ActionScript 2.0 :: Printing Dynamic Lines, Possible?
Jul 11, 2005as the title states.. i have no printer so i cant test..
View 1 Repliesas the title states.. i have no printer so i cant test..
View 1 RepliesI have a dynamic text field with a UIScrollbar. I am have problems with printing the content of the textField. If I set the print function to print the textField I get the following error -
TypeError: Error #1034: Type Coercion failed: cannot convert flash.text:
My problem is this. The dynamic field in my swf are being populated by global variables that I set throughout the movie and these print fine on the front of the card. However, in order to get them onto the magstripe they need to be the printer font. No problem! But there is. I I compile the swf with data in the fields (typed in before export) they are written. BUT, if I print from inside the movie with the dynamic filed fields they DO NOT carry through.
View 5 RepliesI have a dynamic textfield which i fill with HTML-text from an XML-file. This exceeds one page, and I would like to print it on several pages. How can I do this, when I use printjob.start it only prints one page...? And is it possible to track a word that is clicked? (to use as a link to other pages..)
View 2 RepliesI have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.
I am using Flash CS3 and AS2. I have a dynamically generated text string that is displaying in a multiline dynamic text box. This dynamic text box is inside a container movie clip which contains everything that I want my user to be able to print (other dynamic text fields, graphics etc.) When I view my swf on screen it displays exactly as I intended - if the text exceeds the text-box length, then it word-wraps. But when I print the container movieclip, the overflow is hidden and does not wrap to the next line.
View 1 RepliesI am printing a dynamic text from flash. Every thing works fine, But I get unwanted spaces/ small boxes at the end of every page. Using string functions I tried to remove the last character if it is a space.Even though I am getting this problem.
View 6 RepliesI'm trying to print an MC that is on screen with a dynamic text field in the MC - its printing just fine but the placement of one of the elements is off. Basically I have a dynamic text field centered on the stage, however when I print it, the text field moves to the very right on the printed page, while the rest of the contents of the MC stay centered. To clarify on the printed page I basically have this nice page with centered text, but the dynamic textfield is moved all the way to the right of the page.
View 1 RepliesI am trying to get a dynamic text box to add text to it when I press a button, How do I get it to add multiple lines? I tried <br>, but how do I get line breaks? Is there a better code that what I am using?
..I am using...
on (release) {
dir_box.text="From South";
}
drawing a straight line, just like on the flash game Line rider. I need to be able to create a line by dragging it with the mouse.
View 3 RepliesI am trying to create a mindmap where the user can drag points about the screen, and the lines connected them to them follow. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent? I have seen examples using onEnterFrame and createEmptyMovieClip and one with setInterval, but they are in previous Actionscripts. I don't know how to translate them into AS3.
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
line.graphics.lineTo(ptTwo.x,ptTwo.y);
[Code].....
I need to know if there is a simple way to count the number of lines in a Dynamic Textbox?
View 0 RepliesSo today I got an question: Is there anyway to count lines from an textbox?
View 0 RepliesI am using CS4 AS3. I have a dynamic text box and need to dynamicall enter multiple lines of code into this box when a button is pushed. I've entered the code as indicated in one of the tutorals but I keep getting an error "1095: Syntax error: A string literal must be terminated before the line break.[code]...
View 1 RepliesI have a project I am trying to put together that includes closed captioning with a scrollbar (standard flash component). In my navigation file I have a text box with a dynamic text box with _level10.ccText as the Var
I have a series of pages that get called into a level below the navigation file. On each of them I have code in an actions frame _level10.ccText = "text text text text";
The text displays fine in the text box but when I scroll down the scrollbar scrolls down too far. The text gets to the end and the scrollbar is only about halfway down the bar. If I keep pushing the down button or drag the slider it will go all the way down but my text doesn't move. Its almost like there are extra lines somewhere that it is trying to scroll to.
is it possible to count the number of lines in a dynamic textfield?
View 1 RepliesIs there a way to change the colour of a Dynamic Text Box so that it can have multi-color lines?
E.g.:
Nineteen says: (in red)
Hey everyone! (in black)
?
