ActionScript 2.0 :: Rotate Through Clips And Button Action

Aug 7, 2009

So I have been attempting to build a banner, where 3 clips auto-rotate to left, with two arrows that can move it left and right. How should I build this? I obviously want to load three clips and position them 300 pixels apart... but what logic should I use to basically add the last/first clip either 300, or -300 pixels? I have tried using if conditional statements checking for x position and based on that add a clip, but that seems like its lacking alot of functionality, here is my code thus far...

import gs.TweenLite;
circle1_mc._x = clipPos;
myInterval = setInterval(moveOffer, 3000);
this.attachMovie("boxClip", "circle1_mc", this.getNextHighestDepth());
function moveOffer(){
[Code] .....

View 2 Replies


Similar Posts:


Flash :: Action Script 3 - Multiple Movie Button Clips - Change The Instance Names?

May 24, 2011

So I have a code, shown below:

[Code]...

and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.

View 2 Replies

Action Script 3 :: Flash - Rotate Picture In Counterclockwise Direction

Jan 5, 2011

in a .swf object, i rotate pictures in one direction : clockwise (+90°), with the eventRotateHit function. It works!

I need to create a counterclockwise (-90°) function : eventRotateHit2. This function doesn't work : the picture disappear. I think it's because the rotation center is false, but i'm not sure. And i don't know how to change it.

My code :

package Classes.image
{
import fl.controls.Button;

[Code]....

View 2 Replies

ActionScript 2.0 :: Change An Action From A Button Click To A Frame-based Action

Oct 2, 2006

Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}

If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.

View 1 Replies

ActionScript 2.0 :: Incorporate A Stop Action, After A GotoandPlay Action On My Button?

May 8, 2009

I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.

on (release) {
this._parent.gotoAndPlay("98");
}

There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.

on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}

Everything I have attempted is not working.

View 1 Replies

Click On The Button Action And It Animates But No Action Event In The Trace?

May 23, 2009

I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --

File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test

And then draw it in using the keyframes and add the code to 'Actions - Button' for my button

Code:
on(release) {
trace("trace");
}

I click on the button and it animates but no action event in the trace?

View 3 Replies

IDE :: If Else "button" - Movie Clips Have A Stop Action On The First And Last Frame With A Frame Label

Oct 10, 2009

I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.

I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.

When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:

[Code]...

View 1 Replies

ActionScript 3.0 :: Get An Action To Follow Another Action When A Button Is Clicked?

Nov 4, 2010

How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.

[Code]...

View 1 Replies

ActionScript 3.0 :: Drag And Drop Movie Clips Plus Use Keyboard To Rotate

Oct 29, 2010

My project is to allow web visitors drag furniture onto a floor plan. I need the items to all be independent of each other with the drag and drop and then be able to rotate each item with a keyboard arrow.
 
The code I have allows all to drag and drop but I can only get the code to rotate one item. My Action Script 3 code follows:

[Code].....

View 5 Replies

ActionScript 2.0 :: Initiate An Action When Movie Clips Finish Playing?

Feb 26, 2007

I have a main movie called home.fla. In this movie I only have one frame and I have place 5 different movie clips (not SWF) on this frame at different positions but on the same layer. These five movie clips are named mc_main1, c_main2.Each of these movie clips contains 5 frames, with a button on each frame. Each of these buttons also has a movie clip inside them (mc_sub1 mc_sub5). You can only go from frame 1 to frame 2 of each clip (main1, main2 etc.) my clicking on the button on frame1.The user can go to any of the main movie clips in whichever sequence they want. For example, they can choose to go to clip main3 and click on it twice (this will take the user till frame 3 of main3 and play the movie clip that is inside frame3) and then they can decide to click on main1 once and then main4 three times until they have visited all the parts of (all the 25 mc_sub) all the movie clips (main1 main5).

Once the user has visited all the 25 mc_sub i.e. once they have finished going thru all the 5 main movie clips completely, I want to display an animation (mc_animation) on the frame1 or any other frame of the home.fla movie.Is there away to determine if the user has finished watching all the 25 mc_sub i.e. if the user has gone thru each and every frame of each of the mc_main movieclips.I think the problem is that since the user can select any of the mc_main clips in any sequence, I am finding it difficult to determine when they have finished going through everything. If it was all in a sequence then I know I could have calculated if the current frame is equal to total frames and then I would have displayed the animation if the above was true; but that is not the case here.

View 3 Replies

ActionScript 2.0 :: Changing Properties Of Multiple Movie Clips With 1 Action?

