ActionScript 3.0 :: How To Save Added Color In MovieClip

May 19, 2010

I'm trying to use the action - object.setRGB(0x000000) - to change the colour of a movieclip, but when i restart te file.swf it doesn't maintain the colour that I added the last time. Is there a way to save the colour added?

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ActionScript 2.0 :: Dynamic Changing Movieclip Color And Text Color?

Jul 28, 2009

I have a movie clip where it contains an instance of text

I able to change the movie clip and text color individually

but when i try to change both at once the text color is same as movie clip color

ActionScript Code:
myColor = new Color(myMovieClip);
myTextColor= new Color(myMovieClip.myText);

[Code].....

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ActionScript 3.0 :: Shared Object - Save And Load Color

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I wanna to make some flash for save and load color...
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ActionScript 3.0 :: Can A Movieclip Have Two Masks Added To It?

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Can a movieclip have two masks added to it?I mean, I tried doing .mask, but it always shows me the last mask, the other one apparently gets kicked out.

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ActionScript 3.0 :: MovieClip Added To Container Object

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I have a movieclip that is loaded into a container movieclip. When I click on it, I want it to goto a particular frame and play. Have tried using the name of the container MC (LiftPlaceHolder.gotoAndPlay(10)) but this has no effect at all.

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Actionscript 3 :: Detecting When An Object Gets Added To A Movieclip?

Apr 12, 2011

I'm trying to figure out when a child is added to a movieclip "x", and handling/detouring this operation from withing this "x" movieclip.

I tried overriding addChild and addChildAt at with no prevail. The movieclips that are placed on the stage via flash still don't trigger addChild or addChildAt. However, tracing this.numChildren shows '2' correctly.

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ActionScript 3 :: Call Just Added MovieClip Element

May 16, 2011

I'm adding a movieclip element ("lastSlide") to an other movieclip element("endLogoButton"). The added element has a child which is a button("endLogoButton"). How can I call that button?
mcSlideHolder.addChild(lastSlide);
/*mcSlideHolder.getChildByName("endLogoButton").buttonMode = true;;
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mcSlideHolder.getChildByName("endLogoButton").useHandCursor = true;*/
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It always tells me that the access to a Nullobject reference is not possible.

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Actionscript 3 :: Added Into Another MovieClip Container Named As Mc?

Aug 13, 2011

I have created 3 movieClips and I added into another movieClip container named as mc.

for(i = 0;i<3;i++)
{
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mc.addChild(imgBox);
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[Code]...

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ActionScript 3.0 :: Check MovieClip Has Been Added To Stage?

Jan 18, 2011

I don't work with the Flash IDE very much, and I'm running into a problem with the unreliable creation order of components instantiated by the Flash IDE "magic".

Basically, I have to call a function on a loaded module. This function should only be called after all the module's children have been added to the stage.[code]...

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ActionScript 2.0 :: New Shipping Charge Is Added To The Buyers Total For Every Item Added?

Jan 21, 2011

I am using a Flash AS2 template for a PayPal shopping cart on my site. As the code is now, a new shipping charge is added to the buyers total for every item added. I would like it to have only 1 shipping charge, no matter how many items are added!

Actionscript Code:
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[code].....

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ActionScript 3.0 :: Controlling A Movieclip Added Whit AddChild()

Jun 26, 2009

In my library I have a symbol.

This symbol class is:

xmx

I export this symbol for actionscript.

I export this symbol in the first frame.

In the main time line i have a movielcip named: mc_mask

Inside mc_mask I use this code to duplicate "xmx" movieclip inside "mc_mask" moveclip:

* * * * * *
BEGIN CODE
* * * * * *
var x_pos:int = 0;
var y_pos:int = 0;

[Code].....

If I MANUALLY put an instance of "xmx" movieclip inside "mc_mask" movieclip and assign an instance name (for example pic1), I CAN CONTROL IT with:

mc_mask.pic1.alpha = .1;

But i want to add the "xmx" movieclip using ACTIONSCRIPT...

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ActionScript 3.0 :: Function Declaration In Recently Added MovieClip

Jul 28, 2009

I am trying to access a function in a MovieClip that has been added to the stage. Right after loading in the function, I create a function that calls the function in the recently added MovieClip. The compiler does not recognize the Function and when I go into debug mode it shows up as null. I've tried declaring the function in the MovieClip using 3 different methods, but I get the same result.

