How can I display alternate HTML with the jquery.swfobject plugin for browsers without Flash? I'm unable to find any documentation or examples showing how to do this.
I am a web designer and I do like to hand code using jquery however, I think it would be much faster to use gui applications like flash to create animations especially on the fly as well as support for writing and editing source code.
Im trying to load a flash movie using swfobject which I have been successful in doing so however the flash movie takes a few seconds to load I wanted to show a simple loading animation however the animation never displays. I commented out the code that embeds the movie and found that the animation does get displayed.
I'm using the HTML5 JW Player. It sizes the HTML5 video correctly, but shrinks the Flash fallback player; here's an example page: Test Page
If you view that page in IE, you'll notice that on panel 5, the video is smaller than the space it's supposed to occupy. On Firefox, it works fine because it's using the OGG video in its HTML5 video player.Is there a way to resize the Flash video via JavaScript/jQuery to fit the same space as the HTML5 video?
Im working on a slideshow based on the jquery cycle plugin (found here: [URL]. The slideshow slides between different divs where I can put different content such as images and text. However i'd also like to add swf movies to the script wich just on a basic overview works. The video starts playing when the slide becomes visible but stops before it's done and goes over to next slide.
Of course this happens since i have a timer for how long each slide should be visible. What i wonder though is if there's a way with the script for it to dynimacly get the length of the video and not change slide until the video is complete and just do this for swf videos.
I am trying to embed a flash movie into a facebook (iframe) canvas. When i request the page locally to test the movie is embedded. When I view the same page via the facebook application url - the movie doesn't appear (but other page content does).
[Code]...
Are there any special tricks required to make a flash movie play in a facebook canvas application?
I have a problem with a flash movie, that is initated below a div element with z-index: 2000;. I have a onMouseDown event, on the div - which is triggering fine, and I have $(divelement).hover(functionIn(),functionOut()) attached. (The onClick event is captured by the underlying flash regardless of z-index)
In FF and IE9 this is all working as expected, but in IE8 the functionOut() and functionIn() is triggered on every pixel! What's a good way to fix this?
Possible to add some sort of pixel boundaries based on the element size and position to aid .hover() ?
I have a flash movie embedded on a webpage, it's an intro of sorts, when the movie has finished it removes itself from the DOM but I also want this functionality on flash movie click.so far to remove it after it's finished playing I'm using[code]but it never gets called. I also tried adding the click event to the body and it worked everywhere but not over the top of the flash movie.
I am making a dynamic banner system which can handle img banners, as well as flash banners done with object/embed. The entire site makes heavy use of jQuery, including handling the 'click' events.
This obviously isn't a problem when it comes to tracking the clicks on the image itself (i track the click on the parent DIV tag. However, it fails when the advert is an SWF, as I suspected it would.Is there a jQuery workaround that would allow me to capture a click on a Flash element with the DOM?
I want to have my overlay adjust in size depending on how much content is being shown in the flash movie. Also, I want it to resize in real time when the user adjusts the content.
I have a flash movie (simple video player) that is nested within a DIV, which is itself nested in a jQueryUI-Draggable DIV. Thus flash-object < div < div.ui-draggable
Now when I dynamically add/remove a class to the draggable DIV (in this case minimized which gives it a smaller size), Firefox (both 3.6 and 4 Win & Mac) will always restart the flash movie, which also restarts the video playing in that movie.
Webkit, Opera and even IE (Trident) don't give me that issue.
To clarify: I embed the flash object with the jQuery SWFObject plugin, wmode is opaque, and all the CSS declarations use absolute pixel dimensions, no % or ems involved.
I need to be able to detect when JQuery resizes the embedded movie so I can trigger a function in my Flash movie. I created a function which detects if Stage.width or Stage.height has changed but this only works when I resize the window after pressing Ctrl+Enter in Flash Pro and not on the webpage.
I need to create a splash page type thing. It needs to play a flash movie and then when that movie has finished show a full screen image using html/js. THe movie will be flash and the image display will be javascript powered.
I have Flash CS5 at work, and CS3 at home. I am creating a FLA file at home that I'd like to append to an existing file at work. I'm guessing that I'll just need to import all of the symbols from the CS3 file into the CS5 file and then copy and paste the frames - or is there a better way to do it? What I'd really like to do is to somehow convert the CS3 file into a movie clip symbol that I could just run in the CS5 file. Is this possible?
I have a flash form on a website that I'd like users to put their info in, and upon pressing the submit button, it'd insert the contents of the text fields into the url.
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Where "1s" is the variable....but for some reason, flash keeps saying it wont work.Ive got flash 2k4 pro, so I dont see what the problem is, i used to do this.
