ActionScript 2.0 :: Resizing An Image To A Specfic Dimension?
Aug 4, 2007
I have a row of images and need to resize the height of the image to a specific value and then scale the width of the image to maintain the dimensions - so I end up with a row of images all the same height but different widths. I've only ever scaled an image by a scale factor.
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Dec 16, 2010
The issue I'm having is that I have a main "wrapper" 100x100 (but it could be any size) - it's just there to hold and display whatever content, swf, gif, etc we may want to throw into it. As long as the loaded content doesn't have 3D animation like rotationY going on, it displays fine. But when it does, the 3D "anchor" properties (like projectionCenter) of the loaded swf inherit those of the main timeline (i.e. 100x100 (main) vs 728x90 (loaded)). If I change the dimension of the main "wrapper" in Flash IDE to match what's coming in - the 3D behaves fine, but I won't know what the dimensions of the content will be until it comes, so I need a way (if there is one) to dynamically alter the main "wrapper" or root display object through AS. Stuff like "this.width = loader.width" or "stage.width = loader.width" or "root.width = loader.width" etc doesn't work. Flex has the hBox and vBox
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Nov 1, 2010
I have problems with the load of an image from a ByteArray, I can't get the image size, witch I need to position the image. Strange thing is that the image is showed to me correctly.
My code is something like this:
ActionScript Code:
var data:ByteArray; //Here are saved the raw image data (JPG, PNG, etc)
...
var img:Loader = new Loader();
img.loadBytes(data);
[Code].....
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Sep 9, 2009
I've run into a problem where a significantly large image will not load.I put a ProgressEvent listener on the loader and it shows that the file load completes, but the COMPLETE event never fires.This particular image is a png at 6940 x 4568. At first I assumed it was the file size but I tried a 5k with the same dimensions and this had the same problem.I also read that 2880 is the magic number I should try to stay below, but I tried 2881 x 2881 and it loaded just fine.
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Jan 21, 2011
I'm working on a project that demands a file upload for images. The guys over at development decided to use flash for this but they are not very proficient on the platform. Go figure... What I would like to do is get the image dimensions for validation purposes BEFORE the image is received by the server. I know it is possible to check for file size.
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Oct 6, 2009
right now I have some balls being generated like addChildAt(ball, 0);However what if I wanted to change the order of one specific ball?So make one ball 2 and add a alpha layer inbetween so the other balls cant be clicked.
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Feb 12, 2010
I'm trying to read the width and height of a locally loaded image. This seems to work for images that do not exceed the dimensions limited by the Flash Player 10 [URL], but as soon as the images are bigger, the width and height remain 0. The strange thing is that now and then, I can read the dimension of these bigger images, but most of the times not. I understand that this might be because of the player limitation, but then I would at least expect the error to be consistent.
I want to check this since there is no use in loading such a big image as it will not be displayed anyway, but it would be good to provide a detailed error message to the user.
Here's the code that I use to load the image locally and read the dimension:
private function chooseImageButton_clickHandler(event:Event):void {
var allowedTypes:String = "*.jpg;*.png";
m_uploadFileReference = new FileReference();
m_uploadFileReference.addEventListener(Event.SELECT,
[Code].....
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Feb 13, 2009
I want to load an image from a ByteArray and then set the dimension of the image. I'm doing it in the following way.
var img:Image = new Image()
img.load(byteArray);
img.width = 200;
img.height = 200;
The problem is that if my original image is for example 90x100, I would get displayed an image of 180x200. It seems it cannot modify the proportion of the image! How can I instead obtain a 200x200 image?
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Feb 3, 2009
I'm customizing the carousel flash gallery for my site. i would to encrase the dimension of the image when i'm over it with the mouse.
[Code]...
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Apr 11, 2008
URL...Basically I would like the loaded jpg to center and scale to it's longest side within the stage. So a portrait shot will stretch 100% from top to bottom but might have bars on either side. A landscape shot might letterbox if it is short enough. However, if the landscape shot is too tall, the top and bottom would bleed off the screen.
