ActionScript 2.0 :: Save Information From 1 Scene?
Sep 8, 2009
I may be asking for something that is just too simple with this request, but is it possible to save information from one page without the use of PHP, ASP and other server scripts.
I have tried using Shared Objects but it just doesn't seem to work for my example as people have already been sorted into time order to create a leaderboard so not all information has to be stored.
I have attached a basic example of what my leaderboard looks like and all I want it to do is remember the leaderboard for the next time somebody logs onto that machine ... ? I may still be able to use Shared Object but I am not sure how to in this situation.
How do I make a flash document that records numbers on a server, so that whenever any user uses it, it updates so that when another user accesses it, they will see the current value and can update it. I'm thinking of just starting off simple and making a button that when you click it, the total count for the number of clicks increases by one, but I want to make it so two users using it at the same time will see each others' click and have it updated on their screen (with refreshing).
I'm working on a project using AS3 and timeline coding. I can't figure out how to save user information and score. When I run the movie and complete form and answer quiz questions, information is displayed on closing section, but it doesn't save.
Here are the main sections by label:
// SECTIONS Introduction (labeled "intro") -- contains directions Information (labeled "inf") -- collects user information quiz-questions (25 questions -- from q1 to q25) -- presents questions
I'm working on a project using AS3 and timeline coding. How to save user information and score. When I run the movie and complete form and answer quiz questions, information is displayed on closing section, but it doesn't save.
Here are the main sections by label: // SECTIONS Introduction (labeled "intro") -- contains directions Information (labeled "inf") -- collects user information quiz-questions (25 questions -- from q1 to q25) -- presents questions closing (labeled "closing") -- displays user information plus score on quiz.
Here is the code by section // SECTION INTRODUCTION Section "intro" --- I have one button that goes to "inf" section stop(); intro_bt.addEventListener(MouseEvent.CLICK, gotoInf); function gotoInf(evt:MouseEvent): void{ [Code] .....
I have an as3 game that I am trying to debug. To do this, I allow the game to play itself repeatedly over-night (which generates information for around 500k games) and then I analyze the info in the morning. I would like to save the debug info to a text file instead of using trace statements. Currently, the game creates about ten strings per play which are printed to the screen. Is there an easy way to save these strings to a text file?
I got a request today conserning .txt files.What I want to accomplish is to grab information from a text file and save them in variables (or an array, depends).Whats the best way to do this, and whats the do's and don'ts?I'm planning to use the LoadVars class to pass the variables through and i've got a working test, but isn't there a more efficient way to do this?
I am trying to save the information for a layout of movie clips on my stage. I am using the sqlite functionality in order to be able to save the layout to the local database. Each layout consists of several movie clips. My plan was to store pertinent information regarding these movie clips (such as x and y position) in order to be able to reload some new clips in the exact same place.
My problem here is that I want to create just one row in my database for each layout, but I want one column in that row to store the information for each of those clips (in a single row). Is there some kind of nested table functionality in sqlite?6564
i'd like to know if its possible to save information obtained from users to files if the user is accessing the flash file from a cd. I would also like to know how it works if possible. And can the flash file be in .exe instead of .swf?
I'm kinda noobish when it comes to getting information from XML information sent to my flash file from the socket server. OK so for example the server sends me this:
[Code]...
I want to get the name of the user and the X and Y position! Is there a way I can get this information without a load of fuss from functions and other junk remember im kinda noobish.
I want to build a program built around my pc specs. Is there a way to access such information as how much ram I have or how much cpu usage is being consumed, etc.?
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn) (2) foto_mc - Main_boy_mc (<---works if menu btn houses in here)
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop(); var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader(); function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop(); function goLabel(e:MouseEvent):void {
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code: var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls currently after looking in help, google and forums this is all I could find
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1 ArgumentError: Error #2109: Frame label contact not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at menuformason_fla::MainTimeline/itemButtons()
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found. at flash.display::MovieClip/gotoAndStop() at introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()
I have an eventListener on a particular movieClip that triggers the timeline to play when clicked. This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene. I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned. My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly. However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip. If you click on it, still, everything works fine. But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly. If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.
jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");
I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".
I made a scene with movement and everything, but when I convert it to a symbol I lose the movement frames. I want to be able to import it as an object so that the animation loops for as long as I need it to in the other project.
i am making an animation, i have about 8 scenes. for some reason it starts playing the sound from the next scene in the middle of the current scene. why?? i checked movie explorer and the sound is in another scene. does that sound like a flash bug, or just me? it is a big file, could that be it.