ActionScript 2.0 :: Button To Rotate Multiple MC's?
Sep 2, 2008
My movie has multiple draggle Movie clips (via a button with an attachMovie function)
I would like to have one button that when clicked will rotate whichever MC on stage the user selected. Basically if a user clicks on MovieclipA and then hits the rotation button MovieclipA will rotate, but then if they click on MovieclipB and hit the rotation button movieclipB will rotate.
how to code the "selection" part.
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Nov 3, 2010
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Code:
var mx0; // Previous Mouse X Position
var my0; // Previous Mouse Y Position
var velocityX = 0; // Velocity in X Direction[code]...................
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May 14, 2010
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
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Jun 6, 2011
I am trying to rotate a symbol on the x axis mulitple times for an animation I am doing. The problem is everytime I try to do a complete rotation, the symbol rotates fine until I hit 180 degrees, but once I go past that mark, the symbol just starts rotating backwards. Is there a certain way I have to do this in order to get a complete rotation in one direction?
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Apr 13, 2009
i have this code on a button inside a mc:
on (press) {
rotateCWscreen1.onPress = function() {
screen1.onEnterFrame = function() {
[code]....
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Jan 23, 2011
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How can I make a button rotate another object, like this:
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How can I do this using ActionScript 3.0 and Adobe Flash Professional CS5?
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So I have been attempting to build a banner, where 3 clips auto-rotate to left, with two arrows that can move it left and right. How should I build this? I obviously want to load three clips and position them 300 pixels apart... but what logic should I use to basically add the last/first clip either 300, or -300 pixels? I have tried using if conditional statements checking for x position and based on that add a clip, but that seems like its lacking alot of functionality, here is my code thus far...
import gs.TweenLite;
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[Code] .....
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Flash CS3 Actionscript 3.0
Most of them have been random "wheel of fortune" type projects and those get me close, but most of them are in AS 2.0 and don't hit exactly what Im looking for.
So here is what I need:
A wheel with 4 sections and a button.
When you press the button, the Wheel rotates 90 degrees, easing into the rotation and easing out of the rotation.
Sounds simple right? Well, I got the easing part down and the code i have is designed to rotate 180 degrees. However, the trouble is that, my wheel code only works once, and only rotates the wheel once. Im having trouble making the code keep track of the wheel position and rotate from the position that it left off at.
Ultimately what will happen is, each of the 4 sections will trigger a sound loop. So each of the 4 sections will also have a hitTest function, but that is not my concern right now. I just want the rotation mechanism down pat. Here is my messy, overcomplicated code for your consideration (again, designed to rotate 180 degrees for simplicity but I need 90 degrees):
var i:int = .01;
var s:int = 10;
//add event listener for my_btn
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[Code].....
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[Code]...
I know some of this stuff could probably be shortened but this is how I got it working so far. The problem is the second half of the a/s. The part where it picks a direction clockwise or counter. If it goes clockwise (which I had it working fine at the start) it points at the button fine.But the problem kicks in when it tries to go clounterclockwise. It will always pass the button and point down and flicker back and forth.
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[URL]
INSTANCE NAMES
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[Code].....
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