Code:
function Sleep(){
var Sleep = function(){
this.Sleep = function(){

What I find strange is that when I declare the function on the stage, it looks just fine and I can even see it (as a Function object) in the debug panel.

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ActionScript 2.0 :: Movieclip Which Is Added To The Stage Every Second At A Random Place?

Sep 9, 2009

I have a movieclip which is added to the stage every second at a random place.i want all instances of this movieclip to move to the postion x=100px and y=200px on the stage at a rate of 5px.im not sure how to code this, i would like the code to be in as3 if possile as i do not know as2.

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Actionscript 3 :: Access Movieclip From A Child Added In Runtime?

Mar 28, 2011

I created a child that will be added on runtime. How do I access a movieclip on the mainstage from within the child?

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Actionscript 3 :: Access MC Inside Movieclip Added From Library?

Sep 22, 2011

I'm new to AS3 so please bare with me with this basic question.I have the following codes and I followed the answer from this question, but it doesn't seem to be working for me. I'm not getting an error or getting a trace response.

Basically I need to access this test_mc inside the added child. Am I doing something wrong?

[Code]...

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Actionscript 3 :: Reference MovieClip After It Is Added To Stage As A Child

Nov 22, 2011

I am currently having problems referencing a MovieClip child which I add to the Stage from the Document Class. Basically when the MovieClip child is added to the Stage from the Document Class, I want a certain MovieClip already on the Stage to reference it once it is on the Stage.

Also, if it is possible, I don't want the MovieClip referencing the child being added to the Stage to have parameters linking it with the Document Class, because I plan on nesting this MovieClip within another MovieClip later on in the future.

Here is the code for the MovieClip class which is referencing the child once it is added to the Stage:

package com.gameEngine.assetHolders
{
import com.gameEngine.documentClass.*;
import com.gameEngine.assetHolders.*;

[Code].....

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ActionScript 2.0 :: Adding Mask To New Dynamically Added Movieclip

Feb 23, 2009

I need to work in as2 and I would like to add a blank movieclip to the stage, then the user can draw in it, but but only within certain confines. So I tried to set a mask but its just not working. :-(

Code:
this.createEmptyMovieClip("draw_mc", 1);
_root.attachMovie("mask_mc", "instance1", this.getNextHighestDepth());
draw_mc.setMask(instance1);

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ActionScript 3.0 :: Movieclip Loses It's Interactivity When Added To Parent?

Feb 5, 2010

I've made it so that I can I can use an external class to control a movie clip. Very exciting. I've run into a new issue though, in that now when I load this swf into a parent movie, the Papervision no longer works. I don't receive any error or anything. When I run the swf by itself everything runs as it should, but when loaded into another parent, it just seems to turn off any interactivity.

ActionScript Code:
package
{
import flash.display.MovieClip;

[Code].....

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ActionScript 2.0 :: Calling Function Within MovieClip That's Just Been Added To Stage?

Mar 29, 2012

[code]This is called as part of the die() function I've created for an enemy in the small game I'm making.The idea being that when the enemy dies, it attaches a movieclip of an XP orb.And it does this perfectly well.The issue is in the last bit of the code.I'm attempting to call the setType() function within the class that the XP orb is in.However, it isn't setting the type to 100.

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ActionScript 3.0 :: New MovieClip Class Added With AddChild Will Not Play

Apr 20, 2009

I have a 20 frame MovieClip in the library with a Class attached to it. There is nothing in the Class except the usual stuff pertaining to MovieClips with a Class (import display.movieClip and so on). The first frame in the movieClip timeline is a stop() command. I only want the clip to play sometimes. So in the main document timeline, I add the clip from the library as such:
Code:
var testClip:SampleClass = new SampleClass();
addChild(testClip);

But with this instance, I also want it to begin playing. However the following is not working:
Code:
MovieClip(testClip).play();// doesn't work?
testClip.play();// also doesn't work?

But, if I delay things a bit it DOES work - like this:
Code:
Tweener.addTween(testClip, {y:0, time:.5, onComplete:function() {testClip.play()}});
// works fine, clip begins playing
Why delaying the play command works, but telling it to play on instantiating doesn't?

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ActionScript 3.0 :: Editing A Mc Inside A Dynamically Added MovieClip?

