Professional :: Cloning Text Without Any Relationship?
Aug 8, 2011
Flash CS5 I wish to e.g create a clone of a text box, I have named the text in properties, I select it and go copy paste in place and it is also with the same property name, so any coding affecting the one will affect that one also. If I rename this in properties maybe I will be ok and ind that it now is seen independently of the original item.
It seems that copy paste creates a linked item, delete or alter the one and the other ones changes also.What's the best way to utilise something you have created and make a clone to then modify this without the source also being influenced by the changes ?
I want to know relationship between flash cs4 and Pixel Bender Toolkit 2. Now I use Pixel Bender Toolkit 2 to make some effect,and use File->Export Filter for flash player,then it will creat a .pbj file. I don't know how flash cs4 use .pbj file? I use google to search it,but I don't find answer. Anyone could give me detail example about flash cs4 use .pbj file?
I've extended the ByteArray class, like this:[RemoteClass(alias="MyByteArray")]public class MyByteArray extends ByteArray {}and cloned an instance of this class using ByteArray#readObject()/writeObject(). However, for some reason, the cloned object is an instance of ByteArray rather than MyByteArray. This
is illustrated in the following example: registerClassAlias("MyByteArray", MyByteArray);var b1:MyByteArray = new MyByteArray();var tmp:ByteArray = new ByteArray();tmp.writeObject(b1); tmp.position =
I want to serialize ThugtrisShapes' children (heritage/polymorphism) but his children like Right_LShape take constructor parameters,i have to assign it a default value (in my case null because they receive an Array type), but i get this error even when implementing IExternalizable.
Take Note: IForm extends IExternalizable.
here is a link i found about it but it still does not work...[URL]
Code: public class ThugtrisShapes extends Sprite implements IForm { var squares_:Array; var numsquares_:int=MAX_SQUARES;
[Code]....
I know that not all class' can be cloned , but cloning is an important aspect of OO programming.... There should be a solution for my problem,besides taking the parameter out of the constructor and add a setter.
I'm writing a class where I load a image with Loader and then tries to copy it into a Bitmap. This goes all and well when I do this in an event but not when I try to make a function of it.
Some code.....
class variables : var imgLoader:Loader; From Main : imgLoader = new Loader();
[code].....
So far so good. but when I try to make a function that returns a copy of the previous loaded image (imgLoader) I get the error :
1067: Implicit coercion of a value of type flash.display:displayObject to an unrelated type flash.display:BitmapData.
The code looks in the function looks like this :
var bm:Bitmap = new Bitmap(imgLoader.content); var bmret:Bitmap = new Bitmap(bm.bitmapData.clone());
Why is this? All I can think off is that in the LOAD COMPLETE event i get a reference of the current target (I think this is the way it works), and are not using the class variable defined at the top in the code.
Essentially I want a MC to take it's X position and magically set its x and yscale, so that when it is at an X of 0, it's xscale is 75, when it's at a X of 88, it's xscale is 100, and when it's at a X of 176, its scale is 75 again. But it needs to scale from 75 to 100 and back to 75 smoothly, while it's being moved by another script.
Essentially I want a MC to take it's X position and magically set its x and yscale, so that when it is at an X of 0, it's xscale is 75, when it's at a X of 88, it's xscale is 100, and when it's at a X of 176, its scale is 75 again.But it needs to scale from 75 to 100 and back to 75 smoothly, while it's being moved by another script.
I have a video object and would like to size it to the width of my document. In order not to distord it, I would like to size the height in relationship. I can't seem to wrap my head around the math for that. How is that done?
look at this code and talk a bit about lines 6 through 11.What is the relationship between those values and the elements? And how about those hex addresses?
A local group is mapping the relationships between board members and various organizations around my town. get some visualizations together.The visualizations focus on relationships between people and organizations eg who is on which boards and will be drawn dynamically. I am assuming I will be generating XML via PHP or Perl in order to feed the map drawing engine. [URL]
I am creating a pile of stackable movieclips. The dragging function is not a prob but I have a problem with the parent/child relationship in the "bringtotop" function.
Code: package { import flash.display.MovieClip; import flash.display.Graphics; import flash.events.Event; import flash.events.MouseEvent; public class Colorbox extends MovieClip { [Code] .....
The error generated is : RangeError: Error #2006: The supplied index is out of bounds. at flash.display:isplayObjectContainer/setChildIndex() at Colorbox/bringtotop()
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
When I create a TLF text area that is editable at runtime (which means that it can get a user input at runtime) I set the text direction to the 'right-to-left' definition in both the 'container and flow' and the 'paragraph' sections and set the language for Arabic or Hebrew at the 'locale' setting. I also set the text alignment to the 'align to start' mode. Now at runtime there's a stange thing. When I try to click with the mouse cursor on the editable TLF text-box, it's not displaying the text icon cursor and don't allow me to insert text inside.