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Nov 28, 2011
How to distort the dimension of an image like from left side little small and from right large.
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Apr 22, 2010
I can;t figure out how to do this. Someone selects and image after calling FileReference.browse(). I take that image and make a thumbnail in flash. Then I upload that image like so:
[Code]...
All this does it upload the original image. How do I change the fileRef to upload the new thumb? I have traced out the size of the "myThumbImage" and it is correct. I have placed it visually on the stage after creating the thumb, and it seems like it works. But when I upload it to an aspx page (that basically just throws it into a folder), it uploads the original larger image.
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Apr 26, 2011
I have created a image cropping tool in flex using core copyPixel method.croppedBitmapData.copyPixels(croppedBitmapData, clipCan, new Point(0, 0));I have to crope area of dementions 20*20 and show this cropped area in an image of demention 250*350. Every thing going well.My problem is image distortion.Even i am using this method for smoothing image contents on complete.
private function smoothImage(event:Event):void
{
var bitmap: Bitmap = ((event.target as Image).content as Bitmap);
[code]....
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Aug 13, 2010
So I'm having difficulty with this one, basically I am working on an XML image gallery.Load XML - with Image and Thumb paths in itoad thumbsWhen you click a thumb it loads corresponding image etc.When I load in the image I need it to load proportionally into a MC.This is the basics of how I have it at the momentCode: Select all box_mc.addchild(Image) // so it's loading into the box_MC which is H:300px W:500
if (Image.height > 300){
Image.height = 300;
Image.scaleX = Image.scaleY;
[code].....
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Mar 9, 2010
I would like to position relatively a scroller in my application like below.When I scale the image, I resize the scroller...
<s:Scroller width="50%" height="50%" >
<s:Group>
<mx:Image
[code].....
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Jun 8, 2010
I was wondering if anyone knew how to scale pictures when doing a website in FLASH. I am creating a flash based website for a friend. I have done all the links and it works greatThe only thing is that the images increase as the web browser is maximised.I would like it to decrease as the web browser is decreased, but to increase to a certain size 900 x 651, and stay that size no matter how big the browser is increased by.
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Oct 17, 2010
Does anyone know how to resize and move an Image with ObjectHandlesI need it to be as simple as possible.
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Jan 26, 2009
I have been racking my brains trying to figure out how to do this but I can't! The two pictures I have given are different sizes to represent different browser sizes. The 'menu' stays the same size in the same position and the image/ greyblock scales proportionally to the browser keeping the same border sizes around the image.
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Feb 9, 2009
I have a flash file that is pulling images in dynamically from a PHP page. The images will come in all different sizes so I need to resize them once they are loaded to fit in the containers that they are being loaded into...I thought onEnterFrame was the best way to do this? So I have the following:
Code:
onEnterFrame = function (){
for (i = 0; i < 9; i++){
[code].....
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Nov 18, 2009
I know that one of the most frequently asked questions is on how to resize a movieclip to fit the dimensions of an image.
My question is similar, but kind of inverse;
I need to resize an image to fit in an empty mc.
Code:
loadMovie("image/imageTest.jpg", mc_appImage);
mc_appImage._width = 190;
mc_appImage._height = 225;
There's my current code... the image loads fine, but does not rezie :/ What am I doing wrong? What do I need do to make this work?
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Jun 8, 2010
how to scale pictures when doing a website in FLASH.
I am creating a flash based website for a friend. I have done all the links and it works great. The only thing is that the images increase as the web browser is maximised.
I would like it to decrease as the web browser is decreased, but to increase to a certain size 900 x 651, and stay that size no matter how big the browser is increased by.
This is what I am trying to create: [URL]
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Jul 27, 2011
I prepared a galley for my client that should load an external image, re-size it and appear while it fades in smoothly from alpha 0 to 100 (motion tween).
