ActionScript 2.0 :: On Press, Make MC Go X/y Coordinate?
Feb 27, 2005How would i make it so that i can make something move at an x/y coordinate and have it move there with ease?
View 1 RepliesHow would i make it so that i can make something move at an x/y coordinate and have it move there with ease?
View 1 RepliesHow would i make it so that i can make something move at an x/y coordinate and have it move there with ease?
View 1 Repliesi have an issue with some startDrag objects. I am using this code:
[Code]...
problem is:
1 - Sometimes i just cant target it, no idea why (i imported the Ai files and then just hit F8 and make it a movieclip)
2 - Sometimes, when i press the movieclip goes to strange coordinate
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
View 1 RepliesI'm trying to make a game of sorts. I have a button that you need to click that is in the center of the screen. Upon clicking it, it goes to the next scene.What I need here is for the mouse cursor to start in the upper right-hand corner of the stage of the second scene whenever said button is clicked. Not just a movieclip of a cursor, but the actual mouse itself, since it needs to be able to click a button on the other side.Below I've included an example of what needs to be done (not my actual game, but it shows the problem that I'm having. IT IS AN MX2004 FLA FILE.
View 3 RepliesAlright, so I've been struggling with this one since last night. When I create a new object (a new unit), and draw it to the screen (Flash does all the work there), the point at which it's first placed is considered its origin. That is, getX and getY will return the distance from that point... Why is that? Or how can I stop this?
[Code]...
This is a code that I have on a movie clip:
onClipEvent(enterFrame){
if (Key.isDown(Key.SPACE)){
_root.acc = 2;[code]....
How do I make on key A - so you can press A instead of Space?
hey you wouldnt know how to make a gif play throught once when you press lets say space. i know the coding for to make button link to the animation but u have to hold it to for it to play throught once i want to make my char do a attack thing and i dont want to use toggle i want to press it like for halfd a sec and see about 2 secs of my char do his attack i have the gif, and i have it stoping at the end of the gif but is there a way to make it so i just have to press not hold?! heres my code
var rollSpeed = Number=14; var facingRight = true; ichigo_mc.onEnterFrame = function() { if (Key.isDown(Key.RIGHT)) { this._x += rollSpeed; this.gotoAndStop("right"); facingRight = true;
[code]......
is it possible to make flash to Press Spacebar or Press Enter in keyboard?i am trying to make a if textbox.length >= 3 , it will Press Spacebaris it possible to make flash really Press Spacebar out just like in the keyboard?
View 2 RepliesHow do you make a MC like shoot a gun or something when you press the spacebar?
View 1 RepliesI havent used flash in years and I wanted to make a game. Ive made a few before but i didnt ever finish them and now i dont have them anymore. I wanna make this game where you are this man that can move around. (i can remember how to do that) and you shoot these huge exploding cats. How do i make the person shoot when you press the spacebar?How do i make the barrel of the gun follow the mouse and the bullets shoot that way?
View 10 RepliesI am working on a program to draw something using dimensions input by the user. As the user changes these dimensions, the drawing changes to match. The problem I am facing is that it currently requires 15 textInputs to draw the image. I have them set up so that you can tab through them to enter the information quickly, then all of the drawing is done through ActionScript in the Submit button below the entry. However, when I enter 15 lines of information my instinct automatically presses enter to complete the process, every time. Now for my question. Is there a way to make a keystroke equal a button press? Or do I have to copy all 500 lines of code into a keystroke listener?
View 1 RepliesThis is what i have to do:
-Place 10 buttons on the screen
-Make 10 objects randomly move as i press each of the buttons.
eg: press button 1, object 1 moves to a random position press button 2, object 2 moves to a random position...
I'm trying to make a series of images move on button press. The first will appear on the stage when the pages loads. There will be a next button which will make the current image move off to the left of the stage and the next move in to the stage from the right and stop in the center. There are about 10 images.
I also have to do the same to another page but with text and moving in vertically instead of horizontally. I have posted this at the bottom (as the images one is too big to post). Although this version is the one I did with tweens that did'nt work, you can have a play with it if you like?
i need to make a certain movie clip play when i press a button.
View 4 Replieshow i can make the button when i press it do not load movie number twice(x2)?. and when you press again the button load the movie ,i just want to load just one time, the movie and when u click on it don't play again.
View 3 Repliesim trying to make a game that requires you to have the spacebar and the right arrow key pressed to make the character move. However i just cant seem to link the 2 key presses together. when the keys are pressed individually it works and when theyre pressed together it works but i want the character to be inactive until both are down at the same time :/
i've tried everything that i can think of (which is kinda limited) i thought id cracked it with a 'while' statement but when i tested it flash would throw a fit and close heres the code that flash doesnt like, it looks (to me) like it should work but it clearly doesnt :P
PHP Code:
onClipEvent (load) {
_x = 0;
_y = 0;
}
[code]....
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 RepliesI am attempting to make a small gallery of pictures that slide in from the right when i press the relevent button - which functions perfectly as it stands, here's the code structure on the main timelines 'actions' layer, but1, but2 etc are actual buttons and not MC's:
[Code]...
I have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
View 3 RepliesI have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
View 4 RepliesHow do you make a flash movie where you press a button and a number (lts say three) appears in a text field?
View 6 RepliesHow do you make a flash movie where you press a button and a number (lts say three) appears in a text field?
View 6 RepliesI want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test
I want to have it so that whenever ANY KEY is pressed, a small click sound is played.
I've been messing around with the
Code:
on (keyPress "<key>") {
blah (blah blah);
}
but I can't seem to find a wildcard for the <key>.
i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:
[Code]...
have a look here: [URL] As you can see, you can scroll through the pictures by using the "<prev" or ">next" buttons OR by clicking on the individual numbers. I made it to where the numbers change colors when you click on them individually, but I can't for the life of me figure out how to make the number corresponding to the picture change colors when you press the "<prev" or ">next" buttons! I've experimented with "if/else" statements for days now, but nothing is working. The pictures are loading from an XML file. Here's the AS on the main timeline:
[Code]....
i have a mapMC on the stage and 6 buttons. i need to be able to make the buttons move the mapMC to specified coordinates. the coordinates are set and will never change. i also need an easing from one location to the next. i guess i'll go ahead and throw in a bonus question for any of you aces out there. lets say location "A" is at x=200, y=400. i would like the mapMC to get there and scale 120%. so a button that gets pressed will go to its coordinates and scale acordingly. i can see that this could be script heavy, but for some reason not too difficult.
View 1 RepliesI have a movieclip with a drag function, and after each drag I want it to trace the x position. I tried the following code but it always outputs 0.
ActionScript Code:
sliderMC.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToPosition);
function fl_ClickToPosition(event:MouseEvent):void
[Code].....
to get the position of a movieClip in the x axis, we use: trace(movieClip.x);is there an alternative for ".x"???
View 3 Replies