and would like to use opacity changes to make a nice transition between two movieclips in the receiving file. I want the two movieclips to fade nicely so I can't animate it because that would make a brake just as i hit the button.
This is the code in the SWF that sends the information.
Code: btn01.onRelease = function() { var sending_lc:LocalConnection = new LocalConnection(); sending_lc.send("lc_name", "methodToExecute", {targetName:"mc01", action:"play01"}); };
I created a slideshow where the images fade out and in using a motion tween from 0% alpha to 100% alpha in 15 frames. The fading doesn't look right to me it is very jagged. Is there a better way to do this. My files are too big to upload even when I tried to limit them to 3 images.
So I have a button (currently loading a movieclip) and on the main stage there is a piece of music playing constantly while the user looks around the available options on the flash.
What I want to know, is there a way to fade out the music when the button is clicked?
I have text that wraps around an image on a page and I want the text to fade in from top to bottom. I would have just made a gradient in Photoshop and then tweened it over the text. But the text wraps around an image and the gradient would cover the image.
I have an mp3 on the timeline (which is 30secs long), but I'm looking to fade it out using actionscript as the timeline moves along... I was able to do this with AS2 using:
I am putting a flash website together. It is a picture of a group of people standing outside and at random intervals a storm will fade in and out giving dynamic rain/wind/thunder sounds and lightning. The only problem I have is fading the sound out. The sound fades in fine with the movie clip but when the movie clip disappears the sound continue.Here is the code for that part of the flash. The "randomness" of the storm is set to very high probability on purpose for debugging reasons.
I would like the current page to fade out before another html page is loaded into the browser when clicking a link button. So I suppose the event handler needs to call a tween function, get the information when alpha of the main movieclip is 0, and then call the new URL.My wonder is how to make the handler read the alpha value of the main movieclip until it is 0, so that it can act upon it
I want to create a swf of 5 photos that fade into each other. For example, black background, first photo fades up from alpha 0 to alpha 100 in one second, stays on screen for 4 seconds, then fades back to alpha 0 while the next photo fades up, etc, then the 5th photo fades back into the 1st photo and it loops.
What's the best, easiest way to accomplish this with cs4?
Also, if the jpgs are 980 x650 pixels and approx. 70 kb apiece, will I need a preloader if I'm going to use the swf as a header to my site? If so, is there a simple, plug n play preloader I can use?
Essentially im making a audio visualiser on flash for fun and learning OOP. I have made a group of classes used to create a set visuals dynamically changed from audio etc, I would like to now make another group of classes for a new set of visuals ("scene"). What I would like advise on is how would be a good way to transition between the two "scenes" with performance and more future expansion in mind. How would you approach this sort of thing?
Suppose I want to make a mini API sort of thing, so someone else could make a VJ scene and add to the collection or choose from a number of scenes to view. I only want it load when it has to.
I have an mp3 on the timeline (which is 30secs long), but I'm looking to fade it out using actionscript as the timeline moves along... I was able to do this with AS2 using:
Code:
s = new Sound( ); s.attachSound("intro_music"); s.setVolume(100);