ActionScript 2.0 :: Scaling In Relationship To X Position

Mar 9, 2005

Essentially I want a MC to take it's X position and magically set its x and yscale, so that when it is at an X of 0, it's xscale is 75, when it's at a X of 88, it's xscale is 100, and when it's at a X of 176, its scale is 75 again. But it needs to scale from 75 to 100 and back to 75 smoothly, while it's being moved by another script.

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ActionScript 2.0 :: Scaling In Relationship To X Position?

Mar 9, 2005

Essentially I want a MC to take it's X position and magically set its x and yscale, so that when it is at an X of 0, it's xscale is 75, when it's at a X of 88, it's xscale is 100, and when it's at a X of 176, its scale is 75 again.But it needs to scale from 75 to 100 and back to 75 smoothly, while it's being moved by another script.

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ActionScript 3.0 :: Prevent Scaling And Keep Position?

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ActionScript 2.0 :: Full Browser Sites - Scaling And Position

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I'm working on a site right now where the flash player fills the browser window up to 1600x1200 res. The developers I hired are having problems with AS2 when it comes to scaling things and positioning them as the browser window changes size. While it works, the biggest problem is the aspect ratio, keeping the layout looking nice, and the footer keeps dropping off the screen at certain sizes.

Screen res closer to 16:9 looks better laid out than 4:3 and they keep telling me that it has to be proportional when it comes to positioning and scaling, although positions aren't really changing from whatever code they've used. To me, there must be some way so that if looks nice on 16:9, when it goes to 4:3 it will look good too, or even some in between size, they should be able to use code to figure out where things belong, even if it's not perfect. Instead, there are big gaps of dead space on 4:3 and it just looks like crap.

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[Code]...

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[code]......

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ActionScript 2.0 :: No Resize/scaling A Movie Clip On The Scaling Stage?

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Code:
package {
import flash.display.MovieClip;
import flash.display.Graphics;
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[Code] .....

The error generated is :
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at flash.display:isplayObjectContainer/setChildIndex()
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i have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild
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[code]....

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I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?

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really sorry to bring this one up again. I've managed to create quite good working gallery. What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1

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ActionScript 2.0 :: Non Scaling In Scaling Part?

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What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1

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ActionScript 3.0 :: Fluid Layout Stop Changing Resize Position When Movieclip Is At Certain Position?

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I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.

I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:

Code:
// Add the symbols to stage
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[code]...

But it seems futile.

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I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?

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I have simple image gallery, where images are placed one next to another and the mask is revealing only one of them. Now I want to tween position of the images, but when I do that the mask is "traveling" alongside with the images..

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So I'm trying my hands on some full browser flash and after reading a couple of tuts I wrote this

Code:
#include "mc_tween2.as"
Stage.scaleMode = "noScale";
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The trace's are because it didn't work like I thought it would.Etc the middle movieclip didn't center itself but rather positioned itself seemingly how it pleased so I traced its x position and the var stageXcenter position and like suspected it shows different values.

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i want to take btn1 position half wwidth of own x position on stage

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