ActionScript 2.0 :: "container" Movieclip Dont Preload Which Contain The Fx.swf?
Feb 21, 2005
i have 2 fla files here interfacex and fx .... the interfacex is the main one and the fx is the external swf that load into a "CONTAINER" movieclip in the main timeline of interfacex i put a preloader on interfacex.swf inthe main timeline the root preaload but the "container" movieclip dont preload which contain the fx.swf .
i have 2 fla files here interfacex and fx .... the interfacex is the main one and the fx is the external swf that load into a "CONTAINER" movieclip in the main timeline of interfacex i put a preloader on interfacex.swf inthe main timeline the root preaload but the "container" movieclip dont preload which contain the fx.swf here it is take a look at it anyone to see what i meant
I'm loading external pages .swf's into a site, using in/out transitions and I want to preload any and everything that goes through the container MC how would I go about doing this?Is there a way to set a preloader to load all files coming through there? I'm really only loading .swf's for now though.So basically I want to load mutliple swf's through one container and have a preloader on the container so that it preloads all the swfs before they play...
I'm fairly new to actionscript and could use some help. I'm using Flash CS3, AS 1/2.I have made a musicplayer that is inside a movieclip, but when i pull the movieclip onto the stage the buttons inside the movieclip stop working.Inside the Movieclip:I have the music start on frame 1 and then gotoAndPlay at frame 3.Frame 3 has a stop();, a button that stops the music and gotoAndPlay "play".Frame 2 has a stop();, a button that plays the music and gotoAndPlay "stop".it all works fine on its own, but as soon as i stick it on the stage it stops working.Labels have been set up fine, it works when i use 'Test Scene'. I've hardcoded all the buttons to work on the timeline frames and not on the buttons.[code]
Im using Flash 8 to make a meny for my webiste. When you point whit the mouse on the meny it will scroll down, and if you take it outside it will scroll back. But im facing a problem When i try to put buttons or linked text into the movieclip, they just wont work... Anyone know what i have done wrong?Here you can download the movieclipHeres the code.
on (rollOver) {_root.html.gotoAndPlay(2);}on (rollOut) { _root.html.gotoAndPlay(7); }
The thing is: I have got 5 movieclips which are able to drag and drop. Next to that I've got 20 containers which are all droptargets. The movieclips are able to be dragged and then dropped on a container. So far so good. But what I want is that when I drop a movieclip on a container which already has a movieclip dropped on it, the first movieclip gets removed and the second movieclip is dropped on the container. Or you could also say.. that the second movieclip replaces the first movieclip. This instead of the fact that a container has multiple movieclips dropped on itself.
So I've been asked to make a website for the restoration company I work for. I'm all finished except for a "gallery" section where they want to showcase some of the houses and buildings they have worked on.Normally I would just find a simple tutorial on how to externally load images into Flash and make a quick slideshow with thumbnails.But the problem is, some of the photos have before and after shots. What I would like to do is have the before shot blend into the after shot back and forth. I have been able to do all of this no problem, but my filesize is way too big to just have one preloader for the whole file. So what I would like to do is have a preloader for each movieclip once I click the corresponding thumbnail.
I have a two movie clips (preload.swf and index.swf). Starting with preload.swf. Preload movie clip loading index.swf. But nothing works on index movie clip (stage resizing, mouse events).
I've been trying to preload 2 jpgs and then load them onto 1 movieclip which I move around the screen.Having the jpgs showing on 1 movieclip is vital to my animation. Tried various approaches using createEmptyMovie(),DuplicateMovie(), loadClip() etc. I'm sure this should be fairly easy but just can't get it to work.
first frame of my movie i have a stop frame with a simple clip which i tween (tween class) in that same frame. just a white line that comes in and slides down the stage. i'm not preloading this movie itself because it only contains that initial tween and some light actionscript.My tween ends, triggers .onMotionFinished and I load a 1000px x 620px jpeg into a 2nd movie clip and advance to the next frame in the main timeline where I have a 3rd movie clip with a basic preloader bar movie clip inside it.on that 2nd frame i assign an .onEnterFrame function to that 3rd clip like this:
i usually use .onEnterFrame in this manner to preload stuff into clips with no problems.. for some reason, now my loadBar inside the preload clip gets moved over to the left end of the stage and doesn't appear to register any change in the ._width if i test movie and simulate download.
I have an empty container MovieClip in which I put a couple of other MovieClips.These inner MovieClips have the ability to expand (kind of accordeon).Everytime a new item gets added/removed or when an item expands/collapses I check if scrolling is needed by checking container.height.The weird thing is that the result is different depending on which item is expanded. Although all the items (and the expanded sections) have equal height and spacing.
I recently had to move to as3 on a project because they wanted some special transition effects but now I can't figure out the parent/child stuff as I am new to as3. Basically this is what I am trying to do.
I have a layout.swf where I load different swf files into a container called content_area. The code I use in the main layout file is this[code]...
I have a movieclip that is loaded into a container movieclip. When I click on it, I want it to goto a particular frame and play. Have tried using the name of the container MC (LiftPlaceHolder.gotoAndPlay(10)) but this has no effect at all.
I'm having problem with regards to getting the name of the inserted images inside the movieclip container.
My movieclip container is named "container", it followed this snippet:
[Code]....
