ActionScript 2.0 :: Resizing A MC According To The Loaded Asset?

Jun 9, 2008

I have tried many things but when i load my external jpg inside a MC (thru the use of a MovieCliploader which then load the jpg inside that MC in an empty MC). I have put my code in the onLoadInit() and did something like

MC._width = target._width;

My MC has a specified width and height in the library. is it because of that or should i put it smaller.

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public class Slideshow extends Sprite {
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[code].....

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ActionScript 3.0 :: Access To An External Asset Of An External Asset

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I have an externally loaded swf that contains thumbnail movieclips. When a thumbnail is clicked an external image is loaded. I would like to be able to reposition this external image. I know I can use typecasting to control a movieclip of the swf but how do I control nested externally loaded files? I have a different approach that should work fine but I was just curious about my initial attempt.

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Resizing Externally Loaded SWF?

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i'm having some "big" issues with what seems like a pretty easy flash concept. But, im pretty green when it comes to coding in flash.

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on(release) {
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(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.

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What i'm doing is, getting the URL of the image I want from and XML file. It works just fine. It shows up on stage and everything. The thing is though, when I want to resize the image and everything, nothing shows up at all.[code]Basically me just adding imageLoader.with = 100; and imageLoader.height = 100; to the xmlLoadedF function.

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ActionScript 2.0 :: Resizing An Image After It Was Loaded?

Jul 27, 2011

I prepared a galley for my client that should load an external image, re-size it and appear while it fades in smoothly from alpha 0 to 100 (motion tween).

The thing is that it looks like the re-size interferes with the fade in action (motion tween from alpha 0 to 100) and as a result, it stuck in the middle of the fade in action. If I load it directly to a single key frame (without any motion) it works properly.

I have attached the code I am using below and attached the FLA so you can see it in your own eyes (change the fla.txt to fla.fla so you can open it with you flash app)

ActionScript Code:
//
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[code]...

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Actionscript 2.0 :: Resizing Dynamically Loaded Swf?

Feb 16, 2009

I have a problem on resizing dynamically loaded swf in to a flash movie. The senario is

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Jan 24, 2009

I was wondering, after looking into loading external images via xml- how you would control the size of those images on resize and on first loading.

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I just need to know how to resize and reposition my jpg image that I loaded in with this code...

import flash.net.URLRequest;
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[Code]....

Right now it is sitting in it's default spot of the upper left hand corner.

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ActionScript 2.0 :: Resizing Externally Loaded Swf's (createEmptyMovieClip() )?

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Im having a problem. Im trying to load external swf's into an MC using reateEmptyMovieClip(), but what i cant do is resize the swf in the new MC.I need it to fit whatever size the MC is (50% smaller in this case).

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ActionScript 2.0 :: Resizing Vertical Photo Loaded By Xml?

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Ok, so i'm working on this project here [URL]

I modified how it looks, but generally speaking, it's the same thing.

the files are located here; [URL]

I may have renamed something or another, but basically I'm trying to tell it to scale the loader if the picture is beyond a certain height. This is the code I added.

trace(picture._height)
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[Code]....

it's returning a trace of 0, I think it's because it's tracing it before the picture gets loaded.

I read someone else's case about how you'd have to replace how it's loading, in order to fix it.

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I am uploading different size of images dynamically but at the same time I want the stage to be resized accordingly to image's height and width.

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I've got a client who's asking about resizing dynamically loaded images in flash. basically i'm building him a button that displays dyn. text and loads a .png based on a variable (easy). I'm going to tell him that actionscript/flash really has no means of resizing a loaded image and that you need some type of server-side script to do all of that.

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Im building a site for a photographer, all images are xml driven.. When a thumb is clicked the full size image is loaded into an empty movie clip.

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ActionScript 3.0 :: Resizing A MovieClip According To The Size Of A Dynamically Loaded Image?

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I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:

[CODE]
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[code].....

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I loaded a swf from external. using loader class. But if i check with the width and height of the loader is differes from loader.contentLoaderInfo.width.

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[Code]...

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[code]....

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I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .

I have an image in my library called 'pattern' and my code is as follows:

ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
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[Code].....

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I'm changing scalex of an object over time.

Code:
function onLoop(){
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I know just loading the movie and then using getBytesLoaded will check to see if it is actually loading, but I'd rather run of test of say, 10 assets to see which are present and then start loading them after I know which ones are there.

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Flex :: Class Of An Embedded Asset?

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What is the class of an embedded asset?

[Embed(source="picture.png")] public static const picture:Class;

what is the class of:

new picture();

what superclasses does it inherit? i thought it would be Sprite, but it gave me a TypeError.

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I am trying to load assets from an SWC into a SWF at compile time, in as3. I'm getting the information about which assets to load from a JSON file. I can do so statically, but when I try to define the names dynamically, I'm running into problems. So for example I can do this:onemech[+ tmpObj.id] = new mech3 as MovieClip;And it loads the asset named mech3. But what I would like to be able to do is something like

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As I am building a Flex framework for minigames, I plan to bundle a bunch of graphic assets (movieclip symbols) into a single swf file, which I will load into my Flex application, before extracting the symbols from the swf file for use in my application

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When I was building apps in as2 - my main method of project distribution was to create a bunch of different swfs, each representing, probably, a timeline, some code, and a set of graphical assets. Tho cumbersome, it meant that I could progressively load large chunks of the project as needed, at runtime.

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[Code]...

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Code:
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I have a Symbol in Library with linkage name: box_mc

import flash.display.MovieClip;
import flash.events.Event;
import Src.smoothAnimate;

[Code]...

but when run is make error:

1151: A conflict exists with definition box_is in namespace internal.

i want when flash run, the box_is will be add in stage, resize by function changesize.

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