I'm loading external pages .swf's into a site, using in/out transitions and I want to preload any and everything that goes through the container MC how would I go about doing this?Is there a way to set a preloader to load all files coming through there? I'm really only loading .swf's for now though.So basically I want to load mutliple swf's through one container and have a preloader on the container so that it preloads all the swfs before they play...
i have 2 fla files here interfacex and fx .... the interfacex is the main one and the fx is the external swf that load into a "CONTAINER" movieclip in the main timeline of interfacex i put a preloader on interfacex.swf inthe main timeline the root preaload but the "container" movieclip dont preload which contain the fx.swf .
i have 2 fla files here interfacex and fx .... the interfacex is the main one and the fx is the external swf that load into a "CONTAINER" movieclip in the main timeline of interfacex i put a preloader on interfacex.swf inthe main timeline the root preaload but the "container" movieclip dont preload which contain the fx.swf here it is take a look at it anyone to see what i meant
In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.
If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.
Anyway so, at the top of my itemRenderer I tried specifying:
And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.
I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
If I want to run project (main container SWF and child SWFs) into another container file which place on a website. I want to show whole project from this container file so what I need to do?
I have a loop that goes through data from a book and displays it. The book is not consistent in it's layout so I am trying to display it in two different ways. First way(works fine) is to load the text from that section in to a panel and display it. The second way is to create a new panel (panel creates fine) and then add collapsable panels(nested) to that panel. Here is the code from the else loop.
else if (newPanel == false){ // simpleData is just for the title bar of the new panel // otherwise the panel has no content
[Code]....
The error I get is: ReferenceError: Error #1069: Property panel4.4 not found on components.readTest and there is no default value.
I have tried setting the "name" property instead of the "id" property.
I am creating an flex Air project,so mxml file will run. I have circles in one Big circle at one side and will be same on other side.
Now how to drag any circle from any Big circle to other side. Or it could be like any two container having circles, then how to drag and drop circle?
For one circle i am able to do drag and drop.But I want one Big circle on left hand side and one big circle on right hand side .And small circles with class names will be in these big circles.Now i want to drag and drop those small circles in big circles.Big cicles should not move. Even i have tried this code in actionscript
I need to place an image into a container. The problem is that I will not know the size of the image or the container beforehand, so it all has to be dynamic.this is how I started (have not gotten to stage(or container) changing size yet. No matter what I try, either all the images are the same width, or they are all the same height. If some images are portrait and other landscape, I don't want all the images to be X pixels high. In this variation of the code, all the images turn out the same height, regardless of portrait or landscape.
ActionScript Code: var ratio:Number = container.width/container.height;//get the ratio, if width is bigger than height then ratio is greater than 1, else ratio is smaller than 1
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
I'm currently working on a custom component which extends Canvas (let's call it SuperCanvas) ; it's basically a container that let you zoom & pan its contents. It would be too long to explain why, but I can't use scrollRect, so I was forced to declare a Canvas object (called innerCanvas)... inside my SuperCanvas (I know, not very nice =/) I would like to know if there's a proper way to "redirect" the creation of my component's children in this canvas.
i have a flash document with buttons along the top which when clicked display different flash documents below in a container.. now one of these which gets displayed has 2 buttons on the side next to them another container and within that container you get 2 different documents displayed depending on which button you click on the side.
so i have managed to get it so you have the first document displayed within the second container with the buttons to the side, however when you click one of those side buttons to view the second document it appears to display it in the first container as the buttons that were next to it have now gone.. i've tried changing the names of each container so they wouldn't get confused with each other but that seemed to cause it not to work at all.
What I am trying to do is basicly a button, where I can exchange the color of the button and the displayed icon (square, question mark, arrow etc.) via script separately.
Currently I have two containers. One is a MovieClip container for the icons, where I have a different icon in each frame and another MovieClip container for the button backgrounds, containing the same button with different colors in each frame. The icon container is the same for all frames of the button container.
