What are the ways of doing this? The search function is down right now, for whatever reason.
The only way I can think of off the top of my head is using an html enabled text box in flash to iframe a separate page with the shockwave app inside it. I've seen it only once before on a site that was given a new shockwave game and we had to have it work with the existing flash website.
I found out a cool way to preload a flash in this page But is a preloader for a flash to another flash without having to modify the other flashThe code would be like this:
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
Is it possible to project an animated shockwave movie or Flash movie directly on to an IMAX screen if it were designed to IMAX screen specs without going through Adobe After Effects to render out a Quicktime movie?
I want to know, Is there any way to handle or control the shockwave objects in flash by using 'as3'? I know this is possible in 'Director' by using 'Lingo'. But I am not able to find any way or any articles from where i can get some idea about this. In the director, I've seen there is way to set some properties like camera position, light affects etc. with the shockwave objects. But I am not sure about the FLASH. Can it possible to use these type of properties with shockwave objects in flash, which could be controlled in action script3 ?
Can I set a maximum percentage of CPU resources a specific program or process can use? I want to use the executable name instead of its pid, because I would like certain executables to always run with constrained resources.
The reason I ask for that is that I am bored of the way Shockwave Flash behaves. It is not possible that to draw a few stupid things in my browser it takes 50%, 80%, 99% of my dual core CPU!
MacBook Pro 2009 - MacOS X 10.6.4 - Chrome 6.0 - Firefox
P.S.: Now, when my fan starts running I now the reason and I know how to temporarily fix it: I kill Shockwave Flash and everything is back as normal.
I bought Macromedia Flash because I took course in Flash about 8 years ago. So,when I was asked by my company's CEO to take a presentation and turn it into a "flash movie" I said, "sure I can do that". Well, I did do it, and it plays fine on the workstation that I created it on with "Macromedia Flash Player 8. However, no one else can get it to play except by opening it with a browser, which is not really ideal for our proposed usage. Is there some sort of desktop player still available that would allow someone (like a sales guy) to just double click on an icon and play this movie? Or is there some sort of way that i can update the movie so there is a desktop player to launch it?
[URL] how to build ShockWave ActiveX in C++ builder 2010 as I had a transition from c++ builder 6 to c++ builder 2010 and much used to it, however it's possible to build it in c++ builder 6.
I have the following code to display the swf object on the page. It works well in all browsers. However, if shockwave flash turned off in Firefox, it won't fallback into image and show bunch of characters instead looking like "CWS..." All other browsers fallback to the image. I verified that we serve application/x-shockwave-flash MIME type on our server.
Im not to hot with action scripts yet, but anyway i was woundering how do you turn how the zoom in a shockwave file? sometimes when you press left mouse button it says somthing like let flash use your webcam or whatever and no zoom options. well i want to do that, how do i do?
I've inserted my flash movie into an HTML page and uploaded all the necessary files, but it will not display. I've seen other users post their code, so I will here:
I'm trying to use google maps in my wpf c# project, I've installed Adobe Flash player but cannot for the life of me find the shockwave player object reference or when I add a new item in the toolbox find in, both in the COM lists. I had to download and install flash using internet explorer.
I was wondering, is it possible for a shockwave application to detect if a keystroke came for the keyboard, or from another application simulating a keystroke?
Creating some flash desktop apps to be run fullscreen in a condo lobby. I'd like the ability for an administrator to login to the interface and then click a button to 'close' the flash app from within itself, thus closing the flash player and returning to the desktop.
Or a word doc or XLS file in the native file viewer on iOS devices. navigateToURL does not seem to work. I have included a test.pdf file in the "included files" in my iOS settings but won't launch on the device.
It's very difficult to find a concrete answer for that question some people says yes and other no; i need to know before i pay the developer license fee.
i need to know how can we integrate or code a flash program into my android app.I would like to see a source code for reference if anyone has done coding in android containing flash into it,
Let's say I have two flash apps, each being run by a separate user. Is it possible for user A to click a button and have a message pop up on user B's screen? Assume I know the IP address of user B and can route the traffic to them.
I'm guessing, if this can be done, it would be accomplished using some type of EventListener, but I'm not sure where to start.
I've noticed that some Flash apps exhibit tearing, and others don't. I'm trying to eliminate tearing in the code I write.I'm on newer hardware,in Windows Vista with Aero turned off, so vsync isn't an option.I've tried using a timer, and hooking the enter frame event. I've tried simulating double buffering using BitmapData objects.I've tried adjusting the frame rate around. So far, nothing's helped at all.
Many Flash apps exist which don't tear at all, even on my setup.
I have apps in flash8 AS2 and flash10 AS3. When I open the AS2 apps in flash CS4 they don't work. This is a massive problem as I put them in a visual basic app with the flash 10 ocx. So the damn thing doesn't open them properly. I thought these things were backward compatible.
A sore point but can we simply export our apps to the iPhone with CS5 or would we need to "tidy up" some bits first. By the way, would I use vector graphics or bitmaps preferibly not to over use the iPhone processing power.
Can Facebook apps be written in Flash CS3 or do I have to use Flex? I'm more comfortable with Flash, but it seems geared toward Flex.One of the Facebook SDK examples (FriendsList_flash) contains an FLA file but it won't load in Flash CS3. Does it require a new version or am I doing something wrong?
I was wondering if its possible to automate games and apps that have been written in flash.
For example.
Suppose a simple card game was written in flash. To automate it I would need to -read all of the values of all labels on the screen. -figure out the location and identity of active objects like buttons and text boxes.
I suppose these values could be passed to some kind of executable flile running outside the browser which would then move the mouse and click the buttons as desired.
Mabey there is a better way of doing this ?
I tried running flash apps in Firefox with firebug and fireflash installed to see if I could see what was going on inside the flash files. It didn't work. Mabey debugging has to be enable inside the files themselves which is no use if they are owned by somebody else.
Is it possible to automate a gmae somebody else has written in flash ?
I'm considering using Flash as the UI of a native Windows app, for several reasons, but before I dive in and start building, I figured I'd poll the community to find out whether anyone's got any good examples of this particular approach out there today, just to prove the concept satisfactorily. So I guess that's pretty much the question: Anyone built one specifically? Or better, anyone know of an app in relatively wide distribution that demonstrates the viability of this approach?
What's the best way to communicate between 2 Flex/Flash apps on the same webpage? I need a 3rd party Flash app to call a function on my Flex 4 app (they are ready to customize their 3rd party app how I specify). I use ExternalInterface.call("javascript_function", arguments) extensively. I know there's a bridge to go from Javascript to Actionscript as well. So I guess I could go from their flash app -> javascript function -> flex bridge -> my flex app. Do I have to go through javascript? Is there a better way?
I've looked at a few demos from adobe that show apps built with Flex 4.5 running on iOS from simple list views to video capture. This has made me wonder if its an effective solution to build cross platform mobile apps.
For those of you who have taken Flex 4.5 mobile for a spin, what is your impression on the capability and performance on iOS. Is there anything you can't do with Flex 4.5 mobile that you couldn't with a native app? Are there any limitations?
I'm developing an interactive system where two client flash apps will talk to a third server app. The clients will be sending some status information to the server. I think I need two way communication...haven't decided whether the server needs to send back any acknowledgements yet.
These will be applications and not .swfs that run in a browser.So far the only method that I see are to make the server an AIR app (b/c AIR has a Server Socket class) and make the clients Flash projectors (b/c Flash has a Sockets class).
Are there other methods that I can use connect my apps together? These 3 machines will basically be living a few feet from each other and they will be on their own dedicated network.The machines will live within their own little private network. They won't be accessing the outside world.