It works fine if i open the movie alone, a problem comes when I load it from this other movie called movie2.swf (which is in AS3). The load script in this second movie is:
var i =new Loader();
i.load(new URLRequest(movie1.swf));
MovieClip(root).addChild(i);
when i open movie2.swf it will automatically load movie1.swf, which looks fine, but now its button doesn't work.Maybe it isn't logic to keep the AS1 in the first movie, but I really want to keep it as it is (cause I would have to change dozens of them,) i really want this AS3 and AS1 communication.
I have a website where under a single domain (and in a single folder on a web server) - two flash movies are stored: MOVIE1.SWF and MOVIE2.SWF Is it possible to access local SharedObject set by MOVIE1 by MOVIE2? What I do:
I create a .swf file and wanted it to load/open automatically as a full screen. I tried the following code but it only works with projector or .exe files. Curently user has to press F11 to open or close as a full screen. Here is my code:
I'm building a flash file in action script 2.0, and it works great except for one thing I'm publishing it as an .exe file, and when you open the .exe, it opens in a partial window and is partially off screen. I'd like the .exe file to automatically open full screen every time. Does someone have AS2 code for the flash file that would make this happen, or is there a way to accomplish this in the .exe file itself?
I have a MenuBar which contains general menu items like File, View, Tools have sub items in each of those menuitems. The problem is that i want to open the 'File' menu automatically when i press Alt+f key.I could capture the keyevents on the view.But how to open the File Menu of the MenuBar (what is the function that needs to be called from MenuBar Class to popup those sub menuitems) ?
I have a movie clip with the name ABOUT, and it contains 92 frames. That I want is when my page open, automatically goes in the movie clip ABOUT and play the frame 47. Here is a code that I am experience to achieve but nothing.
ActionScript Code: on (release) { _root.cont.cont2.p2c1.ABOUT.gotoAndPlay(47); gotoAndPlay(47); }
I am new to ActionScript and am trying to accomplish the following: In a drag and drop function, when the object is "dropped" on mouse up, I want it to automatically open a popup window for the PayPal Web site. Here is the code I have so far. How do I integrate the additional functionality into the dropIt function?
I am developping a as3 project for a kiosk that should run in full screen mode.I am using eclipse for the programming and Flash CS4 to prepare all the swf library assets.Once I publish the swf, I open it in the flash player and export the file as a projector file.
When I open the projector file it doesn't go full screen automatically.
Where can I set the project to go full screen?In the code?Or is there a preference setting for the projector file?Or another way to publish the projector file that will allow me to set the full screen mode?I remember using fscommand in as2 but that doesn't seem to work anymore.
How would you tell a movieclip button to check to see if movie1.swf is loaded, and if movie1.swf is loaded go to and play the frame in movie1.swf? If movie1.swf is not loaded, I don't want movie1.swf to go to and play.
From level 0 : I load a movie with loadMovieNum("movie1.swf", 1);movie1 calls : loadVariablesNum("add.php", 0, "POST");the file add.php looks up for a variable in a data base and returns it to flash.[code]it is impossible to view the variable_to_flash in the movie1.swf on the dynamique field VAR: variable_to_flash on loading the movie1.swf to level 0 , it is possible to view the variable_to_flash in the movie1.swf on the dynamique field VAR: variable_to_flash.how can I view the variable_to_flash in the movie1.swf on level 1?
My situation is this I have 4 movies which load each other, meaning: movie1.swf loads movie2.swf which loads movie3.swf which loads movie4.swf movie3.swf communicates with movie2.swf though the _parent path and it works. but i can't seem to make movie2.swf communicate with movie3.swf since movie2 is _parent i assumed movie3 is a _child...but it does not work so my question is what do i replace _child with?
PHP Code: _child.mc.gotoAndStop("subM" + no); ps: would apreciate it if u could tell me a bit about levels ex: _level10/_level0 what do they mean and how can i tell on what level i have something
I'm building some website and I want to make it automatically. I load buttons and deeplinks from XML and works perfect.Possible to load classes automatically?
Even loading classes works also almost perfect.
I'm loading them from XML, but in class Menu.as I need to write them also like[code]...
Whenever I enter the actionscript loadMovie ....I could only place it in by cut and paste because everytime I use the ready actionscript loadMovie;it places the script as loadMovieNum and that does not work!
yet what do I have to do different to just have the sound load in automatically when the scene is open instead of having the viewer press play when they see the play button, but rather only see the stop button to choose to turn the sound off.
I have a quiz app. All data is in an xml file. Right now when the user starts the application he/she has to pick a chapter from a combobox and all questions for that chapter get loaded. What I'm trying to do is have only one chapter instead of multiple in my xml file and remove the combo box completely. So when the user starts the application the chapter gets loaded automatically. How can I have the quiz load automatically and not when the user selects the chapter from the combobox.
ActionScript Code: function goReview(evt) { myRoot=evt; goXML("XMLs/review.xml"); } function goXML(url) { myXML.ignoreWhitespace=true; [Code] .....
I want to create a gallery similar to this but have the images load and play automatically. I looked at the code and figured instead of the "forward" and "backward" comands I could load them from a folder.Url...
