ActionScript 2.0 :: Reference From One Movie To Another?
Oct 16, 2009I have one movie with buttons that has to cause another movie to have a certain action. How do I do this?
View 3 RepliesI have one movie with buttons that has to cause another movie to have a certain action. How do I do this?
View 3 RepliesI have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
View 10 RepliesIt's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
View 15 RepliesUsing flash CS3, how can I locate a use of a movie on the stage? I know if I can see it, I can click it to ID but that is the problem.
View 1 RepliesCurrently i am working on a project and i need the gallery to appear when a movieclip boxp_mc gets to frame 11 i have this in a function that i call onRelease of a button. However it donsnt seem to read this write. As soon as i click portfolio_btn it traces "dosnt work" i feel its reading it right away. I want it to wait till it gets to frame 11 then to this.
_root.portfolio_btn.onRelease = function() {
gotoAndPlay("bportfolio");
gallery();
[code]....
I normally write javascript code, so I wonder how to do this. In JS "Microsoft IS" you'll write code like this:
document.onclick = func;
function func()
{
var obj = event.srcElement; //And there I have reference to the object;
}
The graphic designer creates flash drawings and then converts whatever objects to movieclips. Then passes them over to me. All these "mc" need the same action applied to them. So I don't need to know how many they are or their names.
I am trying to create a hitTest between two duplicated objects. The code below is on a bullet. Bullets hit "bad" MCs that are called bad + x (X being a number from 22 - 40). I can't get it to work. I belive that I am not referencing the duplicated MCs correctly
Code:
for (x=22; x<42; x++) {
if (this.hitTest("_root.bad" + x)) {
[code].....
In AS2 I used to be able to reference a movie clip using a variable like this: Code: var target = nameofmovieclip; I've been looking for an answer on how to do the same thing AS3 but with no luck. I'm trying to create a dynamic homing missle, but unfortunately everything I've tried just generates errors.
View 6 RepliesI have been struggling with what I suppose is a very simple issue: I am importing content into my application via a text file, this all works fine. I have about 10 different movie clips on the parent timeline that I have hidden (dc_mc.visible = false.So what I need to do is take one of the variable names that I've got from my text file and use its value to "turn on" one of these hidden movie clips.So I'm trying stuff like:
var directory = e.target.data.directory; // Grabs the data, sets var
var raceNameButton:String = directory+"_mc"; // Set data into new var
raceNamesButton.visible = true; // display movie clip with var name
[code]........
I have this problem since many weeks ago, I can't figure out how to resolve it. My partial code is:
function checkCollision(rect) {
for(j=0; j < drop.length; j++) {
temp2 = eval(drop[j]);
[Code].....
I send to the function a movie clip that I use for drag and drop, so when I drop this function is called. The problem is that of the three rectangles that I use for contain the others, only the last senses the drop target.
I'm trying to do something like this, but for some reason it isn't working...
Code:
function mouseClickHandler(t:MovieClip):Void
{
if(!t){
[Code]....
Hmm, I replicated this situation in a blank movie and it works as it should.
I have an empty movie where I load some content (images), but i need the reference to be on bottom right of the content, while flash load the content with reference point at top left. I think that it is possible to change reference point with as2. Working with as2 and flash player ver. 9 on flash cs3.
View 3 RepliesI'd like to invoke a function inside a mc from it's parent, but I want to have the reference to the clip be dynamic. When I path the mc directly and invoke the function it works, how would I make that same reference work dynamically.
Here's a sample of what I'm trying to do:
Code:
var myArr:Array = new Array();
myArr[0] = "galleryContainer_mc.eventGallery1_mc.imgContainer_mc";
trace(myArr[0]);
[Code]....
I am wondering how to correctly reference child/parent movie clips when creating event handlers? I have a button within a movie clip, which is within a movie clip.This is what my handler looks like right now:
this.DropMenus.DMSeats.ButtonSeats.addEventListener("click",SeatsOver) ;
The button instance name is ButtonSeats Problem is, I get this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Also, if I were to move the vent listener directly into the movie clip where the button is located, how could I reference the parent/ parent timeline(the main timeline)? Am I correct to understand that .this refers only to the current clip?