I've extended the ByteArray class, like this:[RemoteClass(alias="MyByteArray")]public class MyByteArray extends ByteArray {}and cloned an instance of this class using ByteArray#readObject()/writeObject(). However, for some reason, the cloned object is an instance of ByteArray rather than MyByteArray. This
is illustrated in the following example: registerClassAlias("MyByteArray", MyByteArray);var b1:MyByteArray = new MyByteArray();var tmp:ByteArray = new ByteArray();tmp.writeObject(b1); tmp.position =
Flash CS5 I wish to e.g create a clone of a text box, I have named the text in properties, I select it and go copy paste in place and it is also with the same property name, so any coding affecting the one will affect that one also. If I rename this in properties maybe I will be ok and ind that it now is seen independently of the original item.
It seems that copy paste creates a linked item, delete or alter the one and the other ones changes also.What's the best way to utilise something you have created and make a clone to then modify this without the source also being influenced by the changes ?
I want to serialize ThugtrisShapes' children (heritage/polymorphism) but his children like Right_LShape take constructor parameters,i have to assign it a default value (in my case null because they receive an Array type), but i get this error even when implementing IExternalizable.
Take Note: IForm extends IExternalizable.
here is a link i found about it but it still does not work...[URL]
Code: public class ThugtrisShapes extends Sprite implements IForm { var squares_:Array; var numsquares_:int=MAX_SQUARES;
[Code]....
I know that not all class' can be cloned , but cloning is an important aspect of OO programming.... There should be a solution for my problem,besides taking the parameter out of the constructor and add a setter.
I'm writing a class where I load a image with Loader and then tries to copy it into a Bitmap. This goes all and well when I do this in an event but not when I try to make a function of it.
Some code.....
class variables : var imgLoader:Loader; From Main : imgLoader = new Loader();
[code].....
So far so good. but when I try to make a function that returns a copy of the previous loaded image (imgLoader) I get the error :
1067: Implicit coercion of a value of type flash.display:displayObject to an unrelated type flash.display:BitmapData.
The code looks in the function looks like this :
var bm:Bitmap = new Bitmap(imgLoader.content); var bmret:Bitmap = new Bitmap(bm.bitmapData.clone());
Why is this? All I can think off is that in the LOAD COMPLETE event i get a reference of the current target (I think this is the way it works), and are not using the class variable defined at the top in the code.
Im the new kid on the block so I apologyze if I'm not doing very well.Everything works fine till the moment in which I set the wmode param of the flash movie to transparent, then the movie completely disappears (it loads, as I can listen at the sounds) but it doesn't show.I would like to have a full background image with the transparent flash movie over it, that's all, if somebody can tell me how to fix this or even a new way to do it, it will be so good!!Here is my code, so simple, by the way:
I've looked high and low for an answer to this and I'm hoping someone has an answer, or at least a tip on how to avoid it.I'm loading a static HTML file into a container via the jQuery load() method. This static HTML file has a script which loads a swf. When I load that particular file, I get the white screen of death (WSOD) and the page explodes and everyone in the room dies a horrible death.I've had this happen also when using the jQuery wrap methods (wrap, wrapOuter, etc.) when a swf is present.It seems manipulating the DOM with a container that has a swf object causes this. Does anyone have a solution or a way that I can prevent it happening?
I'm setting up a page that uses a flash menu to load html pages into a div container by the following call:
on (release){ getURL("javascript:getPage('test.html')"); }
The loading works fine, but some of my pages had specific jquery scripts and that's where I've struck out so far. I assumed all I needed to do was transfer the script importations, css stylesheets and the jquery functions to my main document, but it won't work.
I also tried importing the html as a the complete html, which works on it's own, but not when imported into the main document. Most recently I heard I should try shifting the jquery function calls to the end of the loaded document, to after the content, My scripts work, just not when imported, so I suppose my question is how can I make the main- and imported documents play nice with each other? What say you we make this a jump-start tutorial for all us noobs to reference?
I have website I am developing and I have an intro SWF that I have placed the following AS 3.0 code in the last frame to call the Jquery function "trigger" ; or I might be able to detect the end of the movie and then fire the function.
PHP Code:
import flash.external.ExternalInterface;ExternalInterface.call("trigger")trace ("the movieEnded");stop();
I am trying to get all the button instances to become invisible on the screen. They are named img1 to img30. I thought of using a while loop to quickly run through them. The code within img1 button is:
I am appending HTML text of a textfield to an XML object. The HTML text appends fine when I append it to an XML object directly. But if I append this XML object to another XML object or to a sub node of an XML object, I am getting the "<" ">" tags getting replaced by: