ActionScript 3 :: Call Just Added MovieClip Element
May 16, 2011
I'm adding a movieclip element ("lastSlide") to an other movieclip element("endLogoButton"). The added element has a child which is a button("endLogoButton"). How can I call that button?
mcSlideHolder.addChild(lastSlide);
/*mcSlideHolder.getChildByName("endLogoButton").buttonMode = true;;
mcSlideHolder.getChildByName("endLogoButton").mouseChildren = false;
mcSlideHolder.getChildByName("endLogoButton").useHandCursor = true;*/
lastSlide.endLogoButton.addEventListener(MouseEvent.CLICK, linkClick);
It always tells me that the access to a Nullobject reference is not possible.
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Feb 4, 2005
is there a way to check an array to see if an element has already been added? I'm working with an XML document where there are 4 possible variables, but these 4 vars are repeated several times over. It's reading in fine... I just want to pull those specific variables out of the XML and add them to an array, but I do not want them to duplicate. To say it another way... I don't want my array to be more than 4 items long (it is possible to be less) with a max of those 4 different vars.
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Feb 4, 2005
is there a way to check an array to see if an element has already been added? I'm working with an XML document where there are 4 possible variables, but these 4 vars are repeated several times over. It's reading in fine... I just want to pull those specific variables out of the XML and add them to an array, but I do not want them to duplicate.I don't want my array to be more than 4 items long (it is possible to be less) with a max of those 4 different vars.
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Apr 20, 2011
When adding/removing elements to/from a VGroup I need it to happen smoothly, resize the item. I believe I have to use transition effects. But how?
At item (element) level? At VGroup level? Should I use a DataGroup instead and do it at ItemRenderer level?
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Oct 22, 2010
I'm creating a website, on the stage I've got a menu and a movieclip which I use to show my pages, the movieclip's name is pagecontainer_mc.Each page is an exported class for AS3.When I click on a button on the menu, with removeChildAt() and addChild() I remove the current page and show the requested one.Everything ok with this.The problem comes when I need to call a page not from the menu, but from a button inside another page.I've tried writing this code on the main timeline:
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[code]....
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Jun 8, 2009
Is there an event that is triggered when a new child is added to a MovieClip?[code]
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Apr 8, 2011
I have created a custom component (named customtitlewindow) the code of which is as follows:
<?xml version="1.0" encoding="utf-8"?>
<mx:TitleWindow xmlns:fx="http://ns.adobe.com/mxml/2009"
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[Code]....
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Feb 21, 2011
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Mar 13, 2003
I have created a 2 dimensional array call table and want to assign each and every elements in that array to 0. The codes below shows how I have done it:
var table = new Array();
table = [ [0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0],
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Feb 3, 2011
Can a movieclip have two masks added to it?I mean, I tried doing .mask, but it always shows me the last mask, the other one apparently gets kicked out.
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Apr 4, 2009
I'm running into what I suspect is an elementary problem. On the stage of an .fla I have three MovieClips: square, triangle and line. I reference them in a simple xml document...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<testing>
<objects>
<clip> square </clip>
[Code] .....
When I run this I get the following error...
TypeError: Error #1034: Type Coercion failed: cannot convert XML@105087c1 element <clip> to flash.display.MovieClip.
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Apr 12, 2011
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[Code]...
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Jan 18, 2011
I don't work with the Flash IDE very much, and I'm running into a problem with the unreliable creation order of components instantiated by the Flash IDE "magic".
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Actionscript Code:
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[code].....
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Jun 26, 2009
In my library I have a symbol.
This symbol class is:
xmx
I export this symbol for actionscript.
I export this symbol in the first frame.
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* * * * * *
BEGIN CODE
* * * * * *
var x_pos:int = 0;
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[Code].....
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Jul 28, 2009
I am trying to access a function in a MovieClip that has been added to the stage. Right after loading in the function, I create a function that calls the function in the recently added MovieClip. The compiler does not recognize the Function and when I go into debug mode it shows up as null. I've tried declaring the function in the MovieClip using 3 different methods, but I get the same result.