I'm creating a movie clip button and for the out state I have this:
web_btn.addEventListener(MouseEvent.MOUSE_OUT, at_out);
function at_out(event:MouseEvent):void {
web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));
}
It gives me this error when I click the button: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::web_mc_37/at_out() I know the error is in this statement: web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));
I need to remove the word Button from the reference to reference the actual item that will be tinted.
[Code]...
I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong.
First, here's my ILode interface:
ActionScript Code:
package com.schelterstudios.lodeSystem.flash.lodescode].....
So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?
My code is an external .as file. Google provides this code on their demo, which contains the this keyword:
[Code]...
Notice that I have 4 calls to console.log. The first 3 fire, but after the new GATracker statement, the 4th does not fire. I have a feeling that I'm overriding the entire package with the object created from new GATracker when I should be passing a different context. I believe the correct context I should pass is whatever this defaults to when not inside of a package/external file, I assume it references the main stage object.
When I try playing my movie, I get TypeError: Error #1009: Cannot access a property or method of a null object reference.at RhettMovie_fla::MainTimeline/showsmokescene() The error pops up when I click each of the four buttons, which are supposed to each start playing a different symbol.
[Code]...
package uk.co.bigroom.utils
{
import flash.utils.Dictionary;
/**
* Class to create a weak reference to an object. A weak reference
[code]....
In this Class, how they denote one as Weak Reference and one as Strong reference.
Basically, I want a speaker (movie clip) to turn off if an answer is correct. I have several text boxes and don't want to write a separate function for each one.Here's what I have so far:
ActionScript Code:
function textHandler(event:KeyboardEvent):void{
var myTargetName = "txt" + event.target.text;
if(event.keyCode == 13) {//check if enter is pressed
[code]....
obviously it doesn't work. It sees speakerName as a string value.
I'm trying to make buttons for my flash movie, I made the buttons but every time I try to play it in the SWF it freezes and i can't unfreeze it, it just says: "TypeError: Error #1009: Cannot access a property or method of a null object reference. at myspace_fla::MainTimeline/frame1()" in output. This is the code:
[Code]....
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
View 1 RepliesI Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
View 6 RepliesI have two MCs - main.swf and sub.swfIn main.swf I've created a loader object which load my sub.swf.How can I refer from sub.swf to loader object which is in main.swf?
View 1 RepliesI'm trying to create a swf so it always pulls images from a folder (e.g., containing image1.jpg, image2.jpg, etc), so if someone needs to easily swap out images they can do it by simply replacing image1.jpg. Is this possible?
View 5 RepliesI want to print the content of the label property in the Alert window.[code]...
But the Alert window is completely empty. What am I doing wrong ?
I guess the keyword "this" is referencing the application instead of the LinkButton, right ?How can I reference the LinkButton itself, without having to add an ID to all my linkButtons?
I have a loop that i need to go through a bunch of mc's names sequentially - panelq1, panelq2, panelg3 how to reference the mc using +i ?
ActionScript Code:
// Populate question 1
panelq+i.section_txt.text = quizXML.question[i].section;
is it possible to make an XML file reference another XML file? Like I have an XML like so:
[Code].....
how would I do that? or if that can't be done, any alternative method?
I want to be able to reference the text of a text box within an MCThe MC is called "box1", the text field is called "field1"...I have many MCs (all with field1 in them)... box1, box2, box3 etc etcObviously I can set the text to being something by saying...box1.field1.text = "set_this_text"However, I'm using a variable to come up with the "box1" bit. (Using an array and a loop to figure out which box I want to update based on where the user clicked). So, let's say I have a variable... and I want to say..boxClickedon = box1 //will be defined by userSo I don't know in advance about box1... I can only access it through "boxClickedin" variable, but
boxClickedin.field1.text = "set_this_text"
or
[boxClickedin].field1.text = "set_this_text"
[code]....