Jan 14, 2010

you'll notice on their main page, when you roll over section "living" all movie clips below which are "living" projects are highlighted, while others are faded out.I have a vague notion that this is done by creating a series of arrays, one for living, one for learning, one for working, etc etc etc... and then changing whole sale all MC's contained in those arrays upon roll over.First of all, am i correct in this assumption? If so, i really need some pointers to get started. Say i want to define these arrays, and on the press of a button, one directs its movie clips to change alpha to 50, and the other to 100. All of these movie clips by the way are visible on the stage.

Code:
var High = new Array();
High[0]=mc_pAICM;

[code]......

View 9 Replies

ActionScript 3.0 :: Two Movie Clips Each Is Linked With Action Script File?

Jan 22, 2010

I got a problem, there I have two movie clips each is linked with action script file. The first movie clip "level screen" has a loop (code is not shown there) in it's code which addChild a lot of same icons (but each has different number) and add them to array levelArray. Then when I click a icon, for example one with nmber 31, it addChild the other movie clip "main screen" and send it a variable "levelNumber" with value 31, so mainScreen could then addChild a level 31. Below is the code for levelScreen checking what icon is being clicked and taking right actions. However first I will write how i imagined this to work step-by-step

1. The timer activates the loop over and over again, so when it comes to end, it starts again.

2. The loop loops through array called levelArray, in which all icons are stored.

3. Inside the loop it first defines a variable checkIcon which is the icon at which the loop is.

4. Now there the things get complicated, I want to add a MouseEvent listener to icon, if it would be triggered the function "onLevelButtonClick" should be executed, and the I want to remove the listener again, so I wont have 1000 listeners on same icon after some time.

5. And the function dispatch event which add main screen and send it a variable levelNumber, which should be number of icon clicked.

[code]...

View 7 Replies

ActionScript 1/2 :: Rotate On Button Press Or Button Hold 180 Degree

May 14, 2010

here is my code,
 
[Code]....
 
This is running on Enterframe but  I want to ratate 180 degree and on button press and hold button

View 1 Replies

ActionScript 2.0 :: If Statement - Check If Another Button Is Visible On Release Of A Button To Determine What Action To Be Taken

Jun 24, 2004

i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?

[Code]...

edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.

View 11 Replies

Button To Rotate Object In Scene?

Apr 13, 2009

i have this code on a button inside a mc:

on (press) {
rotateCWscreen1.onPress = function() {
screen1.onEnterFrame = function() {

[code]....

View 11 Replies

Professional :: Rotate A Button Symbol?

Jan 23, 2011

how to make a rotating cube for my website, today i tried to make that cube interactive such as making each side of the cube a button. so what i did was instead of using movie clip symbols to construct the cube i used a series of button symbols. the problem soon arises when i tired to fold the panels into a box. It seems adobe flash does not allow me to rotate a button symbol. when the symbol type is "button" all of the rotating parameters under transform are greyed out but as soon as i change it to movie clip i can rotate it.

View 3 Replies

ActionScript 2.0 :: Button To Rotate Multiple MC's?

Sep 2, 2008

My movie has multiple draggle Movie clips (via a button with an attachMovie function)

I would like to have one button that when clicked will rotate whichever MC on stage the user selected. Basically if a user clicks on MovieclipA and then hits the rotation button MovieclipA will rotate, but then if they click on MovieclipB and hit the rotation button movieclipB will rotate.

how to code the "selection" part.

View 11 Replies

ActionScript 2.0 :: On Over Button State - Rotate MC?

Mar 13, 2004

I've got a button, and inside the button is a movie clip - with an instance name of "monkey". What i want is when the mouse is over the button, the "monkey" mc, scales up to 125%, and rotates 25 degrees at the same time. At the moment i've done this by hand in the over state (i scaled it and rotated it) but what i really want is for the clip to tween between (heh) the normal state and this larger, off centre state. As I say i know very little about action scripting. If i were to do this what would the A.S. be? I tried to work this out but i dont know what the A.S. for the over state is.

View 2 Replies

ActionScript 3.0 :: Make A Button Rotate Another Object?

Jul 23, 2010

How can I make a button rotate another object, like this:
 
There is an object, button and input text field:when I put the number 1 in the input text field, and then click the button, i want to rotate the object by 90° degrees.
 
How can I do this using ActionScript 3.0 and Adobe Flash Professional CS5?

View 21 Replies

ActionScript 1/2 :: Click Button 2 Rotate Buttons

Oct 21, 2010

I am wanting to create a animation illustrated below, The large button found called big button will trigger nine other buttons and start orbiting the big button clockwise / anti clockwise and click again then it stops. Wanting to know if this is possible in action script??