But when I move my mouse cursor over the right side of the editable TLF text box, it change his appearance to the familiar text cursor which indicate that if you click here you will be able to insert text input inside. So my problem is how can I make it that only when I will hover over the TLF text box itself, the mouse cursor will be changed to text cursor icon and when I will hover beside its right side, it will remain at the normal cursor mode.
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
When applying text formatting to a comboBox, the text formatting appears perfectly on the dropdown menu items but the textField text disappears.Removing the text formatting from the textField makes the textField text reappear but of course there is no text formatting. Is there a trick to this.
I have many text elements in my flash file - how do I modify the text to make it all caps? Is there an easy way where I can select all of them in one go and make them all caps?
Im using a standard font (Gotham rounded) within a dynamic text field. As soon as I embed the numerals within this text field the text lowers within the text field.Double clicking the field then renders the text higher up! It seems that the height it shows when I double click is the height it compiles atThe other strange and annoying thing is that my colleague working on the same project is using the exact same font and same file but this doesnt happen to him and so the font redners out differently when he compiles
I just upgraded to flash player 10.1 and there's an issue with a program that I've been working on. I'm copying text from a mysql table that is formatted with spaces and newlines (including spaces and newlines at the beginning of the text) into a textArea in Flex 3.5. Before the update,it worked fine. Now when AS retrieves the text from the table, it does not include the spaces and newlines at the beginning of the text.I'm using xml to retrieve the text.
in my projects i often use some xml files to load external text that i can format in css and it worked fine till now..i have a site that i am prograaming in italian and german and in both languages there is much text that contains special characters as "à " "ò" "è" "ù" "ä" "ü" and so on .. the problem is that when i write some text with this special characters in xml when the text is loaded in the flash this special characters are not recognised and instead of them a small square is displayed ..
i tryed to load the text from a html file instead of a xml file (because in HTML i know how to write theese special characters and let them display right in my html pages .. for example à = à but no way .. the flash now loades the text à instead of à ..
So, I have some basic actionscript code. It's a legacy site, so I'm using AS2. The line of code simply does this:
myField.text = "some text"
So, I select the text field on the stage, then ensure the font is embedded. All the glyphs I want are checked, but then when I compile and test, the fonts don't show up when the code is executed. Instead, the textfield is blank! What happened?! Where did the text go?
I should mention that the .swf which I compile is loaded into another parent .swf during runtime. If that parent .swf does not contain embedded fonts, is that why it's broken?
I want to make a Flash app that will scroll text whilst music plays. The music part is easy, but scrolling the text...I've tried simply importing ALL of the text, resizing, and scrolling that one giant object upwards, but when the screen was full of text it began to slow down. I need the speed uniform to sync it with the music in the background.
I could have a 70,000,000,000 frame movie and move each element individually, avoiding the heavy load, but the amount of work on my end this would require would be so astronomical that it just wouldn't be worth it. Ideally I want something like a component that I can dump text into and have it deal with making the scroll speed uniform.
It would also be a major plus point if it could be used/created by another program, so that someone without Adobe Flash could produce a similiar kind of movie simply by putting in their text and MP3 file and hitting a "Generate" button.
I want to make some buttons and use the buttons.fla library. The button is inserted and given an instance name. A second button is inserted (same kind) and given a new instance name. But when I am trying to change the label text in one of my buttons the text is changing on the other button as well. I believed they where separate instances?
I created a motion preset of a 3D text animation that made the text swing back and forth like a gate with the hinge on the far left side. However, when I apply the motion preset to other text, the text moves to a new location and the text swings closer to the center than the far left side. Moving the text only creates a travel path that further complicates matters.
what am I doing wrong with the motion preset? How can I save something into a preset and apply it to other things and have the animation work the way it was designed?
Is there any way I can embed HTML in flash? I know I can do this with text boxes but is there any other way I can do it? If not I know theres is the load feature where I can load text from a text file. With the html text box editing, Can i link that to the text file?. As in when you edit the text box with html could i have the textbox's instance name equal to the text file? With this my issue is with the <a href> in one textbox, I would like when i click those it open another text file in a different text box.
Clarification: I have two text boxes in my flash file.One has current products. And the other is the description of the product they select. I would like a way to edit and change the products in the first text box without having to keep using the FLA file. Which is why i am using this code
var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener(Event.COMPLETE, onLoaded); function onLoaded(e:Event):void {trace(e.target.data);} myTextLoader.load(new URLRequest("myText.txt"));
The contents of myText.txt are <a href=(not sure what to put here)> Product 1 </a> But all that does is put it in the text output section in flash.It does not show it in flash. I need help getting it to show up in a text box.That is the first part But the main problem is im not sure how to code the a href correctly so that when i click it, another text file opens in the second text box.So that when a user clicks on a product ,like "Product 1" It opens the correct description text file in the second text box.
I have a test field that I've created dynamically. If I add text to it by writing: myField.text = "some text" the text appears, but if I add text using a variable I don't see anything. If I trace the text field's text trace("text = " myField.text) I get the right value.