ActionScript 3.0 :: Call A Movieclip Named Movie2 Using The "addChild"?
Apr 13, 2011
In my main timeline I have a variable "tipos = 5" for example.I want to call a movieclip named movie2 using the "addChild". The movie loads without a problem.My problem is that in my "movie2" I have to access my variable "tipos ", but I can't access it...The code "trace(tipos)" on my "movie2" returns an error.
I'm working on a Flash Lite 3.0 application using AS2 and I've created a class that extends MovieClip. The problem is that I'd like to dynamically add Child Movieclips using the addChild method... but it doesn't work, it gives me the following compiler error: "There is no method with the name 'addChild'". But I can call other MovieClip specific methods such as this.getNextHighestDepth()
heres a reduced version of my class:
class com.sck.DragList extends MovieClip { //Declarations private var placeHolder:MovieClip; private var listMask:MovieClip;
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
I have created a new instance of a movieclip and named it in as3.
I want to put this in another movieclip. How does this effect the reference because everything seems fine while the dynamic movieclip is just dealing with the stage. As soon as I put it in a movieclip, I get:
Error #1009: Cannot access a property or method of a null object reference. at com::Gallery/instancesOut()
Heres part of my code:
for(var i:int = 0; i < 20; i++){ var transition:mcTransition = new mcTransition(); addChild(transition); transition.name = "transition_mc" + i; transition.x = i * 100;
I can reference using the string name but if I put the addchild in a movieclip it errors
In Flash CS5 I am trying to load an image from a class and I am getting Call to a possibly undefined method addChild. In the class fileNot sure how to fix this as I have a sprite class and believe I have done everthing correct.The image is in the same folder as the .fla and .as file
I've got a function that call's on a class too make a chess board. The problem is, is that I'm getting this Error:1180: Call to a possibly undefined method addChild.Now if I just copy paste CreateBoard into Exercise1.as it works and creates a board but if I add it as a function too BoardSquare it works and traces out 32,32 but doesn't display anything![code]
I have a named movieclip instance coming up undefined in AS2/CS3. the movieclip is on the stage, and I am having trouble accessing it from actionscript. does anyone have any ideas what might be causing the problem?
I am working on a project where we are making a "wizard" where you answer a series of questions and in the end you are presented with a "parts list" based on your answers.There is also logic which decides which questions you are asked based on how you have answered certain questions so far. The outcome is a list of door control hardware (locks, mounting plates, handles etc. etc.). show a "live image" of the parts list as it builds. For example one of the questions is this: Door Type?
A) Aluminum
B) All Glass
C) Wood
Depending on which you choose I need to show an image of an aluminum, glass or wooden door.Then if the next question is about lock types then your new lock shows up and so on and so forth until you reach the end.The questions all relate to their own variable which are each defined at the beginning of the movie like this:
Code: var doorType:String = "DT0";
The questions use radio buttons and each question (re)defines it's variable like this
Now the tricky part (for me at least) is figuring how in the world to use this in conjunction with the questions (more accurately, the variables they define) to produce this live image.Another thing to add complication to this whole mess is that there are basically two entire sets of images. Single doors or Double doors, they both have (nearly) all the same hardware but they are two different sets of images. They are differentiated by the ot1 or ot2 in front of the class name. The variable openType defines OT1 or OT2 in a previous question. I would like to be able to use the variable openType in the call for the image
Code: //This is how I tested it currImage = new ot2_wood_exit();
//I would like to use openType instead of hard coding ot1 or ot2
currImage = new openType_wood_exit(); //I KNOW this is wrong, but I don't know what is right!So that is my basic dilemma. I need to show or hide specific images based on the answers to previously answered questions AND questions currently being answered (live update).
I am a newbee and just starting to learn about AS3. Copied some ideas and tried to paint a single particle on the stage for starters. No success! I get this...1061: Call to a possibly undefined method addChild through a reference with static type flash.displayisplayObject.In an "Particle.as" file I have this code...
I have a website where under a single domain (and in a single folder on a web server) - two flash movies are stored: MOVIE1.SWF and MOVIE2.SWF Is it possible to access local SharedObject set by MOVIE1 by MOVIE2? What I do:
It works fine if i open the movie alone, a problem comes when I load it from this other movie called movie2.swf (which is in AS3). The load script in this second movie is:
var i =new Loader(); i.load(new URLRequest(movie1.swf)); MovieClip(root).addChild(i);
when i open movie2.swf it will automatically load movie1.swf, which looks fine, but now its button doesn't work.Maybe it isn't logic to keep the AS1 in the first movie, but I really want to keep it as it is (cause I would have to change dozens of them,) i really want this AS3 and AS1 communication.
My situation is this I have 4 movies which load each other, meaning: movie1.swf loads movie2.swf which loads movie3.swf which loads movie4.swf movie3.swf communicates with movie2.swf though the _parent path and it works. but i can't seem to make movie2.swf communicate with movie3.swf since movie2 is _parent i assumed movie3 is a _child...but it does not work so my question is what do i replace _child with?
PHP Code: _child.mc.gotoAndStop("subM" + no); ps: would apreciate it if u could tell me a bit about levels ex: _level10/_level0 what do they mean and how can i tell on what level i have something
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
I'm new to oop and I'm trying to convert a auto scrolling TextField into a class. I guess it has something to do with there not being a stage when the class is instantiated but I'm not sure how to get around it. my code:
I got this Error : 1061: Call to a possibly undefined method addChild through a reference with static type Class.
what I'm trying to do :I have create a new class called Graph and make it extends Sprite and add a scroolpane to my stage and make an empty movie clip called content_mc and make the source of the scrollpane equals to content_mc
in the first frame i wrote this code
import Graph; var graph:Graph = new Graph();content_mc.addChild(graph);
here is my new code that works for PART of my movie. i have two dynamic text boxes, one named "item" and one named "ssnumber" ssnumberNode works fine but itemNode does not. i bolded the parts that i think are relevant to the problems
I am trying to make the movieClip named "fish" go to a randomly generated spot. I tried using the tutorial, but I didn't understand the math, so I tried it with my own code. I'm not as much interested in getting this to work as I am knowing why it doesn't work.
On my stage I have a movie clip called 'm1'. I also have a variable 'i' which is equal to 1. if I load in a bitmap (called 'bmp') and then use: this["m"+i].addChild(bmp) it attaches the bitmap to the movie clip - no problem. However, if I have a second movie clip WITHIN 'm1' (let's say this second movie clip is called 'mm1') - I can't figure out how to dynamically attach the bitmap to the second movie clip. this["m"+i].this["mm"+1].addChild(bmp) doesn't work....
I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as
public function imgLoad(buttonMC:MovieClip) { imgLoader = new Loader(); imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished_loading); imgLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler); var link=buttonMC.entry_thumbnail; [Code] .....
i've been trying to add a child to a movieclip that already exists on the stage using a timer event. i can't get this to work. i have been able to add a child through other events such as mouse down but this one wont work. here is the code for the timer.
var person:MovieClip; var peopleFrequency:uint = 400; var peopleTimer:Timer =new Timer(peopleFrequency);