Actionscript 3 :: Added Into Another MovieClip Container Named As Mc?
Aug 13, 2011
I have created 3 movieClips and I added into another movieClip container named as mc.
for(i = 0;i<3;i++)
{
imgBox = new box();
mc.addChild(imgBox);
imgBox.name = "box" + i;
}
[Code]...
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I have a movieclip that is loaded into a container movieclip. When I click on it, I want it to goto a particular frame and play. Have tried using the name of the container MC (LiftPlaceHolder.gotoAndPlay(10)) but this has no effect at all.
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Mar 20, 2005
Problem: cannot get the script to open an external swf into a MC (named "container") that is located on the main timeline Desc: MC "container" is located on main timeline... button is housed within MC "clipAbout" which is located on main timeline
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on (release) {
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I have created a new instance of a movieclip and named it in as3.
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Error #1009: Cannot access a property or method of a null object reference. at com::Gallery/instancesOut()
Heres part of my code:
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[Code]...
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Jan 17, 2011
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[Code]...
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Actionscript Code:
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[code].....
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Jun 26, 2009
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* * * * * *
BEGIN CODE
* * * * * *
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[Code].....
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Code:
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[Code]...
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I am currently having problems referencing a MovieClip child which I add to the Stage from the Document Class. Basically when the MovieClip child is added to the Stage from the Document Class, I want a certain MovieClip already on the Stage to reference it once it is on the Stage.
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Here is the code for the MovieClip class which is referencing the child once it is added to the Stage:
package com.gameEngine.assetHolders
{
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[Code].....
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ActionScript Code:
package
{
import flash.display.MovieClip;
[Code].....
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I have a 20 frame MovieClip in the library with a Class attached to it. There is nothing in the Class except the usual stuff pertaining to MovieClips with a Class (import display.movieClip and so on). The first frame in the movieClip timeline is a stop() command. I only want the clip to play sometimes. So in the main document timeline, I add the clip from the library as such:
Code:
var testClip:SampleClass = new SampleClass();
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Code:
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Code:
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Im adding a mc from the library using.
Code:
menuInGame = new inGameMenu();
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[Code]....
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Jan 8, 2011
Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
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Code:
function closeSaveWindow(evt:MouseEvent):void{
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I've got this simple code here:
this["recipe"+i] = new recipelistname();
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[Code]....
The problem is that the movieclip rotates around the center. The textfield inside the movieclip is starting at 0,0. But it still rotates around the center, how can I make it rotate at 0,0?
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I have a holder movieclip, its base class is foo.
package {
import flash.display.MovieClip;
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public function Foo() {
[code]....
Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire.[URL]It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.
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