ActionScript 3.0 :: Preload MovieClip Loading Index SWF?
Aug 16, 2010
I have a two movie clips (preload.swf and index.swf). Starting with preload.swf. Preload movie clip loading index.swf. But nothing works on index movie clip (stage resizing, mouse events).
I am working on a simple action-script3 slideshow. The thing that I have modified is the movie loads the list in two separate sections. The problem is I want the movie clip to load one image on the right then one image on the left. When the one on the left loads, it loads over top of the right image. I want send the image on the right to be on top again when the left image loads.
Here is my code specific to the images loading: ActionScript Code: function nextImage():void{ if(my_times > 0){ var my_image1:Loader = Loader(my_loaders_array[my_playback_counter]); my_image_slides.addChild(my_image1); my_image1.x = 26.1 [Code] ..... The idea is, when my_image1 is loaded, I want to have the depth of my_image to be on top.
I got suck on my little project of a pictures... I am trying to preload a picture. Since they are quite big, i want the user to know that it is loading.I am able to load a xml and calculate the totalbytes and bytesloaded, but cant with the JPG that i am trying to load.
Never had any problem with loading and monitoring loading progress of external files. Having some problems on monitoring progress of downloading of the main swf file...
In document class constructor: I add listeners to loaderInfo of document class...
I created a very simple flash intro and I just need the swf file to index2a.html. The swf file sits in the html file. Here is the link http://thinkprint.at/maunz I'm using Flash CS3
I simply load a playermenu from the library and then attach the whole player_menu to the stage. When doing it with addChild it works, however when I specify a index it reports that error. (I need to use it because i want to control the indexing of movieclips). I am just not able to add a child with addChildAt, whats the error here?
PHP Code: //menuvar player_menu:MovieClip = new MovieClip(); var player_menu_sub:playermenu = new playermenu(); player_menu.addChild(player_menu_sub);player_menu.y=174; this.addChildAt(player_menu, 6); output.text=this.getChildIndex(player_menu).toString();
[code]Whenever im preloading images, i get a NaN Error everytime. Sometimes all i see is a NaN error, not even load numbers like 89% or so. I got the swf online at url...If you go to any section in the designs menu (3d design, 2d design or webdesign) and click a image you get the script that gives the NaN.I only get NaN in Firefox, Internet Explorer just gives 0. But either way i would like to see percentages rather than 0 or NaN.
know how to load them using one container. The problem I have is that when a new SWF loads, it covers the main navigation's drop menus from main container. The navigation bar on main container is a movie clip labeled nav_btns.Here is my code, which works when loading SWFs
So I've been asked to make a website for the restoration company I work for. I'm all finished except for a "gallery" section where they want to showcase some of the houses and buildings they have worked on.Normally I would just find a simple tutorial on how to externally load images into Flash and make a quick slideshow with thumbnails.But the problem is, some of the photos have before and after shots. What I would like to do is have the before shot blend into the after shot back and forth. I have been able to do all of this no problem, but my filesize is way too big to just have one preloader for the whole file. So what I would like to do is have a preloader for each movieclip once I click the corresponding thumbnail.
Setup: I have an html page with an embedded flash object. The object is an "index.swf" with an empty movie clip on it. External swf's load onto the index swf via the empty movie clip when buttons are pushed.
Problem: On my test server in dreamweaver, the swf's load fine. When I put them on my server and test it online only the index swf loads. not the initial swf or any of the other swf's.
Site: [URL] Files: [URL] (index page and home page for your reference)
I've been trying to preload 2 jpgs and then load them onto 1 movieclip which I move around the screen.Having the jpgs showing on 1 movieclip is vital to my animation. Tried various approaches using createEmptyMovie(),DuplicateMovie(), loadClip() etc. I'm sure this should be fairly easy but just can't get it to work.
first frame of my movie i have a stop frame with a simple clip which i tween (tween class) in that same frame. just a white line that comes in and slides down the stage. i'm not preloading this movie itself because it only contains that initial tween and some light actionscript.My tween ends, triggers .onMotionFinished and I load a 1000px x 620px jpeg into a 2nd movie clip and advance to the next frame in the main timeline where I have a 3rd movie clip with a basic preloader bar movie clip inside it.on that 2nd frame i assign an .onEnterFrame function to that 3rd clip like this:
i usually use .onEnterFrame in this manner to preload stuff into clips with no problems.. for some reason, now my loadBar inside the preload clip gets moved over to the left end of the stage and doesn't appear to register any change in the ._width if i test movie and simulate download.