I can easily make a dynamic image with one or two lines of symmetry.
My normal approach is to take a square image and mirror it once too make one line of symmetry like this:
and then to make two lines of symmetry I can just mirror that image with one line of symmetry as well, making something like this:
images with 2 lines of symmetry work really well for 2D tessellations, but for 3D tessellations I need 4 lines of symmetry.
this is a problem since the way you'd normally do this is to basically fold the square in half both ways diagonally, which gives you triangles instead of rectangles.
this makes it harder to use rotation matrices to mirror the source image.
has anyone come up with a good way to give a source image that you can loop through every pixel quickly and mirror it in such a way that it has 4 lines of symmetry?
i have this completed so far, but i need the texture map to have 4 lines of symmetry, not 2 like it currently does.
[URL]
Im using the code bellow to draw a line:
Code:
createEmptyMovieClip("line",1);
line.lineStyle(2,0xFFFFFF,100);
line.moveTo(0,0);
line.lineTo(100,100);
How can I make the line to tween, from alpha 0 to 100 using AS2? I Tried TweenMax on "line" movieclip but it does not work.
I've been trying to detect the number of lines used in a dynamic textfield without any luck. I have tried using the scroll property of a field which didn't work (Find my attempt attached)
View 4 RepliesI have some XML data loaded using LoaderMax. Flash is putting all my text on one line without any spaces. I need to break it up so each threat is on a separate line. [code]...
View 4 Repliesi am currently trying to use actionscript to make a flash program so that when i click once to set a circle and click another place to set another circle, a line will join these two circles. If i click to set a 3rd circle then this 3rd circle will line to the 2nd one and so on.... i have a circle movie clip in my library and the circles are appearing fine. my code is as follows but no line is appearing between the circles.
[Code]...
Is there a way to hide partially shown text lines on a dynamic textfield that has more text than its size can hold? I want to avoid the situation found on the picture below by simply not showing the areas in red (the text comes from lots of sources, so I don't have control over it).
View 2 RepliesI have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
[code].....
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
[code]....
I am building a map which has different layers on it, all on top of one another, all 700x700px and all movieclips. I have a print button (PrintUp) which sends the movieclips to be printed, however when I print, they don't sit on top of one another, they come out separately. How can I get them to print on top of each other like they are in the swf?
The two movieclips are "Background" and "Grass"
Both 700x700 and exactly the same X&Y.
Here is the code below:
PrintUp.addEventListener(MouseEvent.CLICK,Print);
function Print(e:MouseEvent):void{
var printJob:PrintJob = new PrintJob();
if (printJob.start()) {
if (Background.width>printJob.pageWidth) {
[Code] .....
I have a game I'm adding a print button to, for users to print their score at the end of the game. The problem is, is that the printing make some of the buttons look weird, for some reason (color is missing, a white box around the button, that should be empty/transparent). This is the script I'm using to print:
Code:
printButton.onPress = function() {
print(drawingArea, "bframe")
}
I've tried a number of ways of making it so the buttons are seen normally, even tracing them as bitmap, but it makes everything lock up when I try to print that way and nothing else seems to work. So I want to temporarily make the buttons invisible, while it's printing, and then go back to vissible once it's done.It's easy enough setting the button alpha to 0, with
Code:
printButton.onPress = function() {
buttonInstanceName._alpha=0;
and then the script to print; it makes it invisible just before it prints, but what I need is way to reset the alpha to 100 once it's done printing.
I am having trouble exporting a movie from within flash player into a .eps for importing into Illustrator. I cannot use the native scene items for export within Flash CS3, since the content is dynamically generated when the movie is played, and would need to save the outcome. I am working in Master Suite CS3, so dont want to do anything that involves exporting into Corel or other suites.
View 1 RepliesI am trying to print my Flash work out to an EPS/Illustrator compatible file so that it can be opened in illustrator and printed.Used to be able to use the Apple LaserWriter 16/600 PS printer driver but I am unable to find it anywhere. Is anyone else using any other updated drivers/techniques?
View 2 Replies