Its instance has a name. In the script layer there is just a stop(); in every frame. Now the problem is that due to background and icon both being a button symbol (they need to be in order for them to have the 'down' and 'over' states), that the build-in click events are handled separately, meaning, that when the icon is clicked, only the icon's state is changed to 'down' and if the button is clicked, only the button's state is changed to 'down'.
I have a site with several images on it. there is a main image with buttons on it, and each button load a series of images (simulating a zoom) What i want to know is if there is a way to preload the external swf (the ones each button loads) while the user is looking the main movie, so, when he presses a button, the external swf plays inmediately and there is no "loading" time. I try several ways and google it and find some tutorials but no one works.
In order to put some dynamic content into my flash site, I have used loadvariables in order to retrieve into variables some html content.I have also used dynamic text (renderred as html) in order to retrieve the values of those variables (using Var parameter).My problem is that whenever html indicates <img> tags, those images are loaded when the dynamic texts first appeared in screen.
I have 3 swf containing FLV instances, and one main swf file. There are buttons on the main file which link to preloaders for the other 3 swf . I have created 3 separate preloader swf for the 3 sub pages, using movie clips and this [code]...
i want to make a preload. I search a lot and i make one preloader with 100%. But i want instade of 100% i want to load a movieclip tha i make and when the movie clip goes in 47frame (last frame) the goes to play the next scen.
I have all the graphics together,I have a .swf file that is to large it will not play at desired speed. The background images need to run 882 frames while the rest only needs 210 frames. I want all the layers to loop. I am trying to preload the 882 frames but don't know how to.
I'm currently doing my first project in Flash.My client has complained that it pauses after the start of the animation when loaded through a browser for the first time.They are asking me if I can set it up to pre load the animation.
having a few problems with preloaders - starts loading at 50% i want to preload everything in my swf. I have the preloader action on my first frame (along with the sounds)
My clients have alarge flash presentation (kind of microsite) which is 18MB of size.How can i embed it to their site, and have a preloader for it.The Clients dont have the FLA, as the developer didnt provide, as is out of reach.I am a Zero-Flash knowledge, just a small time web (CSS/HTML) developer.[URL]
I am having a movie with 8 scenes and being in Thailand where the internet is slow I would like it to preload before it opens because now, after it opens a lot off the stuff ain't there yet like buttons and animations that are built into different scenes.
I've almost finished my flash website for a friend and just want to add a simple MP3 player.I have the following code which reads an XML file and loads the mp3s referred to in it and plays them... this is all cool...(i've removed the bits for the buttons as i didnt think they were relevant)what I really really want to be able to do is buffer the MP3 files so that they begin playing when 1/2 loaded or similar (ideally preload 1/2 of track 1, play track 1, when track 1 loading is complete start preloading track 2 etc.)I just cant work out how to do it...
var my_songs:XMLList; var my_total:Number; var my_sound:Sound;
I have 3 swfs containing FLV instances, and one main swf file. There are buttons on the main file which link to preloaders for the other 3 swfs. I have created 3 seperate preloader swfs for the 3 sub pages, using movie clips and this code:
[Code]....
It preloads just fine, but it doesnt preload the FLV contained in each swf. It just preloads my 200kb swf file, not the contents, so my movie still has to wait to play. how can I get my preloader to preload everything so that when the SWF comes up, all data will be loaded and I can click through to the end of he FLV movie?
I have made an xml slideshow but my issue is that the images take a few seconds to load when going to the next image. I want to put a transition between them but because of the loading time it doesn't work right. way to getting all the images to preload?
I've searched around and seem some other examples but nothing that I really can apply and to be honest, some of them I got completely lost! (I'm obviously a designer rather than coder)[code]...
The code above is my standard preloader for swf, I use it since long time and its all working, I managed above the script another one that load the flv?s that I use in the array. The two are working but my need is that the container only start to play the module after all the flv?s have been loaded to the cache.
One thing to note is that in the second script the array is playing the flv?s when should be only load, I?ve try to give a ns.pause(); but if I do that the array dont get to the end of it.