I am loading a set of thumbnail images from an array [hard coded] into a movieclip symbol on the stage. I have two arrays with the thumbnail and the full size image having the same index number. In many examples, "event.currentTarget.contentLoaderInfo.url" returns the full path to the image selected. i just want the index number. Adobe does not make is easy to figure out what other properties are available to me from the contentLoaderInfo. Is 'SelectedIndex' or something like that available? Where does an inspiring AS programmer find the contentLoaderInfo properties and or methods available? Is url the only thing that us usable here?
var thumbnails:Array = ["tn_2010OpenHouse_00.jpg","tn_2010OpenHouse_01.jpg"]; var images:Array = ["2010OpenHouse_00.jpg","2010OpenHouse_01.jpg"]; var thumbX:Number = 10; var thumbY:Number = 623; var loader:Loader = new Loader(); loader.load(new URLRequest("images/" + images[0])); addChild(loader); loadThumbs(); [Code] .....
I have an external swf called "home". On the "home" stage is a button, and when this button is clicked, im wanting it to play a movieclip on the Flash document the container resides in (index.swf).
i have 2 fla files here interfacex and fx .... the interfacex is the main one and the fx is the external swf that load into a "CONTAINER" movieclip in the main timeline of interfacex i put a preloader on interfacex.swf inthe main timeline the root preaload but the "container" movieclip dont preload which contain the fx.swf .
i have 2 fla files here interfacex and fx .... the interfacex is the main one and the fx is the external swf that load into a "CONTAINER" movieclip in the main timeline of interfacex i put a preloader on interfacex.swf inthe main timeline the root preaload but the "container" movieclip dont preload which contain the fx.swf here it is take a look at it anyone to see what i meant
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
I'm trying to load a SWF movie into a target movieclip called blankmc. The SWF movie is loaded from an absolute URL (eg. [URL]/img/20042005113934movie3.swf ) My Loading Progress code fails to detect the SWF file size. However the same code works perfectly for a JPG! Essentially the .getBytesLoaded() and .getBytesTotal fail to work. Why is this and how can I get it to work for loading SWFs?
Im making a movie with a menu that loads movie clips according to which menu is selected simple enough. However, the newly loaded movie clip also needs to allow the user to load another movie into the main movie effectively swapping the first movie clip with the second. This needs to be done without using the main menu.
i am having a main.swf which has a movieclip in the form of a window. it's instance name is window_mc. this window has an empty movieclip called load_mc and i am trying to load another swf called login.swf into window_mc.load_mc using
window_mc.load_mc.loadMovie("login.swf");
both main and login swfs are having resolution 1000x780.. but wen it is loaded as said above, the texts inside the loaded swf looks very large. the resolution looks as if they are different.. i haven't tried loading movieclips much. but wen i load a swf into an empty movieclip, it wrks perfectly fine...
I can get the movieclips into the container movieclip, but they're supposed to float around within the boundaries of container movieclip.Unfortunatly they just float off stage...I THINK THE IMPORTANT PART IS AT THE END OF THE SCRIPT IN THE ON ENTER FRAME HANDLER [code]
Currently I have a MovieClip that when you roll-over it a hover menu pops up. But I also needing to have that same MovieClip when rolled=over load another external SWF inside an empty movie clip.
I have a clip that's 1450 pixels wide, masked to 725 - basically a left side, and a right side. The left side will contain navigation for a portfolio, which when clicked, the movie plays 10 frames during which a movie clip called portholder will slide over from the right, and load the appropriate movie clip. Here's the code on one of the bits of navigation:
[Code]....
Essentially, I'm trying to replicate the effect Your Majesty is using. I'm sure there's a way of using actionscript to slide portholder back and forth, instead of using animation, but alas I'm not a scripter (as you can tell!). But what I'd REALLY like to do is to tell the container clip to wait until it's fully in position before loading whatever.swf, as opposed to having a movie already in progress moving across the screen. Basically tell portholder "Wait until your x value is 0 before loading whatever.swf" I thought about using the setInterval, as recommended to someone else on these forums, so tried:
i am working on this project where i need to load an flv file and then play on its timeline. is there anyway to load an flv file and then for example telling it to stop at frame 50?