Code:
function Sleep(){
var Sleep = function(){
this.Sleep = function(){
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Sep 9, 2009
I have a movieclip which is added to the stage every second at a random place.i want all instances of this movieclip to move to the postion x=100px and y=200px on the stage at a rate of 5px.im not sure how to code this, i would like the code to be in as3 if possile as i do not know as2.
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Mar 28, 2011
I created a child that will be added on runtime. How do I access a movieclip on the mainstage from within the child?
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Sep 22, 2011
I'm new to AS3 so please bare with me with this basic question.I have the following codes and I followed the answer from this question, but it doesn't seem to be working for me. I'm not getting an error or getting a trace response.
Basically I need to access this test_mc inside the added child. Am I doing something wrong?
[Code]...
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Nov 22, 2011
I am currently having problems referencing a MovieClip child which I add to the Stage from the Document Class. Basically when the MovieClip child is added to the Stage from the Document Class, I want a certain MovieClip already on the Stage to reference it once it is on the Stage.
Also, if it is possible, I don't want the MovieClip referencing the child being added to the Stage to have parameters linking it with the Document Class, because I plan on nesting this MovieClip within another MovieClip later on in the future.
Here is the code for the MovieClip class which is referencing the child once it is added to the Stage:
package com.gameEngine.assetHolders
{
import com.gameEngine.documentClass.*;
import com.gameEngine.assetHolders.*;
[Code].....
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Feb 23, 2009
I need to work in as2 and I would like to add a blank movieclip to the stage, then the user can draw in it, but but only within certain confines. So I tried to set a mask but its just not working. :-(
Code:
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_root.attachMovie("mask_mc", "instance1", this.getNextHighestDepth());
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Feb 5, 2010
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ActionScript Code:
package
{
import flash.display.MovieClip;
[Code].....
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Mar 29, 2012
[code]This is called as part of the die() function I've created for an enemy in the small game I'm making.The idea being that when the enemy dies, it attaches a movieclip of an XP orb.And it does this perfectly well.The issue is in the last bit of the code.I'm attempting to call the setType() function within the class that the XP orb is in.However, it isn't setting the type to 100.
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Apr 20, 2009
I have a 20 frame MovieClip in the library with a Class attached to it. There is nothing in the Class except the usual stuff pertaining to MovieClips with a Class (import display.movieClip and so on). The first frame in the movieClip timeline is a stop() command. I only want the clip to play sometimes. So in the main document timeline, I add the clip from the library as such:
Code:
var testClip:SampleClass = new SampleClass();
addChild(testClip);
But with this instance, I also want it to begin playing. However the following is not working:
Code:
MovieClip(testClip).play();// doesn't work?
testClip.play();// also doesn't work?
But, if I delay things a bit it DOES work - like this:
Code:
Tweener.addTween(testClip, {y:0, time:.5, onComplete:function() {testClip.play()}});
// works fine, clip begins playing
Why delaying the play command works, but telling it to play on instantiating doesn't?
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Jan 14, 2010
Im adding a mc from the library using.
Code:
menuInGame = new inGameMenu();
menuInGame.x = 700 ;
menuInGame.y = 0 ;
[Code]....
Im trying to switch the height of an mc that is inside an object ive dynamically loaded from the library
the mc has the name barHP.
How do i access it, or must i add this dynamically as well?
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Jan 8, 2011
Code:
function saveAction(evt:MouseEvent):void{
var choice=evt.target.name;
var inputText:String = saveName.text;
}
I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.
Code:
function closeSaveWindow(evt:MouseEvent):void{
removeChild(saver);
}
'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.
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Jun 10, 2010
I've got this simple code here:
this["recipe"+i] = new recipelistname();
this["recipe"+i].buttonMode = true;
this["recipe"+i].recipeid = i;
[Code]....
The problem is that the movieclip rotates around the center. The textfield inside the movieclip is starting at 0,0. But it still rotates around the center, how can I make it rotate at 0,0?
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