This is probably really easy to do but I an new at Flash and have no idead of how to do it.
I have a few buttons and when you click on a button it loads a different movie file. Is there a way that I can get one movie file to load after another automatically instead of having to press the buttons.
I need it to be in Action script 3 though. I did find a tutorial on this website that is labeled loading random movies but its written for a very old version of flash from 2004.
I am trying to load multiple swfs into a main swf one after another. So after one plays the next one plays etc. I need it to be random as well. As in I am going to be taking some swfs out then putting new ones in the rotation. This is a slideshow so to speak of different swfs displaying current promotions and when the promos are over I need to remove them from the rotation. I right now have one big long swf that contains all the different rotated promos I hope this was easy to understand.
I downloaded the sample file of making slide photos, but I just can't make it run and load pictures automatically and loop itself continuously. How do I do it without have to hit next or previous? And all done with action scripting only without using keyframes? [URL]
In my main timeline I have a variable "tipos = 5" for example.I want to call a movieclip named movie2 using the "addChild". The movie loads without a problem.My problem is that in my "movie2" I have to access my variable "tipos ", but I can't access it...The code "trace(tipos)" on my "movie2" returns an error.
Basically my project is like this, if the time condition is not meet, then it will display a default swf. If meet,then it will unload the default swf and display certain blank swf which will addchild certain image and words based on record in database. Then when the time is reach the end of duration, it will unload the blank swf along with the images and words and upload back the default. how to do in such a way like automatically unload a default swf and load the blank swf along with objects when the time is meet with computer system time and vice versa.
We're trying to implement a load-balancing mechanism between FMS hosts in a virtual "farm". The mechanism we're using is to have the FMSs periodically send "load" data (along with a timestamp) to an application server. That server will then use that load information and timestamp to detect when an FMS server has gone down and to make stream assignments to FMSs. Right now, I've implemented this code via a setInterval() in live/main.asc.
I've added a "return false" to Application.onAppStop() to (according to the docs, I haven't tested this yet) keep the server from shutting down an idle instance. How do I get the interval running before the first request hits the application (and forces the load of the application)? I've tried putting the setInterval in onAppStart() and as a global. In both cases, it only gets executed after application is loaded. Any way to force an application to load (via a config file parameter or local command-line)?
can anyone tell me the coding for how to load an html page after a flash intro? i have my .swf file in my html page which plays to enter site, but intead of going right from clicking on enter and bringing up the html page i have it clicking on the 'enter site' which goes to a fade up animation which i would then like to end automatically at the html page.
can't for the life of me find this coding which seemed to me shouldnt have been this hard, all i can find is the geturl script which seems to only work for as2.
Ok this is what I would like to do. My project I am working on has an app that will upload image files to a specific folder on my server what I would like to do is have it load all the files in that folder through flash without me having to manually add the names of the files into the coding if possible.
I can create an image slideshow but I have to put in each and every .jpg and such I would prefer not to do that as in the future there may be more then 5-10 images.
In addition I already have the app created that uploads files.
I have a an swf (A) that loads external swf files (B). I use the loader or UILoader classes for this. I do not have the source of the loaded flash files, I have source only for files A. The loading works fine. The problem is some of the loaded files resize or rescale themselves. Doing some research I realized that they use the Stage.width/height for calculating their size/scale. This approach works fine, when they are embed to a website, because they get a stage sized for their needs. But when these files are loaded in my MovieClip, they get the stage of the loader swf(A), and that is definitely have different sizes.
Approach 1: In this approach I tried to create a fake stage for the loaded movies with the right size for them. This failed at several points: Stage is a singleton, and the stage property of the objects are Read-Only. On top of that Stage is a built-in class, without AS source. My first question is that is there any possibilities to override this class, or use this approach?
Approach 2: I planned to design a web-service (not in actionscript), that predownloads the swf, decompile it, replaces the references to Stage.width/height to the correct values, compile it again, and passes the generated swf to my Loader. On decompilation/recompilation, it should be as fast as possible, and I'd like to modify the swf as little as possible, so I prefer to not decompile the swf completly, just as much as needed.
After some googling I found swix kit, or simply swix. It generates not the source but an xml file equivalent to the swf. The problem is this xml format is not documented, or at least I haven't found it. I found references for Stage, but I have no idea how to modify that file.
I've got index.swf which is the file with the container. main.swf is the file to be loaded onto index.swf.I can't get my main to load into the container automatically at a specific time. When I click on the button the animation plays perfectly though.Maybe because loadMovie is unable to load over index.swf?I haven't inserted code for any of the other buttons yet though. I want to be sure I can make this work before I start doing everything else. I think it shouldn't matter though cause its only meant to load at a specific time.
I'm new in flash and I taking a basic flash class in my school, I did a project in which have a basic intro, well the problem that I have is this, I want after finish the intro automatically load the first page of the project, how to do that? edit: the intro and the flash project are in separated SWF's
i use the above code for the glow effect, i want the effect to load automatically rather than when i hover my mouse over it. how to edit the code to do it?
I have a streaming MP3 player that i'm going to incorporate into my site. Below is the AS for the player. At the moment the player starts automatically when the page loads up. Can someone tell me what i'd need to change so the player doesn't start streaming on page load....?