Is it possible to get the exact name of the images instead of "instance147" or "instance175"? So that if i have inserted image with the name of apple.png, it will show:
| 1. name:apple.png type:object [object Loader]
By the way, i use FileReference to insert image to the stage.
Using MovieClipLoader, is it possible for the loaded swfs to access movie clips in the container swf movie? In building a preloader for a previously produced flash app (originally made for CD), I was running across huge problems with some dynamically created masks (created using attachMovie and setMask). My solution (not ideal, I guess) was to move the masks and the masked objects into the preloader ("container") movie. But still need to move them around by code located inside the swf being loaded.
Relevant code from inside the preloader: myMCL.onLoadInit = function() { _root.attachMovie("screenText12", "screenText12", 15) _root.attachMovie("internalMask", "internalMask12", 17) _root.screenText12.setMask("internalMask12"); }
And from inside the swf being loaded: _root.screen12.onMotionFinished = function() { screenText12InY = new Tween(_root.screenText12, "_y",mx.transitions.easing.Regular.easeOut, 463, 403, .5, true); The red is where I'm not sure of how to get in contact with the movie clip in the preloader.
I've been going through the Transitions Between External SWF tutorials and all is going well except I wish to situate my buttons in a movieclip and not on the main timeline as the tutorial teaches. The tutorial does point out; 'If your buttons are not located on the main timeline, you will have to change the path to the container movieclip. If your buttons are not on the main timeline, you must change container to the appropriate path.'Does anyone know how I'd do that to the below code? (for some reason the code tags were messing up so I've just copy and pasted.)
This seems like a really nooby question to me, but it was a lot easier in AS2. How could I create a blank container movieclip in AS3? I tried stuff like Code: var container:object = new Object(); And using movieclips and stuff instead of objects, but it didn't work. Also, is there a way to loop through the stage to find every movieclip that it contains? My snake game is currently, for lack of a better word (or perhaps attention span in English) un-re-playable.
Is there a way to have the full stroke size (height/width) fully included or excluded in the movieclip symbol?If I'm making a rectangle with size 100, adding dynamically lines of size 20 when certain criteria are reached in game. But I also want to have stroke of size 5-6, problem is that they half their size in included in the rectangle 100 of height, and half are outside.It makes it more tricky to make the formulas to take in consideration the 2.5 for the size and also the effect on x positionning etc. Much easier to just have to do the like of "x += 20" without the assle of calculating the half stroke height.So how to have those stroke included/excluded when converting to symbol?
I have been searching all over for on using ActionScript 3 to load external images onto a movieclip container. I am planing to have a sequence of external "png" images loaded onto the "container" when I clip on a button.
My question is not like the one I read because the context is different: Let's say instead of embedding a flash inside an html page with some flashvars, I want to embed it inside another flash or flex. How to set the flashvars in this case (using ActionScript 3)? So how to embed Flash in another flash and set same variables as it was embedded in html by passing querystring or flashvars.
I used a movieClip to store the attach movieclip, but How to get back the variable from that movieClip container, such as a I set a array in the exiting movieClip
var m_click:Array = new Array(); for (var f=0; f<=this[mc_name+"_qty"]._totalframes-1; f++) { m_click[f] = 0; }
I want the attached movieClip "y_qty" with a button inside to get the m_click for changing each m_click[0]..m_click[1]..value, how to do it?
I have a container movieClip that is centered whenever the browser resizes. In the container, I have a preloader MC and my content MC. But for some reason I can't get the preloaderMC to work. Does the preloader have to be on the main timeline? Would somebody mind taking a look at the preloader code to let me know if there is anything I can change?
Here is the code: Code: //set mask grad.setMask(percentage_mc2); onEnterFrame = function () { //Get bytes loaded of _root timeline and calculate percentage loaded based on total bytes loading = _root.getBytesLoaded(); [Code] .....
What's the best way to scale a container mc but not scale the children inside it? Basically I have a box mc with a background colour, with a logo added using addChild, if the user changes the browser size the box scales to the height of the window but it's also scaling the logo, I just want to change the height of the container box really.
Running into an issue where the if I add a Bitmap image into a movieclip the bitmap will appear slightly Blurry.When I add the Bitmap directly to the scene it appears normal. Is their a property for a movieclip that would explain this behavior? or is their some other solution to keep bitmaps from becoming blurred?
In a project, I need to pass in a DisplayObject to a container in a specified frame of a MovieClip. (for example a "container" instance at Frame 15)
I thought it should be just okay with this code:
Code:trace(mc.currentFrame);// Output 1 - we are at the first frame of this mc.
[Code]...
If the timer delay is set to 1, the container is still not available, but if it's set to 100, it's okay. Then I make this delay bigger and bigger, the threshold value is 25. (My FPS is 30)
I am using Flash CS3 and AS2. I have a dynamically generated text string that is displaying in a multiline dynamic text box. This dynamic text box is inside a container movie clip which contains everything that I want my user to be able to print (other dynamic text fields, graphics etc.) When I view my swf on screen it displays exactly as I intended - if the text exceeds the text-box length, then it word-wraps. But when I print the container movieclip, the overflow is hidden and does not wrap to the next line.
How to make a container/Movie Clip dynamically resize such as the effect employed in this site (animations included): [URL]. Furthermore, is it possible to have images load from an XML file and contain the information needed to have the container/Movie Clip resize accordingly.