ActionScript 3.0 :: Load Movieclip Into Container?
Sep 15, 2010
I recently had to move to as3 on a project because they wanted some special transition effects but now I can't figure out the parent/child stuff as I am new to as3. Basically this is what I am trying to do.
I have a layout.swf where I load different swf files into a container called content_area. The code I use in the main layout file is this[code]...
The thing is: I have got 5 movieclips which are able to drag and drop. Next to that I've got 20 containers which are all droptargets. The movieclips are able to be dragged and then dropped on a container. So far so good. But what I want is that when I drop a movieclip on a container which already has a movieclip dropped on it, the first movieclip gets removed and the second movieclip is dropped on the container. Or you could also say.. that the second movieclip replaces the first movieclip. This instead of the fact that a container has multiple movieclips dropped on itself.
Basically, i have a problem where i have two flash modules which are an image gallery XML-based and a flash mp3 player. both of them are in their individual swfs with some massive scripting. How do i import these two swfs into my main swf without actually disrupting their individual scripts?
I have been working on a project where three swf need to be loaded into three different containers on my stage as soon as I press a button. So far all I managed to accomplish is that only one of the swf loads but not in the right location. I tried to give it the x and y coordinates wherer I want the swf to appear, but still it loads somewhere else. What can I do?
[code]...
line 2 and 3 are temporarily commented I used the same code for all three swf changing naturally the instance names, but these do not load or if they do they are loading behind the one that shows on the stage.
I need some help. I want to use several swf files and have them be called upon in a container file and play them in sequence. It's a presentation that needs to play thru but still have the ability to stop, click on items, open a popup and then continue on in the presentation. I am building all the individual "chapters" and their "sub-chapters" as swf files, with the hope that I can load them in order. I am relatively new to AS3.
I'm trying to load a .swf in a mc called container, the movie loads but not correct.When it's playing, you are only hearing a sound but you don't see the movie. On my harddisk it's working fine but on the Internet it isn't working.
I have a hairy case here: I need to load from a menu different SWF's (same width/different heights). What I need after this: resize the height of the container box (a movieclip). I have how to explain better all the stuff and post some AS too
I am trying to load .swf files into a container and it is all working fine. However I would like the external (video) .swf's to play when 50% of the file has been loaded. Basically when 50% of the file has loaded I automatically want it to start playing rather than waiting for it to load 100%!
So the question is - can I use loadMovie(); to load movie clip in a container from library not external swf? If I can, how should I do it, but if not - how can I still load it then?
I'm trying to load an image for displaying in a container which have been loaded from the Library and placed on the stage.Loading the image for which to use is no problem but algning it to the center of the stage is a problem.Now, keeping in mind that loaded images usually are placed at the top-left corner of the stage I tried to solve the problem like this...:
a = stage.stageWidth/2 (finding the center of the stage) b = image.width/2 c = a-b (giving us the result of which to place the image) image.x = c;
The formulas above make sence... in theory. In real life (at least on my computer) it doesn't work.Now, there might be some factors to consider when doing simple math like this...: - Can it be that the container is not the same size as the image loaded? - Can it be that I have to keep the x and y of the container (although I have aligned it so it's placed at the center of the stage)?
I have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc'I am trying to load the movie from the library into a contanier that also loads in a tooltip.The container is called 'holder'this is the script I am working withvar movie_main:Main_mc = Main_mc();holder.addChild(movie_main);problem is when it loads in other parts of my menu are missed placed.Question:is this the correct script I should use?? Is there issues with loading in more than 1 movieclip into one contanier?
like the headline says i have a problem wit a dynamic text which i load from a .php file Just in a container, if I load it on its own it works correctly
ok so when I load a clip to a container it should overwrite that movieclip in favor of the new one. I've been going over the path tuts on various sites as well as variables (not sure if that would be better) so I'm still using _root instead of _global.Could the problem be putting more containers inside the main container on the main stage? I have to position things in different areas so that's why i have several containers._root.container1.container2.loadMovie("mav101.swf")[valie68 wrote]I'm have buttons that load one movie clip that controls another movieclip to load into a container on the main stage. they load but they wont overwrite each other. so they all wind up on the stage area together. maybe a paths problem?
I have begun to build a vertical gallery. I have it set up to follow an xml document and it loads rather quickly. While the loading works, the unloading is not so hot. I can't figure out how to unload the container_mc which contains all the thumbnails. I intend to develop this page in as3 primarily so that I can adopt it to other projects. The arrangement is two vertical boxes on the right and left, a text box at the bottom in between the two vert boxes, and a fullscreen box in the center. The drawn squares are only being used as placeholders for real art right now.
As it stands, I can use either button to load the gallery, but when I click the next gallery it unloads everything, but it does not reload the next gallery. I want the buttons to load their respective galleries. I figure once I set up the structure for 2 galleries, I can make more. var Gal_Array1:Array = new Array(); Was my attempt at loading the thumbs into an array, and later clearing it but I don't think it works (I think it would only double the amount of thumbs?). How to properly load and unload the container_mc?
In AIR application i have link button like winner statistics . if i like this button then show winner statistics (canves) reports full page on my application . I Already created winner statistics using canves component .Which container is mostly used for view data ? Please refer me ? i tried viewstack but it will overwrite Main page ?
I have a main SWF with an empty MC holder and all of the main navigation button on actions. When the buttons are clicked it then loads an external SWF into the empty MC. I am having trouble telling the button to load the movie once and then stop loading if someone clicks on the link again. I want to prevent someone from double clicking to cause the animation to blink. *rapidly click on "home" to see what I mean.
How do you load an external .swf into a movie clip and have the loaded .swf fill the shape of the "container" movie Clip?Is this possible(It would be resizing the external .swf)...
i am calling a movieClip from the library dynamically and want to load an image into the movieClip.here is the code so far, i am not sure how to reference the movieClip to add the image to it.
Code: function callVidThumbs():void{ for (var i = 0; i < ttlVids; i++){
I have an empty container MovieClip in which I put a couple of other MovieClips.These inner MovieClips have the ability to expand (kind of accordeon).Everytime a new item gets added/removed or when an item expands/collapses I check if scrolling is needed by checking container.height.The weird thing is that the result is different depending on which item is expanded. Although all the items (and the expanded sections) have equal height and spacing.