The thing is that it looks like the re-size interferes with the fade in action (motion tween from alpha 0 to 100) and as a result, it stuck in the middle of the fade in action. If I load it directly to a single key frame (without any motion) it works properly.
I have attached the code I am using below and attached the FLA so you can see it in your own eyes (change the fla.txt to fla.fla so you can open it with you flash app)
ActionScript Code:
//
//set stage for FBF
var loader2:MovieClipLoader = new MovieClipLoader();
[code]...
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May 25, 2004
I have a little problem regarding resizing in flash. I dont know if it is possible in Flash MX, since the image size is too large to fit in to my target MC, say 800x600 px pic, loaded into an MC which has a size of 160x130 px.in my MC, i want to load an image (pic1.jpg [800x600 px])loadMovie("pic1.jpg","holder")it loads into the holder MC(instance name), but in the end resizes the MC which destroys my design.All i wanted is to load an image into a "holder" MC which is located at the root, without resizing it. Say, if an image is 800x600 px, will resize depending on the MC where it is loaded. From 800x600 px to 160x130 px.
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Aug 13, 2010
So I'm having difficulty with this one, basically I am working on an XML image gallery.
Load XML - with Image and Thumb paths in it Load thumbs When you click a thumb it loads corresponding image etc.
When I load in the image I need it to load proportionally into a MC.
This is the basics of how I have it at the moment
Code:
box_mc.addchild(Image) // so it's loading into the box_MC which is H:300px W:500
if (Image.height > 300){
Image.height = 300;
[Code]....
So BASICALLY I would like to be able load in any size image and always make sure it resizes to fit H:300 W:500 but keeps its proportions.
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May 25, 2004
I have a little problem regarding resizing in flash. I dont know if it is possible in Flash MX, since the image size is too large to fit in to my target MC, say 800x600 px pic, loaded into an MC which has a size of 160x130 px.[code]...
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Oct 20, 2009
I am trying to display a bytearray as a resized image. The Image is displaying correctly, but the sizing is off. Let me explain.
First I have the image data encoded so I need to decode the image data
// Instantiate decoder
var decoder:Base64Decoder = new Base64Decoder();
// Decode image data
[Code]....
This works. The image is displayed correctly. However, if I hardcode the image (img) height the resized image is shown correctly, but within a box with the original image's dimensions.
For example, if the original image has a height of 300px and a width of 200px and the img.height property is set to 75; the resized image with height of 75 is shown correctly. But the resized image is shown in the upper left corner of the img container that is still set to a height of 300px and a width of 200px. Why does it do that? And what is the fix?
The best way to illustrate the problem is by placing the image inside a VBox and show the borders of the VBox. From the code block above, if I change the image height and set the image to maintain aspect ratio (which by default is set to true but I add it here for completeness). the problem becomes clear.
// Display image
var img:Image = new Image();
img.height = 75; // Hardcode image height (thumbnail)
img.maintainAspectRatio = true;
[Code].....
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Aug 24, 2010
package com {
import flash.display.*;
import flash.net.*;
[code].....
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Aug 26, 2011
I have a UIComponent and inside it I put a loader (which loads an image file).
THE PROBLEM: Even though I resize the UIComponent(to a square), it will still follow the size of the image in the loader. But when I resize the image in the loader, it will become stretched. What I want to do is have a container(UIComponent) that has a fixed square size and after the image has been loaded it will just fit in the dimention of the container without being stretched.
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Oct 14, 2010
I'm trying to resize a .jpg file that I'm loading in the loader class, and I can't get it to work. Here's the code I'm working with. (Note: I had to cut the URL to the jpg out because the forum blocks me from posting URLs with images!)
ActionScript Code:
getURL = new URLRequest("*URL to a jpg goes here*");
// Load slide image from URL
[code].....
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Mar 8, 2011
I need to re-size the imgx attribute in the code below,at the moment image only covers half screen, I want to use to my desired size (full size)[code]
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