Jan 14, 2010

Im adding a mc from the library using.

Code:
menuInGame = new inGameMenu();
menuInGame.x = 700 ;
menuInGame.y = 0 ;

[Code]....

Im trying to switch the height of an mc that is inside an object ive dynamically loaded from the library

the mc has the name barHP.

How do i access it, or must i add this dynamically as well?

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ActionScript 3.0 :: Accessing Children Of Dynamically Added MovieClip

Jan 8, 2011

Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
var inputText:String = saveName.text;
}

I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.

Code:
function closeSaveWindow(evt:MouseEvent):void{
removeChild(saver);
}
'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.

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ActionScript 2.0 :: Save A Certain Movieclip As A JPG Or Rather BMdata Of That Movieclip As A JPG?

May 19, 2008

FileReference is great, but what about downloading an image rather than uploading? Is there a way to do this in Flash 8? Say, being able to save a certain movieclip as a JPG? Or rather BMdata of that movieclip as a JPG?

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ActionScript 3.0 :: Rotate Dynamically Added Movieclip From Origin (0,0) And Not Center?

Jun 10, 2010

I've got this simple code here:

this["recipe"+i] = new recipelistname();
this["recipe"+i].buttonMode = true;
this["recipe"+i].recipeid = i;

[Code]....
 
The problem is that the movieclip rotates around the center. The textfield inside the movieclip is starting at 0,0. But it still rotates around the center, how can I make it rotate at 0,0?

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Flash - MovieClips Do Not Keep Their Class If Childed To A Movieclip That's Added Dynamically

Dec 19, 2010

I have a holder movieclip, its base class is foo.

package {
import flash.display.MovieClip;
public class Foo extends MovieClip {
public function Foo() {

[code]....

Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire.[URL]It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.

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Actionscript 3 :: Change Textfield Inside Movieclip Added From Libray?

Apr 7, 2011

I'm trying to do the following: I have an empty movieClip in my stage called zonaCentral_mc. I use a function that has this code:

zonaCentral_DescripcionProceso = new zonaCentral_DescripcionProceso_mc();
zonaCentral_mc.addChild(zonaCentral_DescripcionProceso);

It loads the MovieClip zonaCentral_DescripcionProceso from the library into the empty movieclip zonaCentral_mc. The loaded MC has a dynamic textfield called titulo_text inside. How can I change that text? I'm trying:

[Code]...

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Flash :: MovieClips Don't Keep Their Base Class If Childed To A Movieclip That's Added Dynamically

Dec 19, 2010

I have a holder movieclip, its base class is foo.[code]I put a trace in the constructor of bar so I can tell if it's being loaded properly, and when I drag out foo onto the scene and run the clip, all the little bars within it fire off correctly. However, when I add it to the scene dynamically, such as like this in the Main class:[code]Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire. What's interesting is if you typecast one them as Bar at some point, and their normal class is set to Bar (within the movieclip itself, rather than base class), it works and the constructors all fire, like this:[code]However, if you want multiple different types of Bar clips, and give each a base class of Bar, this won't work. They all spawn as generic movieclips. It DOES work if you go through and typecast them as either Bar1 or Bar2, but that means in practice you would have to try to typecast every child as every top-level object type every time you added the clip to the stage. You also can't have a bunch of movieclips of the same type since Flash doesn't allow it, so each one needs to be a new class, and have that class typecasted when the parent is placed on stage. Kind of defeats the purpose of OOP.

This seems to be a bug in Flash itself, but is there any way to fix it?You can download an example file here with a couple extra traces to show off what's going on: url... It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.

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ActionScript 3.0 :: EaseIn Coding Add An Function To A Movieclip That Has A Tween Added On The Stage Already?

Jul 15, 2009

I want to know if there is a way to add an ease function to a movieclip that has a tween added on the stage already? is there a way to specify the number of frames that I want it to ease? For example, say my tween runs for 25 frames, but I want the easeIn to only last for 5 of thoes frames, and resume it's normal speed for the last 20 frames.

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ActionScript 3.0 :: HitTestObject - Character To Walk Down The Screen And Hit The ObjectWall And Then A Movieclip Gets Added To The Stage

Apr 13, 2012

i want my character to walk down the screen and hit the objectWall and then a movieclip then gets added to the stage and plays but it doesnt seem to work and ii dont know why.

[Code]...

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