View 1 Replies

Getting A Button To Have More Than One Action?

Feb 17, 2010

I'm very new to flash and working with action script 2.0, and I need to know if it is possible for a button to have more than one action. More specifically a first and second action. I want (when button is pressed) to zoom into my stage and then change to scene 2. This doesn't seem difficult to do but I don't know the code in which to do it.

View 1 Replies

ActionScript 3.0 :: Rotate Wheel 90 Degrees With Button Click?

Mar 30, 2009

Flash CS3 Actionscript 3.0

Most of them have been random "wheel of fortune" type projects and those get me close, but most of them are in AS 2.0 and don't hit exactly what Im looking for.

So here is what I need:

A wheel with 4 sections and a button.

When you press the button, the Wheel rotates 90 degrees, easing into the rotation and easing out of the rotation.

Sounds simple right? Well, I got the easing part down and the code i have is designed to rotate 180 degrees. However, the trouble is that, my wheel code only works once, and only rotates the wheel once. Im having trouble making the code keep track of the wheel position and rotate from the position that it left off at.

Ultimately what will happen is, each of the 4 sections will trigger a sound loop. So each of the 4 sections will also have a hitTest function, but that is not my concern right now. I just want the rotation mechanism down pat. Here is my messy, overcomplicated code for your consideration (again, designed to rotate 180 degrees for simplicity but I need 90 degrees):

var i:int = .01;
var s:int = 10;
//add event listener for my_btn
my_btn.addEventListener(MouseEvent.CLICK, wheelRotate);

[Code].....

View 11 Replies

Can't Develop Button Action

Nov 21, 2009

I cannot seem to get the Object Actions Panel to display or I just cannot see it for some reason. I am trying to add ActionScript for a button.I moved the status/toolbar from the bottom to the side and lo and behold THERS MY Object Panel.

View 4 Replies

ActionScript 3.0 :: Can't Add Action On A Button

Apr 29, 2011

I use to be able to create a button in flash 8 and add an action on it such as "geturl". Now that I am in Flash CS3, the action panel tells me "current selection cannot have actions apply to it". This does not make any sense, how can I add action to my button now ?

View 9 Replies

ActionScript 3.0 :: How To Reset A Button Action

Oct 26, 2009

I use this script to go to an external URL (in a new blank browser window).

Code:
button4.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {

[code].....

View 3 Replies

How To Assign Action To Button From Timeline

Oct 2, 2010

I am new commer I have 29 buttons on stage by which I have to call 29 swf externally. Can I assign action to this button in keyframe to call external loadmovieNum. I can assign directly to button but I want it by keyframe. I have tried by instance name. On release loadmovie but there is a problem.

View 2 Replies

ActionScript 3.0 :: Add Action To Selected Button

Dec 10, 2008

I am trying to build my first website and I follow the instructions of a videotutorial of flash 8. But in the second step (Making it work the buttons) when I had tried to add action to my selected button, appear a message like this....Cannot add actions to this selection (translated from spanish) Why?...Is a conflict between versions 8 and CS3?

View 5 Replies

ActionScript 1/2 :: Apply Action To Button?

Apr 7, 2009

how can I apply an action to a button. I am using the Flash CS3 and I know that I can only apply actions to instances but I still can't make it work. It's a very simple file, I have 2 frames and I want a button on the first frame (with the instance name "hdg") that on release goes to frame 2 and stop.

I can't make it work:

my_btn.onRelease = function () {
trace ("onRelease called");
};

I also want the movie to stop on the first frame, so that it does go straight to frame 2 but with the action of the instance there's an error.

View 5 Replies

Unable To Apply An Action To Button?

May 7, 2009

I want to apply an action to my button so that it plays a mc on frame 2 of the mc, but in the actions palette in the window to add an action it says: Current selection cannot have actions applied to it. This thing is definitely a button but I will say that I have a mc and text box in each of the 4 frames of the button. But why should that cause an issue? With the button on the stage, I can view the up/over/down states by going: control --> enable simple buttons, so it is acting as a button.

View 3 Replies

ActionScript 3.0 :: Button Action Works Only Once?

May 27, 2009

Still working on my slideshow. On the stage I have 4 buttons: Bio, Info, Contact and Back to Slideshow buttons. The first 3 buttons has the follow actions on a separate layer, both starting on frame 250, extends out to 370; 40 motion tween frames for each button.

stop();
bio_btn.addEventListener(MouseEvent.CLICK,bio);  function bio(event:MouseEvent):void{ gotoAndPlay(251);}

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved